The Ironsong Tribe

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Guest

ah good. that what i was hoping/thinking. I figured you'd be able to play until Friday for example to give you time to buy it. Thanks. I feel better. Now, since i reformatted my pc, I get to go home after work and download it all over again. Well, i get to wait to download it. *sigh*

Thanks!
We haven't set up a guild on Tor Elyr yet. My characters name is Rogga if you happen to be on.

As for how you play, the head start is played using the beta download. As long as your pre-order key is in, you can log in.

Guest

I think my PvP self separated myself from most. I'm on Chaos Waste, an RP-PvP server.

Rockjaw the Black Orc


You are more right than you know, Saltin!

Guest

I wish you guys the best of luck. Wish I was playing, but I can't afford another darn game with a subscription fee.
Hmmmm, looks like WoW...I think I will pass. Have fun everyone!
I'd like to check out WAR, but I don't really have any interest in paying $50 for a game I might or might not like. Anyone know if there's going to be an n-day-free-trial-pass type of thing when it comes out, like LOTRO had?
Probably!
Just as an affirmation, Skavenblight is where Vor, I and several RL friends have started.
I wonder if anyone would care to give their first impressions of WAR. I got burned by Age of Conan, and am reluctant to jump in without some first-hand impressions.

-Jaba

Guest

Gra'zak Wrote:I think my PvP self separated myself from most. I'm on Chaos Waste, an RP-PvP server.

Rockjaw the Black Orc

Verruckter the Magus
Shethkhlar the Witch Elf

I'll look you up.
Well Jabadue, I have a mixed opinion. The game has a great deal of depth and story to it. A staggering amount actually, and you find more unlocks for the tome of knowledge all the time. The visual aspects of the game are also very impressive... the first view from outside the mountain of Ekrund, the Bright Wizard college, the seagates of Barakk Varr, the Unicorn Gate on Ulthuan, the first time I saw a giant or greater demon... all of these things made my jaw drop.

The PQ's (Public quests) are also very fun, although a few are a bit buggy. They are basically large outdoor cooperative raids with several phases, the second and third/fourth of which are timed. A random loot chest appears if you win, with a roll automatically taking place for everyone who contributed, and a bonus to that roll for how much you contributed (although this bonus often makes no sense). Some are much harder than others, but they also give you more to the storyline.

On the flip side of that, the actual UI is far behind WoW. On the surface it is almost the same, but there are far fewer options for turning things on and off. Personal peeves include no "V key" funtionality (which hurts as a tank) and you can't turn off chat bubbles without a mod. The combat system isn't bad once you get the hang of it, but it's hard to follow. There seems to be a built-in invisible casting time for any move you do, and the damage/healing numbers popping up aren't in sync with the visual representation.

In essence, the UI feels clunky compared to the smoothness of WoW, with several things being less intuitive. I see it having a very long learning curve for many.

On the PvP side of things, this may come as a shock to some, but I'm actually enjoying it. Somehow they have made it fun to be a tank in PvP. I truelly feel like a threat that several people need to gang up on to kill, and even then I tend to take at least one of them with me (sometimes 2-6 <grin>). You also gain experience from PvP.

So I am enjoying it at the moment because I like exploration and the PvP is fun. I am following the empire and dwarf stories as I go, searching for special titles and monsters to unlock more stuff in my tome (which can give tactics/buffs eventually). As an "explorer" type from that test, it makes sense. But the UI needs a good deal of work for the game to have staying power.

Guest

Having looked over Amato's shoulder while he plays, I pretty much second what Kosath says. It's got a lot going for it in terms of neato things to do and see, and the storylines look complex enough to be interesting... but I absolutely could not play that game because of the UI. I tried... I made a Bright Wizard, and while I love the theory of the class, and found it kind of fun to look around, I couldn't get past level 1.

Part of that is my own weaknesses as a player - the town setup is more realistic, so everything is bigger and more confusing, and I have a hard enough time getting around places I've known for years - and part of it is pure aesthetics - the uncanny valley packs a helluva wallop and the UI is in some ways ugly as sin.

Also, I realize that this probably isn't an issue for most of the rest of you, but it drives me right up the wall that we've got yet another game where humans and close-humanoids all hail from Whitey McWhiterton, the conventionally attractive female models default to scantily clad bounce factories, and 'sexy' and 'edgy/evil' are visually conflated for women from the very character creation screen. Don't get me wrong - I love a scantily clad bounce factory as much as the next person, and the scantily clad tattooed edginess is hella hot - it's just... it sets my teeth on edge to see it all so blatant. And just once, just gorram once, I'd like to be able to make a nonwhite human character in a fantasy universe that isn't bloody Guild Wars.

Yes, yes, I'm well aware that in the long and storied history of the Warhammer universe, no one has seen fit to include anyone that looks like me in the slightest. One might charitably let the deginers off the hook for not overstepping their bounds by including something that isn't in the original world/books/games/figures (though one might note that the whole thing with figures is that they can be painted any way one bloody well pleases... *ahem* sorry. Getting a little excited.), but that doesn't make it hurt any less to see yet another major game where this is the case.

*shrugs* But that's mostly meta stuff, I guess. Going back to the more mechanical stuff... it looks like it's on its way to becoming a solid game. It's really, really, really ambitious. The variety of classes and new combat mechanics are pretty stunning, and they all seem incredibly well thought out. Other things are less well thought out, or likely to turn people off... but much of that seems deliberate, so I'm not sure what to make of it. The requirements that pvp rank keep in step with actual level may put a lot of people off, and there are some fairly serious 'gotcha' things for people used to the mistake-friendly WoW framework (tip: you can't cancel tradeskills once engaged, so make sure that you've really got all the ingredients, or you'll waste them all and make nothing useful.).

This is all just first impressions, mind, and likely not to be useful for more, ah, technical players. As a person who doesn't much care about numbers and mechanics, I can't tell you anything except that they seem to be well thought out for the most part. And, of course, I haven't actually played all that much. (And truthfully, unless I see something far more interesting later on, I don't plan to.) But any game that's got both Kosath and Amato playing obsessively for days straight can't suck that much, at least initially, can it? *winks*
Kretol Wrote:Just as an affirmation, Skavenblight is where Vor, I and several RL friends have started.

Sadly they have a server named Skavenblight, but alas no Skaven. Sad

Guest

I want RP walk. Sad
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