02-10-2011, 06:10 AM
As Donalzon put forth last night, it's about time to discuss how we raid as far as the bosses we choose to tackle on a given night.
Currently, we do all the bosses we know we can down ASAP, leaving progression fights for the rest of the week. This has a couple advantages:
- Starting off with as much morale as possible
- Getting possible upgrades for use on more difficult content
However, I see it also as a drawback in the sense it leaves the rest of the week for difficult, discouraging content. And while I don't see this as such (yet?), in past guilds this has also lead to people only showing up for cleared content and then bailing on progression so they can be carried like wimpy little gnomes (not to be confused with strong, heroic gnomes).
I would be much more in favor of going to one dungeon and staying there.
- This gives more time in a dungeon, less time jumping around from area to area.
- It means starting off with a boost in morale that will hopefully carry through for the rest of the night.
- It means less "gaming" of the raid schedule in future.
Baradin Hold is a special case as there's no guarantee it will be available on a given raid night, so that should be thrown in whenever it's available.
So these are my initial thoughts. More input, please.
Currently, we do all the bosses we know we can down ASAP, leaving progression fights for the rest of the week. This has a couple advantages:
- Starting off with as much morale as possible
- Getting possible upgrades for use on more difficult content
However, I see it also as a drawback in the sense it leaves the rest of the week for difficult, discouraging content. And while I don't see this as such (yet?), in past guilds this has also lead to people only showing up for cleared content and then bailing on progression so they can be carried like wimpy little gnomes (not to be confused with strong, heroic gnomes).
I would be much more in favor of going to one dungeon and staying there.
- This gives more time in a dungeon, less time jumping around from area to area.
- It means starting off with a boost in morale that will hopefully carry through for the rest of the night.
- It means less "gaming" of the raid schedule in future.
Baradin Hold is a special case as there's no guarantee it will be available on a given raid night, so that should be thrown in whenever it's available.
So these are my initial thoughts. More input, please.