We will be attempting Krosus first thing tonight.
Krosus is largely a single-target encounter with a single phase. This fight is a DPS check, requiring high DPS to beat the enrage timer. The mechanics and strategy are pretty straightforward.
ABILITIES
Krosus is a single-phase fight with a SIX MINUTE ENRAGE TIMER. We will mostly fight Krosus, but he'll occasionally spawn Fire Elementals. The fight takes place on a LONG, NARROW BRIDGE, which Krosus will shorten over the course of the fight. There will be a clear line showing where the break will occur, everyone make sure they're behind the line.
Slam: Cast every 30 seconds. Lethal raid-wide damage UNLESS players soak each of the circles where he slams his fists, which reduces raid damage to survivable levels. The soaker will take high physical damage and should use cooldown.
--> Tanks soak all the slams. Non-tanks can soak them in an emergency but this will probably be lethal (which may be worth it if a tank is down). Melee be very aware of the slam zones so you don't get one-shotted.
Bridge Smash: Every 90 seconds Krosus will break the bridge, making it shorter and shorter over the course of the fight. Anyone who falls off the bridge into the water is instantly killed. The bridge will be destroyed completely at the fourth Bridge Smash, wiping the raid -- that's the hard enrage timer.
Searing Brand (anti-tank attack): Stacking debuff applied to the current target.
Fel Beam: High damage beam attack. Krises will raise one of his arms and fire a beam that will go the length of the bridge on one side, hitting everything in its path.
--> Get out of the beam. Watch for his raised arm, then run to the other side of the bridge. The beam takes up 3/5 of the bridge's width so get past the middle.
Orb of Destruction: Targets a random ranged player with an orb which deals fire damage to the raid after a 5 second grace period. The damage taken is reduced by distance from the impact.
--> Targeted player should run to the BACK of the bridge. We can place a warlock gate to make this easier.
Burning Pitch: He'll cast multiple green void zones on the ground. If they are not soaked, they'll spawn a Burning Ember add which will cast Felburst (ranged attack that damages everyone within 5 yards of the impact point.) If soaked, the soaker will take moderate fire damage.
--> Everyone spread out and soak as many void zones as possible. Kill the adds that do spawn.
Isolated Rage: obligate melee range spell. He casts this if nobody is actively engaged in melee combat.
TANKS
* Soak ALL the Slams
* Taunt every 7-10 stacks of Searing Brand. After the initial taunt swap it is safe to trade every time the other tank's stacks fall off.
DPS
* Kill the Burning embers
* If you get an Orb take it to the back of the bridge.
Everyone
* Don't get hit by the Fel Beam
* Soak Burning Pitch void zones to minimize spawns of Burning Embers
* Don't fall off the bridge as it is shortened.
We'll Bloodlust on the pull.
Krosus is largely a single-target encounter with a single phase. This fight is a DPS check, requiring high DPS to beat the enrage timer. The mechanics and strategy are pretty straightforward.
ABILITIES
Krosus is a single-phase fight with a SIX MINUTE ENRAGE TIMER. We will mostly fight Krosus, but he'll occasionally spawn Fire Elementals. The fight takes place on a LONG, NARROW BRIDGE, which Krosus will shorten over the course of the fight. There will be a clear line showing where the break will occur, everyone make sure they're behind the line.
Slam: Cast every 30 seconds. Lethal raid-wide damage UNLESS players soak each of the circles where he slams his fists, which reduces raid damage to survivable levels. The soaker will take high physical damage and should use cooldown.
--> Tanks soak all the slams. Non-tanks can soak them in an emergency but this will probably be lethal (which may be worth it if a tank is down). Melee be very aware of the slam zones so you don't get one-shotted.
Bridge Smash: Every 90 seconds Krosus will break the bridge, making it shorter and shorter over the course of the fight. Anyone who falls off the bridge into the water is instantly killed. The bridge will be destroyed completely at the fourth Bridge Smash, wiping the raid -- that's the hard enrage timer.
Searing Brand (anti-tank attack): Stacking debuff applied to the current target.
Fel Beam: High damage beam attack. Krises will raise one of his arms and fire a beam that will go the length of the bridge on one side, hitting everything in its path.
--> Get out of the beam. Watch for his raised arm, then run to the other side of the bridge. The beam takes up 3/5 of the bridge's width so get past the middle.
Orb of Destruction: Targets a random ranged player with an orb which deals fire damage to the raid after a 5 second grace period. The damage taken is reduced by distance from the impact.
--> Targeted player should run to the BACK of the bridge. We can place a warlock gate to make this easier.
Burning Pitch: He'll cast multiple green void zones on the ground. If they are not soaked, they'll spawn a Burning Ember add which will cast Felburst (ranged attack that damages everyone within 5 yards of the impact point.) If soaked, the soaker will take moderate fire damage.
--> Everyone spread out and soak as many void zones as possible. Kill the adds that do spawn.
Isolated Rage: obligate melee range spell. He casts this if nobody is actively engaged in melee combat.
TANKS
* Soak ALL the Slams
* Taunt every 7-10 stacks of Searing Brand. After the initial taunt swap it is safe to trade every time the other tank's stacks fall off.
DPS
* Kill the Burning embers
* If you get an Orb take it to the back of the bridge.
Everyone
* Don't get hit by the Fel Beam
* Soak Burning Pitch void zones to minimize spawns of Burning Embers
* Don't fall off the bridge as it is shortened.
We'll Bloodlust on the pull.