10-28-2015, 07:59 AM
Greetings, Tribe!
Oryx and I spent a lot of time researching Archimonde after our Tuesday and Thursday attempts on him last week. The upshot is that there are no mechanics here that we can't handle: it's stacking and spreading, correctly prioritizing and handling adds, moving to marked areas, breaking chains, and some members handling another realm for a little while. We've all seen mechanics like this before, no problem. We can do this.
What we are short on, though, is raw numbers. There's a significant jump up in difficulty between Mannoroth and Archimonde: the raid needs to handle a lot more inbound damage, and put out a lot more damage, than we did on Mannoroth. At our current gear level there is zero room for human error. We need to buy ourselves a little room for error by getting stronger gear.
Therefore, our goal as a raid is to GEAR UP as much as we can before our next attempt on Archomonde. We'd like everyone to be at least at 700 for our next attempt, and that is a bare minimum. Better would be 705+.
To help with this, we are clearing a fresh raid instance to get gear and tomes for legendary rings for those who don't have theirs yet. But outside the raid, explore all avenues for gear upgrades! For example:
* Make sure you have three fully-upgraded crafted items (715 for armor, 705 for weapons) if these are upgrades for you.
* If you are still missing tomes for your legendary ring, run LFR to catch up on tomes. The rings are enormously powerful and make a BIG difference in character performance.
* Run those fleet missions for Hellfire Citadel gear.
* Look into upgrading any slots below 695 with Apexis gear.
* You can buy level 700 weapons with Conquest points. You get Conquest points primarily through PvP, but there are also follower missions that reward Conquest points, so take a look at your currencies -- you may already have some!
* Oryx and I have a subscription to Ask Mr. Robot -- if you are in doubt about your best gear upgrades, send us a tell and we can look your character up.
-Zlinka
Oryx and I spent a lot of time researching Archimonde after our Tuesday and Thursday attempts on him last week. The upshot is that there are no mechanics here that we can't handle: it's stacking and spreading, correctly prioritizing and handling adds, moving to marked areas, breaking chains, and some members handling another realm for a little while. We've all seen mechanics like this before, no problem. We can do this.
What we are short on, though, is raw numbers. There's a significant jump up in difficulty between Mannoroth and Archimonde: the raid needs to handle a lot more inbound damage, and put out a lot more damage, than we did on Mannoroth. At our current gear level there is zero room for human error. We need to buy ourselves a little room for error by getting stronger gear.
Therefore, our goal as a raid is to GEAR UP as much as we can before our next attempt on Archomonde. We'd like everyone to be at least at 700 for our next attempt, and that is a bare minimum. Better would be 705+.
To help with this, we are clearing a fresh raid instance to get gear and tomes for legendary rings for those who don't have theirs yet. But outside the raid, explore all avenues for gear upgrades! For example:
* Make sure you have three fully-upgraded crafted items (715 for armor, 705 for weapons) if these are upgrades for you.
* If you are still missing tomes for your legendary ring, run LFR to catch up on tomes. The rings are enormously powerful and make a BIG difference in character performance.
* Run those fleet missions for Hellfire Citadel gear.
* Look into upgrading any slots below 695 with Apexis gear.
* You can buy level 700 weapons with Conquest points. You get Conquest points primarily through PvP, but there are also follower missions that reward Conquest points, so take a look at your currencies -- you may already have some!
* Oryx and I have a subscription to Ask Mr. Robot -- if you are in doubt about your best gear upgrades, send us a tell and we can look your character up.
-Zlinka