06-19-2007, 09:12 AM
Welcome To Gruul's Lair. A weekly event run by myself and Efluvious on Saturdays at 3:30PM. This is a short instance encounter that requires rock solid performance to master. For those of you interested in going, please read the following rules and please speak to myself or Efluvious about invitations (1 time will be sufficient, those who ask 5 times tend to make me want to brain them) at the appropriate time. Mizar has been kind enough to draw out the rules for this raid in great detail. As it stands we tested the waters last week and defeated High King Molgur, so I have high hopes and high expectations for what we can accomplish in this instance.
Gruulâs Lair Raiding Rules
I. Invite Procedure.
A. There must first be all needed spots filled for the fight, before general invites are accepted. These being:
i. One well geared tank-Maulgar
ii. Three well geared healers to heal Maulgar Tank.
iii. One mage tank-Krosh
iv. One healer for the mage tank.
v. Two tanks-Olm
vi. One healer for Olm tanks
vii. Two warlocks for enslave/banish for Olmâs Felhounds
viii. Two hunters-Kiggler
ix. One healer for Kiggler tanks.
x. One tank for Blind-eye
xi. One healer for Blind-Eye
xii. At least one Shadow Priest.
B. The first three spots are decided by the raid leaders in advance, all others are dependent on who is invited, but said spots must be filled without exception.
C. The rest of the spots are given to DPS classes. While there is no preference to classes, there must be a balance of ranged and melee damage, due to the nature of several of Maulgarâs Adds. It would be preferable to have at least 2-3 classes with access to:
i. A priest with Silence
ii. A rogue with Kidney Shot
iii. A rogue with Improved Kick
iv. A hunter with Silencing Shot
v. A warrior with Improved Shield Bash
vi. A warrior with Intercept
vii. A mage with Improved Counterspell
D. Out of guild players previously invited by raid leadership will be treated as guild members, for the sake of invites.
E. Either Efluvious, or Damoxian will call out for people wishing to attend the raid at a designated time. Simply asking to come is not a guarantee of invitation, as raid balance must be preserved in order for anything to get done. Sending a tell during the designated time shows your interest in the raid, and allows raid leaders to pick from available applicants.
II. Raiding
A. Courtesy- While in the raid, all players must remain courteous and respectful to all others. While weâd prefer to avoid any ugliness, any players that are blatantly disrespectful to the other players in the raid, either in public or private channels, will be asked to leave. If another player verbally assaults you during the raid due to something you said or did, please report it to the raid leaders.
B. Instructions- It is expected that players will follow orders from raid leaders. During encounters, if raid leaders ask for instructions, or fight observations, feel free to respond.
C. Players will be asked to please bring their own reagents for buffing. All players are expected to buff to their capabilities, barring any who do not have talents for certain buffs, in which case, talented buffs would be preferred. For example:
i. Paladins casting Greater Blessings
ii. Priests casting Group Fortitude and Divine Spirit (if talented)
iii. Druids casting Group Mark of the Wild
iv. Mages casting Arcane Brilliance
v. Hunters using Trueshot Aura (if available)
vi. Shamans using Totems
vii. Warlock pet usage is up to the warlocks with the exception of the two warlocks that are enslaving/banishing felhounds.
D. Players are expected to perform to the best of their ability. People broadcasting damage meters is unacceptable, at any point during the raid, unless raid leaders allow it. Players refusing to participate in fights will be warned once, and then will be removed if the behavior continues.
E. Behaviors that could lead to being removed from the raid are as follows:
i. Harsh criticism of fellow players
ii. Verbal assaults
iii. Refusal to participate
III. Loot Rules
A. Loot Rules are as follows:
i. All loot is /random 1-100
ii. Players may only /random if they have not won anything during this specific raid.
iii. If players have won something, they are ineligible to win another item.
iv. If an item as dropped, and no one wants it, it will be sent to a disenchanter
v. If an item drops that would be sent to disenchant, and a player that has already won something could put it to use, they may roll on it. In the event that multiple players who have won something want the same item, that no one else wants, they will /random for it.
vi. You may only roll on items that you can put to use. Example: A feral druid may not roll on spell damage gear, or healing gear, unless it would otherwise be sent to disenchant.
vii. All loot is set to group loot. All players must pass when looting has begun, and the items appear on screen. Players may not loot the corpse unless they have won an item. If they have won an item, they are allowed to take that item, and only that item. Players who ninja items, either by taking them from the corpse, or rolling need/greed with the intent to take the item, without allowing other players a chance at it, will be removed from the raid, and will be further blacklisted from future raids.
IV. Pre-Raid
A. All players should bring their own reagents.
B. Players may feel free to bring elixirs, or flasks
C. The first even hour before the raid, Damoxian will lead a group up to Bashâir landing, to do the Bladeâs Edge flask event. This is dependent on the current supply of Bladeâs Edge flasks, and may not be done at all, if flask supplies are high.
D. Efluvious or Damoxian will call out for people to send them tells for invites. Applicants are advised NOT to send them tells before hand, or to spam channels asking when it is, or if invites have started. Invites will always start at a certain time, unless otherwise specified. Summons to the entrance to the area will be provided, as long as there are two people present at the stone.
E. Spot preference will only be given to required spots.
All rules are subject to change as time goes on, and as situation demands it.
Gruulâs Lair Raiding Rules
I. Invite Procedure.
A. There must first be all needed spots filled for the fight, before general invites are accepted. These being:
i. One well geared tank-Maulgar
ii. Three well geared healers to heal Maulgar Tank.
iii. One mage tank-Krosh
iv. One healer for the mage tank.
v. Two tanks-Olm
vi. One healer for Olm tanks
vii. Two warlocks for enslave/banish for Olmâs Felhounds
viii. Two hunters-Kiggler
ix. One healer for Kiggler tanks.
x. One tank for Blind-eye
xi. One healer for Blind-Eye
xii. At least one Shadow Priest.
B. The first three spots are decided by the raid leaders in advance, all others are dependent on who is invited, but said spots must be filled without exception.
C. The rest of the spots are given to DPS classes. While there is no preference to classes, there must be a balance of ranged and melee damage, due to the nature of several of Maulgarâs Adds. It would be preferable to have at least 2-3 classes with access to:
i. A priest with Silence
ii. A rogue with Kidney Shot
iii. A rogue with Improved Kick
iv. A hunter with Silencing Shot
v. A warrior with Improved Shield Bash
vi. A warrior with Intercept
vii. A mage with Improved Counterspell
D. Out of guild players previously invited by raid leadership will be treated as guild members, for the sake of invites.
E. Either Efluvious, or Damoxian will call out for people wishing to attend the raid at a designated time. Simply asking to come is not a guarantee of invitation, as raid balance must be preserved in order for anything to get done. Sending a tell during the designated time shows your interest in the raid, and allows raid leaders to pick from available applicants.
II. Raiding
A. Courtesy- While in the raid, all players must remain courteous and respectful to all others. While weâd prefer to avoid any ugliness, any players that are blatantly disrespectful to the other players in the raid, either in public or private channels, will be asked to leave. If another player verbally assaults you during the raid due to something you said or did, please report it to the raid leaders.
B. Instructions- It is expected that players will follow orders from raid leaders. During encounters, if raid leaders ask for instructions, or fight observations, feel free to respond.
C. Players will be asked to please bring their own reagents for buffing. All players are expected to buff to their capabilities, barring any who do not have talents for certain buffs, in which case, talented buffs would be preferred. For example:
i. Paladins casting Greater Blessings
ii. Priests casting Group Fortitude and Divine Spirit (if talented)
iii. Druids casting Group Mark of the Wild
iv. Mages casting Arcane Brilliance
v. Hunters using Trueshot Aura (if available)
vi. Shamans using Totems
vii. Warlock pet usage is up to the warlocks with the exception of the two warlocks that are enslaving/banishing felhounds.
D. Players are expected to perform to the best of their ability. People broadcasting damage meters is unacceptable, at any point during the raid, unless raid leaders allow it. Players refusing to participate in fights will be warned once, and then will be removed if the behavior continues.
E. Behaviors that could lead to being removed from the raid are as follows:
i. Harsh criticism of fellow players
ii. Verbal assaults
iii. Refusal to participate
III. Loot Rules
A. Loot Rules are as follows:
i. All loot is /random 1-100
ii. Players may only /random if they have not won anything during this specific raid.
iii. If players have won something, they are ineligible to win another item.
iv. If an item as dropped, and no one wants it, it will be sent to a disenchanter
v. If an item drops that would be sent to disenchant, and a player that has already won something could put it to use, they may roll on it. In the event that multiple players who have won something want the same item, that no one else wants, they will /random for it.
vi. You may only roll on items that you can put to use. Example: A feral druid may not roll on spell damage gear, or healing gear, unless it would otherwise be sent to disenchant.
vii. All loot is set to group loot. All players must pass when looting has begun, and the items appear on screen. Players may not loot the corpse unless they have won an item. If they have won an item, they are allowed to take that item, and only that item. Players who ninja items, either by taking them from the corpse, or rolling need/greed with the intent to take the item, without allowing other players a chance at it, will be removed from the raid, and will be further blacklisted from future raids.
IV. Pre-Raid
A. All players should bring their own reagents.
B. Players may feel free to bring elixirs, or flasks
C. The first even hour before the raid, Damoxian will lead a group up to Bashâir landing, to do the Bladeâs Edge flask event. This is dependent on the current supply of Bladeâs Edge flasks, and may not be done at all, if flask supplies are high.
D. Efluvious or Damoxian will call out for people to send them tells for invites. Applicants are advised NOT to send them tells before hand, or to spam channels asking when it is, or if invites have started. Invites will always start at a certain time, unless otherwise specified. Summons to the entrance to the area will be provided, as long as there are two people present at the stone.
E. Spot preference will only be given to required spots.
All rules are subject to change as time goes on, and as situation demands it.