(2.3) In which Arbovv makes a long post...
#16
Gra'zak Wrote:I'm hoping for something good changes in the arms 41 pt talent..

I'm hoping for something that will convince me to go back to Arms over Fury.
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#17
Quote:Warriors

* (1) Weapon Mastery has been changed to reduce the duration of Disarm effects by 25/50% (Source)

Not too thrilled about that; the reason I sank two points into it for Bhaatuur was to be immune to disarm. :evil:

The dispel/purge on Level 6+ Arcane shot is a nice touch; like Qaza, I don't know how much I'll notice it.

Fear Ward available to every priest...wow, just wow. Never would have thought I'd see that happen. I'm sure plenty of folks that made dwarf/draenei priests for just that reason are gonna be unhappy, though.
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#18
Lhuurssa Wrote:
Quote:I'm sure plenty of folks that made dwarf/draenei priests for just that reason are gonna be unhappy, though.
Meh. Seemed rather odd that the only priests that had it were two races, and both of them being Alliance.
I wonder how many of them are going to 'crai moor' about Horde priests finally being able to use it as well. *shrug*
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#19
Fear ward will be great for us, though its a really nerfed version of what the Alliance used to have. You could keep a tank immune to fear with two priests of the right race on a Onyxia/Nightbane/ect fight with a 30 second cool down fear. With this new fear though, it'll take 6. Ouch. But, better than nothing.
What is the best thing in life?
Crush enemy, see them driven before you, and to hear the lamentation of the women.
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#20
Logros in PvP pretty much just went from marginal to sucktastic. Hunters will instantly purge Earth Shield, rogues will now be able to Blind him for more than enough time to kill Jivundus, and Grounding Totem is no longer going to even be a speed bump against CC. The GT nerf is just ungodly brutal - it was the only thing that gave him a decent chance against Warlocks.

PvE-wise, I've got some cautious optimism. I'll be losing damage on Lightning Bolt/CL due to the 2.5s -> 2s change in casting time, but I'm hoping the doubling of LO damage will help. And it being threatless will hopefully be a BIG boost in his survivability.

Blargh.

On the up-side, I'm playing Dromand more anyways, and having Fear Ward available is going to be nice. 3m cooldown though, urgh.
[Image: 2270166Iryxy.png]
Dromand (70 Tank/Healing Paladin), Logros (70 Enhancement Shaman), Denul (70 Shadow Priest), Bendon (70 AH-Mule Rogue)
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