Interguild Event Help
#16
Logros Wrote:Not sure how sticking a fist in the eye of some humans goes against IST principles Wink

Not sure how sticking a fist in the eye of some humans goes against IST principles Wink

senseless fist sticking is what I was getting at Big Grin
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#17
Wakaraina Wrote:No thorns, boy!

Ruin my fun, why don't you.
Righteous are those who look up and sway with the wind,
Who look down and dance with the shifting of the soil,
Who swim with the movement of the tides!
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#18
Wow! I really must say that I appreciate all the enthusiasm! I will talk over with my officers, and we'll establish a set time and date. Also, my guild tends to run events multiple times a week, so plan on doing this a few times a night, probably three nights a week or so.

Love the ideas, especially the high level hordies with low level gear. Although, that should be at a minimum, maybe, as was mentioned, with the boss battle.
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#19
Wakaraina Wrote:
Dloin Wrote:The Horde knows that this character is in possession of some important item (the nature of which has yet to be determined. Again, this is still preliminary), a relic or artifact of some sort. Some group of the Horde wants this for themselves. Again, the overall plot is still being developed.
Of course, the nature of much of the conflict between Horde and Alliance is due to misunderstandings or deceptions. What if one side or the other is acting on flawed information? The (filthy) humans think this is an item to save the world, but the Orcish Shamans know the true secret! Of course, from the Alliance perspective, the (smelly) Nelven elders have told that this is a powerful item to summon the Raging Bear (who their druids will control) in order to fight Arthas.

Seekritly, the dreams sent to the Shamans and the Druids were stealthily implanted in key people by agents of the Lich King, who has his own spies who shall seize the Orb once it's Keeper has been freed by the duped Pirates, or if the Horde gets it, their Burning Blade agent in Orgrimmar will seize it from the Vault... yessssss...

Or something. Just an idea.

I think Waka has one of the best basic ideas; sowing discontent and mistrust could be done by agents of the Lich King, or any number of agencies.

I have a 45 warlock and 49 paladin that I'd be happy to bring to this, if I'm available on the day/time it's planned for.
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#20
Dloin Wrote:Wow! I really must say that I appreciate all the enthusiasm! I will talk over with my officers, and we'll establish a set time and date. Also, my guild tends to run events multiple times a week, so plan on doing this a few times a night, probably three nights a week or so.

Love the ideas, especially the high level hordies with low level gear. Although, that should be at a minimum, maybe, as was mentioned, with the boss battle.
The problem is that High Levels aren't just a matter of stats, the level actually figures into the calculations. If you had a raid of twinked out L45s, they would probably STILL lose against a poorly-geared L70 Bear who was trying at all, because their weapons would just make a nice "whiff" and their spells would ALL be resisted, paw or no. If the Suggested Level Range of the event is 30-45, the boss should be a fully-buffed blue-geared twink-enchanted L48 (all PvE bosses are calculated as 3 levels higher than the person attacking them).
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#21
Ah, hadn't thought about that. But yes, I suppose you're right.

The original idea I had before the boss one came into mind was just to have the three ambushes get progressively harder, starting with one hordie, then about 2 or 3, and ending with 5 or 6.
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#22
If trying to create the level of difficulty a boss fight would present, the most obvious problem with a level 48 or so would be hit points. Even a modest boss would have 100 times more health than the critters attacking it.

There have been several popular videos featuring level 70s in little to no gear versus a horde of level 1 characters, in a "raid boss" type of fight. The level 70 mage using a Shade of Aran-type fight scheme stands out in my memory... we have a link posted around here somewhere... I'll try to dig it up. Point being, if a raid of level 1s can kill a level 70 (with a few wipes thrown it ;D), surely some 30ish characters would stand a chance. A bear might make things more difficult for the sheer amount of damage mitigation, but I'm sure there are ways to work around that.

As to the idea itself, it sounds exciting and I hope it turns out well! I don't have a character in the suggested level range (I have a level 28, but the next one up is a 62), but if it falls on a day when I'm free, and I have a working WoW-running computer, I'd love to help out.
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#23
Wakaraina Wrote:The problem is that High Levels aren't just a matter of stats, the level actually figures into the calculations.

It's not the same calculations as are used for PvE though, they're a lot more generous. Like Nar said, the HP difference is going to be relatively small, so the defensive mitigation helps make up for that. I think a 70 bear would be overdoing it, unless they were completely ungeared :p
[Image: 2270166Iryxy.png]
Dromand (70 Tank/Healing Paladin), Logros (70 Enhancement Shaman), Denul (70 Shadow Priest), Bendon (70 AH-Mule Rogue)
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#24
Naked bar!
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#25
Wakaraina Wrote:The problem is that High Levels aren't just a matter of stats, the level actually figures into the calculations. If you had a raid of twinked out L45s, they would probably STILL lose against a poorly-geared L70 Bear who was trying at all, because their weapons would just make a nice "whiff" and their spells would ALL be resisted, paw or no. If the Suggested Level Range of the event is 30-45, the boss should be a fully-buffed blue-geared twink-enchanted L48 (all PvE bosses are calculated as 3 levels higher than the person attacking them).


Ever been to Deadmines or Ragefire as a 70? Ever pulled a signifigant amount of the instance at once? You're still dead. Level doesn't make that much of a difference when you take into account the scaled diminishing returns Blizzard has put in for things like pure armor mitigation. My armor is nearly at the cap (75% reduction). If a level 2 character hits me for 4 raw damage, I take 1 damage. If a 70 hits me for 400 raw damage, I take 100. They may have a significantly lower hit rate, but they'll still do an appreciable amount of damage if there are more than a few of them. I just need to know how damaged you want -them- to be by the end of it, really. The rest is just acting.

And I don't agree with the three levels idea. A long time ago I had a level 20 Night Elf Rogue in Westfall. A party of 40-something Hordies attacked. I killed their warlock on my own rather easily before they noticed I was there, and I wasn't wearing a single blue. If you want this to really be a noticeable difference, I think it needs to be a 70.
Righteous are those who look up and sway with the wind,
Who look down and dance with the shifting of the soil,
Who swim with the movement of the tides!
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#26
Logros Wrote:
Wakaraina Wrote:The problem is that High Levels aren't just a matter of stats, the level actually figures into the calculations.

It's not the same calculations as are used for PvE though, they're a lot more generous. Like Nar said, the HP difference is going to be relatively small, so the defensive mitigation helps make up for that. I think a 70 bear would be overdoing it, unless they were completely ungeared :p
Ah, I wasn't aware that PvE and PvP were calculated differently.
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#27
LOL...this sounds like fun....I got a 40 warlock I can bring or a 29 lvl rogue Smile Both of course are ebil and want to steal swipe maim kill eat or whatever else to allies they can do >Smile
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#28
Okay, I've fleshed out the story a little bit more, actually giving the Horde a reason to want to get at Sybastian (the prisoner).

Basically, Sybastian is in possession of half of a treasure map (Gotta love Pirate stories!) that leads to some ancient treasure. It isn't actually gold, but it will be a relic of some importance. The second half of the map is missing, but it is believed to be somewhere in Lordaeron.

And I just finished running the event's path with two of my officers. It will take at least an hour and a half, I'd say, and that's if all combat goes really fast.

Basically, we'll need an absolute minimum of 5 Hordies that are able to move throughout the Barrens swiftly, or a group of 10+ Hordies so that we can position them and have them lie in wait. The encounter points are:

1 Hordie at the Shady Rest Inn ruins on the border of Dustwallow.
2 Hordies along the Southern Gold Road
2-4 Hordies just before Ratchet, at the crest of the hill.
5-6 Hordies along the Merchant Coast just outside of Ratchet.

During the last encounter, the officer that is at our ship will intervene, and that'll be the turning point in the PvP.

Thanks again, and we're still determining dates and times, but plan for about three times a day, for three days during the week it runs. Also, your availability will determine when we schedule it.
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#29
Alright IST, here's the available dates and times for the Pirates of Khaz Modan event:

April 12th - 5 pm Server Time and 8pm Server Time
April 19th - 5 pm Server Time and 8pm Server Time
April 26th - 5 pm Server Time and 8pm Server Time

We will need at least 8 and as many as 12 Horde characters for each run. Keep in mind, the above times are 'available' runs, not 'scheduled' runs. I opened these times up to the guild, and as they form their groups they'll get back to me on what time slot their group will be running. So, we may not even fill up all 6 time slots.

Group registration must be finished by April 5th, so you'll know by then what times and dates will be actually used. This is just a heads-up.
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#30
Well, due to the fact I work Saturday 2nd shift (12pm to 8:30 pm server time), I won't be able to help you out. Hope it turns out well.
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