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		<title><![CDATA[The Ironsong Tribe - Strategy Symposium]]></title>
		<link>https://www.ironsongtribe.com/</link>
		<description><![CDATA[The Ironsong Tribe - https://www.ironsongtribe.com]]></description>
		<pubDate>Sun, 07 Jun 2026 04:28:54 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Tips for the Alpaca Mount(s)]]></title>
			<link>https://www.ironsongtribe.com/thread-5802.html</link>
			<pubDate>Sat, 01 Feb 2020 14:30:30 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=77">Zlinka</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-5802.html</guid>
			<description><![CDATA[Hi all,<br />
<br />
I was enchanted by Bat's alpaca mount yesterday evening in the raid (It prances!  It jumps!  It's adorable!), and I decided I had to get one too.<br />
<br />
There are many guides online, but the upshot is that for the Uldum alpaca mount (the Springfur Alpaca), you need to collect Gersahl Greens, which <a href="https://www.wowhead.com/object=341808/gersahl-shrub" target="_blank" rel="noopener" class="mycode_url">grow along the river and in the delta of the river in Uldum</a>.  Then you need to feed one Gersahl Green per day to a Friendly Alpaca, which spawns in various locations in Uldum.  After seven feedings (which need not be on consecutive days), the mount is yours!<br />
<br />
Some challenges:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1.  The Gersahl Shrubs are hard to see.  </span><br />
<br />
If you have herbalism, no problem, they show up as herb nodes.  But if you aren't an herbalist, they're pretty hard to find.  Here's what I found to be helpful:<br />
<br />
* <span style="text-decoration: underline;" class="mycode_u">Turn your "Ground Clutter" setting (System--&gt; Graphics) to 1.</span>  This flattens out all the vegetation except for the trees and nodes, which helps tremendously.  Before doing this, I found only one shrub in multiple circuits of the river system.  After setting it to 1, I found all the shrubs I needed within a couple circuits.<br />
<br />
* <span style="text-decoration: underline;" class="mycode_u">The plants have little red flowers. </span> Looking for a bit of red helped to locate them (unless you're colorblind).<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2.  Finding a Friendly Alpaca to feed.</span><br />
<br />
The Friendly Alpaca can spawn at <a href="https://www.wowhead.com/npc=162765/friendly-alpaca" target="_blank" rel="noopener" class="mycode_url">13 different spawn points</a> scattered all over Uldum.  Once it spawns, it only stays up for 5-10 minutes.  It appears to have a long respawn timer.  Which means it's possible to fly a circuit around all the spawn points and STILL miss it because it despawns so quickly.<br />
<br />
I found it very helpful to <span style="text-decoration: underline;" class="mycode_u">join a custom raid group which was seeking the alpaca</span>.  One person camped each spawn point.  When the alpaca spawned, the person camping that spot notified the raid, which converged on that point, and everyone fed the alpaca.  The time I tried it, it took about 20 minutes for it to spawn.  Feeding done for the day!<br />
<br />
Note that when it's up, the alpaca is easy to see, because it has a blue exclamation point which shows up on your minimap.  So you'll know it when you see it.<br />
<br />
If anybody else has some tips or suggestions, please share!<br />
<br />
Happy hunting!]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
I was enchanted by Bat's alpaca mount yesterday evening in the raid (It prances!  It jumps!  It's adorable!), and I decided I had to get one too.<br />
<br />
There are many guides online, but the upshot is that for the Uldum alpaca mount (the Springfur Alpaca), you need to collect Gersahl Greens, which <a href="https://www.wowhead.com/object=341808/gersahl-shrub" target="_blank" rel="noopener" class="mycode_url">grow along the river and in the delta of the river in Uldum</a>.  Then you need to feed one Gersahl Green per day to a Friendly Alpaca, which spawns in various locations in Uldum.  After seven feedings (which need not be on consecutive days), the mount is yours!<br />
<br />
Some challenges:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1.  The Gersahl Shrubs are hard to see.  </span><br />
<br />
If you have herbalism, no problem, they show up as herb nodes.  But if you aren't an herbalist, they're pretty hard to find.  Here's what I found to be helpful:<br />
<br />
* <span style="text-decoration: underline;" class="mycode_u">Turn your "Ground Clutter" setting (System--&gt; Graphics) to 1.</span>  This flattens out all the vegetation except for the trees and nodes, which helps tremendously.  Before doing this, I found only one shrub in multiple circuits of the river system.  After setting it to 1, I found all the shrubs I needed within a couple circuits.<br />
<br />
* <span style="text-decoration: underline;" class="mycode_u">The plants have little red flowers. </span> Looking for a bit of red helped to locate them (unless you're colorblind).<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2.  Finding a Friendly Alpaca to feed.</span><br />
<br />
The Friendly Alpaca can spawn at <a href="https://www.wowhead.com/npc=162765/friendly-alpaca" target="_blank" rel="noopener" class="mycode_url">13 different spawn points</a> scattered all over Uldum.  Once it spawns, it only stays up for 5-10 minutes.  It appears to have a long respawn timer.  Which means it's possible to fly a circuit around all the spawn points and STILL miss it because it despawns so quickly.<br />
<br />
I found it very helpful to <span style="text-decoration: underline;" class="mycode_u">join a custom raid group which was seeking the alpaca</span>.  One person camped each spawn point.  When the alpaca spawned, the person camping that spot notified the raid, which converged on that point, and everyone fed the alpaca.  The time I tried it, it took about 20 minutes for it to spawn.  Feeding done for the day!<br />
<br />
Note that when it's up, the alpaca is easy to see, because it has a blue exclamation point which shows up on your minimap.  So you'll know it when you see it.<br />
<br />
If anybody else has some tips or suggestions, please share!<br />
<br />
Happy hunting!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Treasure Goblins]]></title>
			<link>https://www.ironsongtribe.com/thread-5686.html</link>
			<pubDate>Sat, 07 Jan 2017 23:03:22 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=77">Zlinka</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-5686.html</guid>
			<description><![CDATA[Hi all,<br />
<br />
Treasure goblins are spawning for the 20th anniversary of Diablo event!  If you manage to kill one before it portals out, its death will spawn a portal to the Secret Cow Level, where you can kill the Cow King for a 12-string guitar toy, bunch of stat-enhancing charms (temporary?), and a book you can combine with 10 scrolls of town portal to make a permanent Tome of Town Portal toy, which is a hearthstone. <br />
<br />
You can only loot the Cow King once per character, but the goblins as many times as you kill them, and the goblins are guaranteed to drop at least 1 Scroll of Town Portal.  So you'll need to kill a number of Treasure Goblins to get enough scrolls to complete the toy.<br />
<br />
I finished this after about an hour an a half.  It took me a while to figure out what was going on, and I tried several inefficient strategies before hitting on one that worked well.  I thought I'd pass on what I learned:<br />
<br />
Treasure Goblins spawn randomly around the world, and at the end of heroic dungeons, but they spawn regularly in the Underbelly of Dalaran (about every 3-10 minutes).  So the Underbelly is the best place to farm them.  <br />
<br />
Tips on farming the Treasure Goblins in the Underbelly:<br />
<br />
* Be prepared to DPS the goblin hard.  Blow cooldowns.  The goblins don't hit back but they do have a lot of hit points, and after a relatively short while they will start casting an escape portal.  If they finish this cast they will disappear without summoning the portal to the secret cow level or dropping any loot.  So kill them before they finish the escape portal cast.<br />
<br />
* Don't stun the goblin.  Stunning him causes him to start casting the escape portal.<br />
<br />
* According to the forums, Death Grip, Typhoon, and other knockbacks interrupt the escape portal cast.  I did not witness this personally though.<br />
<br />
* If you see a goblin, engage him quickly.  I had a couple encounters in which I found a goblin not long after he spawned, but I waited a bit to see if any other players would show up to increase DPS.  Shortly after I started waiting the goblin started casting his escape portal on his own, without being engaged.  I engaged him but it was too late and he disappeared.<br />
<br />
* Sometimes the goblin appears to be bugged.  I had one encounter where a big group of people was DPSing him, and he wasn't casting his escape portal yet, so it looked like we were going to get him, but then he disappeared WITHOUT even starting his escape portal cast.  I don't understand what happened there but I think he bugged.<br />
<br />
* The treasure goblin spawns in multiple locations in the Underbelly, including:<br />
- The Alchemist's Lair (the little round room down a flight of stairs where Fizzi Liverzapper is)<br />
- The open area to the north of the Abandoned Shack (where the big demon spawns sometimes)<br />
- The Black Market (the fishing area)<br />
- The Circle of Wills (big central PvP area where the mage, the bat, and the Mutant Warturtles spawn)<br />
- The sloped central corridor just below the guy from whom you hire a bodyguard.  Sometimes the goblin will spawn here then run down the tunnel to the black market.<br />
<br />
* To camp goblins in the Underbelly, get yourself a free ratstallion (from the box near the guy you hire guards from).  If the guards are taking a break, hire a bodyguard so you don't get pestered by PvP (though I encountered a few bugs with the bodyguard not spawning after I'd hired one.  I kept trying and eventually got one).  <br />
<br />
Sit on your ratstallion at a central vantage point in the Underbelly where you can see ALL the Underbelly on your minimap.  I sat on the more northerly curved wooden staircase leading up from the Circle of Wills, near the Abandoned Shack -- from this spot I could see almost the entire Underbelly.  Watch your mini-map for the non-starred treasure icon, which indicates the presence of a treasure goblin.  Ignore the starred treasure icon, which just indicates a PvP treasure.  Ignore PvP, elite mobs, and the non-elite imps or crocodiles or whatever that spawn. Once you see the treasure icon RUN to the goblin on your ratstallion, engage it, and kill it as fast as you can.  Others will likely join you, and if you are lucky and nobody stuns the goblin, you will get a kill.<br />
<br />
Does anybody else have more tips on how to farm these guys?]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
Treasure goblins are spawning for the 20th anniversary of Diablo event!  If you manage to kill one before it portals out, its death will spawn a portal to the Secret Cow Level, where you can kill the Cow King for a 12-string guitar toy, bunch of stat-enhancing charms (temporary?), and a book you can combine with 10 scrolls of town portal to make a permanent Tome of Town Portal toy, which is a hearthstone. <br />
<br />
You can only loot the Cow King once per character, but the goblins as many times as you kill them, and the goblins are guaranteed to drop at least 1 Scroll of Town Portal.  So you'll need to kill a number of Treasure Goblins to get enough scrolls to complete the toy.<br />
<br />
I finished this after about an hour an a half.  It took me a while to figure out what was going on, and I tried several inefficient strategies before hitting on one that worked well.  I thought I'd pass on what I learned:<br />
<br />
Treasure Goblins spawn randomly around the world, and at the end of heroic dungeons, but they spawn regularly in the Underbelly of Dalaran (about every 3-10 minutes).  So the Underbelly is the best place to farm them.  <br />
<br />
Tips on farming the Treasure Goblins in the Underbelly:<br />
<br />
* Be prepared to DPS the goblin hard.  Blow cooldowns.  The goblins don't hit back but they do have a lot of hit points, and after a relatively short while they will start casting an escape portal.  If they finish this cast they will disappear without summoning the portal to the secret cow level or dropping any loot.  So kill them before they finish the escape portal cast.<br />
<br />
* Don't stun the goblin.  Stunning him causes him to start casting the escape portal.<br />
<br />
* According to the forums, Death Grip, Typhoon, and other knockbacks interrupt the escape portal cast.  I did not witness this personally though.<br />
<br />
* If you see a goblin, engage him quickly.  I had a couple encounters in which I found a goblin not long after he spawned, but I waited a bit to see if any other players would show up to increase DPS.  Shortly after I started waiting the goblin started casting his escape portal on his own, without being engaged.  I engaged him but it was too late and he disappeared.<br />
<br />
* Sometimes the goblin appears to be bugged.  I had one encounter where a big group of people was DPSing him, and he wasn't casting his escape portal yet, so it looked like we were going to get him, but then he disappeared WITHOUT even starting his escape portal cast.  I don't understand what happened there but I think he bugged.<br />
<br />
* The treasure goblin spawns in multiple locations in the Underbelly, including:<br />
- The Alchemist's Lair (the little round room down a flight of stairs where Fizzi Liverzapper is)<br />
- The open area to the north of the Abandoned Shack (where the big demon spawns sometimes)<br />
- The Black Market (the fishing area)<br />
- The Circle of Wills (big central PvP area where the mage, the bat, and the Mutant Warturtles spawn)<br />
- The sloped central corridor just below the guy from whom you hire a bodyguard.  Sometimes the goblin will spawn here then run down the tunnel to the black market.<br />
<br />
* To camp goblins in the Underbelly, get yourself a free ratstallion (from the box near the guy you hire guards from).  If the guards are taking a break, hire a bodyguard so you don't get pestered by PvP (though I encountered a few bugs with the bodyguard not spawning after I'd hired one.  I kept trying and eventually got one).  <br />
<br />
Sit on your ratstallion at a central vantage point in the Underbelly where you can see ALL the Underbelly on your minimap.  I sat on the more northerly curved wooden staircase leading up from the Circle of Wills, near the Abandoned Shack -- from this spot I could see almost the entire Underbelly.  Watch your mini-map for the non-starred treasure icon, which indicates the presence of a treasure goblin.  Ignore the starred treasure icon, which just indicates a PvP treasure.  Ignore PvP, elite mobs, and the non-elite imps or crocodiles or whatever that spawn. Once you see the treasure icon RUN to the goblin on your ratstallion, engage it, and kill it as fast as you can.  Others will likely join you, and if you are lucky and nobody stuns the goblin, you will get a kill.<br />
<br />
Does anybody else have more tips on how to farm these guys?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What do your new group talents do?]]></title>
			<link>https://www.ironsongtribe.com/thread-5645.html</link>
			<pubDate>Wed, 31 Aug 2016 11:01:39 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=78">Oryx</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-5645.html</guid>
			<description><![CDATA[This is an open thread to discuss new group talents that we all got in Legion.  In particular, what new tricks do you have that could be helpful in a tough dungeon or raid situation?  (And, if you have an Artifact ability that would be relevant, what does it do?)  Skip the individual DPS/HPS boosters here; what can boost the group?<br />
<br />
I'll start:<br />
Resto shamans have a new <span style="font-weight: bold;" class="mycode_b">Ancestral Protection</span> talent, which is a 30-second long proactive battle rez.  If anybody dies during its duration, they can reincarnate with 20% health/mana.  It's on a five minute timer.  (One caveat: it cannot rez players that died due to Massive Damage, which is 2x your total health).  There's already some strategies that involve using this to sacrifice a character to mitigate some bad effect.<br />
<br />
We also have <span style="font-weight: bold;" class="mycode_b">Wind Rush Totem</span>, which is a 15-second long, 10-yard radius, 60% speed buff.  This is the same as Stampeding Roar but it lasts almost twice as long!  Two minute cooldown.]]></description>
			<content:encoded><![CDATA[This is an open thread to discuss new group talents that we all got in Legion.  In particular, what new tricks do you have that could be helpful in a tough dungeon or raid situation?  (And, if you have an Artifact ability that would be relevant, what does it do?)  Skip the individual DPS/HPS boosters here; what can boost the group?<br />
<br />
I'll start:<br />
Resto shamans have a new <span style="font-weight: bold;" class="mycode_b">Ancestral Protection</span> talent, which is a 30-second long proactive battle rez.  If anybody dies during its duration, they can reincarnate with 20% health/mana.  It's on a five minute timer.  (One caveat: it cannot rez players that died due to Massive Damage, which is 2x your total health).  There's already some strategies that involve using this to sacrifice a character to mitigate some bad effect.<br />
<br />
We also have <span style="font-weight: bold;" class="mycode_b">Wind Rush Totem</span>, which is a 15-second long, 10-yard radius, 60% speed buff.  This is the same as Stampeding Roar but it lasts almost twice as long!  Two minute cooldown.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Legion Dungeon Guide]]></title>
			<link>https://www.ironsongtribe.com/thread-5643.html</link>
			<pubDate>Mon, 29 Aug 2016 01:49:59 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=719">Castien</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-5643.html</guid>
			<description><![CDATA[Here's some Guides for the Legion Dungeon<br />
<br />
<a href="https://www.youtube.com/playlist?list=PLu3dsh6Bc2HWb5M2JpNw0ZbilNxot6cxK" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/playlist?list=PL...ilNxot6cxK</a> - Fatboss' guide are for Mythic but I'm sure Normal/Heroic Dungeons have similar if not less mechanics to deal with, which is still useful to look over. Very quick videos.<br />
<br />
<a href="https://www.youtube.com/playlist?list=PLDHmCagRaplmWwwrFls40V9Zg9cdylxeh" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/playlist?list=PL...Zg9cdylxeh</a> - Sin3stra's guides a bit lengthier and more unneeded fluff but they show Heroic Mechanics and he does go over the difference in the other mechanics.]]></description>
			<content:encoded><![CDATA[Here's some Guides for the Legion Dungeon<br />
<br />
<a href="https://www.youtube.com/playlist?list=PLu3dsh6Bc2HWb5M2JpNw0ZbilNxot6cxK" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/playlist?list=PL...ilNxot6cxK</a> - Fatboss' guide are for Mythic but I'm sure Normal/Heroic Dungeons have similar if not less mechanics to deal with, which is still useful to look over. Very quick videos.<br />
<br />
<a href="https://www.youtube.com/playlist?list=PLDHmCagRaplmWwwrFls40V9Zg9cdylxeh" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/playlist?list=PL...Zg9cdylxeh</a> - Sin3stra's guides a bit lengthier and more unneeded fluff but they show Heroic Mechanics and he does go over the difference in the other mechanics.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Legion tips- No Story Spoilers!]]></title>
			<link>https://www.ironsongtribe.com/thread-5639.html</link>
			<pubDate>Wed, 24 Aug 2016 08:29:52 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=441">Nganga</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-5639.html</guid>
			<description><![CDATA[As someone who spent waaay too much time in the Legion beta, I wanted to post a few things that might be helpful for folks to know going in.  If anyone else wants to add, please do! Also, if anything is  spoilery, I apologize and I'm happy to change or delete stuff.  <br />
<ul class="mycode_list"><li>You are locked to one artifact until 102, at which point you can get all of the other specs' weapons.  I *think* you can still switch specs before 102 and use whatever previous weapons you had, you just won't have the artifact. <br />
</li>
<li>The artifact quests are really neat bits of lore, and very worth doing on your other specs just to get the story.  Every spec has its own questline.<br />
</li>
<li>If you have a tanky/more survive-y spec, do indeed get that artifact asap and get that spec set up. There are things you run into out there that really do a number on the suddenly-more-squishy dps.<br />
</li>
<li>You have two means of leveling your weapons: artifact power and relics. AP comes from quests, world loot, class hall missions and probably from completing instances. It gives you access to new abilities and/or enhances your current ones.  Costs start small and grow.  This makes it fairly easy to give your off spec weapon a few AP levels without sacrificing too much power in your main spec. AP is not spec-dependent, but you can only apply it to your equipped weapon, and weapons are spec-dependent.<br />
</li>
<li>Artifacts gain ilevel solely by putting relics in the weapon sockets.  These are crafted, quest rewards, and drops in instances.  They are spec-dependent.  It's very handy to keep your off spec weapon at least a little bit updated with a relic or two, though I was still able to do fine on a tank off spec at 110 with no relics in that weapon.  There are a few times where you get an equal level relic as a quest reward as one you already have. That's a perfect time to change loot specs and pop it in your offspec.<br />
</li>
<li>All professions can craft and gather normal Legion items at skill level 1. You may get more to drop if you are higher level, but you don't have to grind up the skill before hopping into the Broken Isles.<br />
</li>
<li>Some gathered mats are BoP, which makes two-crafter or two-gatherer toons a little less optimal. However, there was a lot of discussion about that in beta, so I would not change professions before you see how it will shake out. One might level with two gathering profs and then swap one to a craft at 110 when you have a lot of mats to work with.  Or it might be easy enough to get mats you need from world quests and dungeon runs.<br />
</li>
<li>It was not at all obvious on beta, but after you pick your starting zone to level in, you can still go back to the same place and pick up the quests for the other starting zones. You do not have to fully complete one zone before opening up the others.<br />
</li>
<li>Goblin gliders are really nice in Highmountain if you are not a DH.  I'm working on stockpiling them for y'all.<br />
</li>
<li>Look in all the nooks and crannies and behind things and under things.  Exploration has rewards.<br />
</li>
<li>Beware the Dalaran Sewers.  <img src="https://www.ironsongtribe.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[As someone who spent waaay too much time in the Legion beta, I wanted to post a few things that might be helpful for folks to know going in.  If anyone else wants to add, please do! Also, if anything is  spoilery, I apologize and I'm happy to change or delete stuff.  <br />
<ul class="mycode_list"><li>You are locked to one artifact until 102, at which point you can get all of the other specs' weapons.  I *think* you can still switch specs before 102 and use whatever previous weapons you had, you just won't have the artifact. <br />
</li>
<li>The artifact quests are really neat bits of lore, and very worth doing on your other specs just to get the story.  Every spec has its own questline.<br />
</li>
<li>If you have a tanky/more survive-y spec, do indeed get that artifact asap and get that spec set up. There are things you run into out there that really do a number on the suddenly-more-squishy dps.<br />
</li>
<li>You have two means of leveling your weapons: artifact power and relics. AP comes from quests, world loot, class hall missions and probably from completing instances. It gives you access to new abilities and/or enhances your current ones.  Costs start small and grow.  This makes it fairly easy to give your off spec weapon a few AP levels without sacrificing too much power in your main spec. AP is not spec-dependent, but you can only apply it to your equipped weapon, and weapons are spec-dependent.<br />
</li>
<li>Artifacts gain ilevel solely by putting relics in the weapon sockets.  These are crafted, quest rewards, and drops in instances.  They are spec-dependent.  It's very handy to keep your off spec weapon at least a little bit updated with a relic or two, though I was still able to do fine on a tank off spec at 110 with no relics in that weapon.  There are a few times where you get an equal level relic as a quest reward as one you already have. That's a perfect time to change loot specs and pop it in your offspec.<br />
</li>
<li>All professions can craft and gather normal Legion items at skill level 1. You may get more to drop if you are higher level, but you don't have to grind up the skill before hopping into the Broken Isles.<br />
</li>
<li>Some gathered mats are BoP, which makes two-crafter or two-gatherer toons a little less optimal. However, there was a lot of discussion about that in beta, so I would not change professions before you see how it will shake out. One might level with two gathering profs and then swap one to a craft at 110 when you have a lot of mats to work with.  Or it might be easy enough to get mats you need from world quests and dungeon runs.<br />
</li>
<li>It was not at all obvious on beta, but after you pick your starting zone to level in, you can still go back to the same place and pick up the quests for the other starting zones. You do not have to fully complete one zone before opening up the others.<br />
</li>
<li>Goblin gliders are really nice in Highmountain if you are not a DH.  I'm working on stockpiling them for y'all.<br />
</li>
<li>Look in all the nooks and crannies and behind things and under things.  Exploration has rewards.<br />
</li>
<li>Beware the Dalaran Sewers.  <img src="https://www.ironsongtribe.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Repping up a bodyguard follower]]></title>
			<link>https://www.ironsongtribe.com/thread-5551.html</link>
			<pubDate>Wed, 25 Mar 2015 12:26:11 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=77">Zlinka</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-5551.html</guid>
			<description><![CDATA[Hi all,<br />
<br />
I've found a great place to grind reputation with a bodyguard follower:  the Swamplight Trail in Shadowmoon Valley.  This is a little valley that opens onto the east bank of the river, southeast of the Burial Fields, and just north of the Dyvari Overgrowth.<br />
<br />
The Swamplight Trail is packed with groups of tiny level-90 mobs: Riot Blossoms (little flowers) or Swamplighter Drones (wasps).  These groups are close together, do almost no damage to a level 100 character, and have a fast respawn rate.  There's also a little cave opening onto the Swamplight Trail packed with more drones and workers. Each of these tiny mobs grants you 10 rep with your bodyguard.<br />
<br />
A "full clear" of the Swamlight Trail involved running down the trail AoEing while zig-zagging back and forth to aggro all the little mobs, ducking into the cave to kill the wasps there, and running up onto the green slope that runs along the southern edge of the trail where it connects with the river.  At the end of each run the mobs at the beginning had respawned so I could sprint back and start all over again.<br />
<br />
Each of these runs took me 4-5 minutes, and netted me 2000-2500 rep with my bodyguard.  Each of a bodyguard's three levels is 10,000 rep (the levels are all equal), so it only takes about 15-20 minutes here to gain a level on a bodyguard.<br />
<br />
-Zlinka]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
I've found a great place to grind reputation with a bodyguard follower:  the Swamplight Trail in Shadowmoon Valley.  This is a little valley that opens onto the east bank of the river, southeast of the Burial Fields, and just north of the Dyvari Overgrowth.<br />
<br />
The Swamplight Trail is packed with groups of tiny level-90 mobs: Riot Blossoms (little flowers) or Swamplighter Drones (wasps).  These groups are close together, do almost no damage to a level 100 character, and have a fast respawn rate.  There's also a little cave opening onto the Swamplight Trail packed with more drones and workers. Each of these tiny mobs grants you 10 rep with your bodyguard.<br />
<br />
A "full clear" of the Swamlight Trail involved running down the trail AoEing while zig-zagging back and forth to aggro all the little mobs, ducking into the cave to kill the wasps there, and running up onto the green slope that runs along the southern edge of the trail where it connects with the river.  At the end of each run the mobs at the beginning had respawned so I could sprint back and start all over again.<br />
<br />
Each of these runs took me 4-5 minutes, and netted me 2000-2500 rep with my bodyguard.  Each of a bodyguard's three levels is 10,000 rep (the levels are all equal), so it only takes about 15-20 minutes here to gain a level on a bodyguard.<br />
<br />
-Zlinka]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Treasures!!!]]></title>
			<link>https://www.ironsongtribe.com/thread-5502.html</link>
			<pubDate>Wed, 19 Nov 2014 11:45:47 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=37">Eruadan</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-5502.html</guid>
			<description><![CDATA[I just wanted to throw it out there to players that don't know.  Once you have completed the "Storyline" quests for each zone, one can buy a Treasure Map from <a href="http://www.wowhead.com/npc=88253" target="_blank" rel="noopener" class="mycode_url">Srikka</a> in Ashran that will reveal ALL treasure locations for each zone on your map.  There are Five maps in total and are about 100g each AND they are tradable to your alts...albeit there is a level restriction for each map before you can use it.<br />
<br />
I haven't fiddled with it, and am not sure if it removes an icone once you loot it, but its like having an addon...without an addon.]]></description>
			<content:encoded><![CDATA[I just wanted to throw it out there to players that don't know.  Once you have completed the "Storyline" quests for each zone, one can buy a Treasure Map from <a href="http://www.wowhead.com/npc=88253" target="_blank" rel="noopener" class="mycode_url">Srikka</a> in Ashran that will reveal ALL treasure locations for each zone on your map.  There are Five maps in total and are about 100g each AND they are tradable to your alts...albeit there is a level restriction for each map before you can use it.<br />
<br />
I haven't fiddled with it, and am not sure if it removes an icone once you loot it, but its like having an addon...without an addon.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pet-Battle Counters]]></title>
			<link>https://www.ironsongtribe.com/thread-5455.html</link>
			<pubDate>Fri, 21 Mar 2014 11:14:55 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=77">Zlinka</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-5455.html</guid>
			<description><![CDATA[Hi all,<br />
<br />
I've been searching for a good "best pet against this type of pet" list.  <br />
<br />
There's a straightforward list here:<br />
<br />
<a href="http://www.warcraftpets.com/downloads/WoW-Pet-Battles-Cheat-Sheet.pdf" target="_blank" rel="noopener" class="mycode_url">Warcraftpets' Pet Battles Cheat Sheet</a><br />
<br />
... which I consult frequently.  This is a "rock scissors paper" list that tells you that an aquatic pet does bonus damage against elementals, has bonus defense against undead, and does reduced damage against magical pets, and receives extra damage from flyers.  Every pet type has these types of offensive and defensive strengths and weaknesses.<br />
<br />
But beyond that, there are unusual pets that have non-standard attacks for their type.  For example, critters normally have strong attacks against undead, and bonus defense against elementals.  But if you can find a critter pet with <span style="font-style: italic;" class="mycode_i">aquatic</span>, which are strong against elementals,  you've got a real winner:  a critter pet that does increased damage against elementals AND takes less damage from them, too.  Perfect elemental-killer.  And there is just such a pet in the game: the Rapana Whelk (and other snails).<br />
<br />
So I was looking for a list of these types of unusual pets -- pets that do extra damage AND have bonus defense against certain types.<br />
<br />
And I found a list like that here:<br />
<br />
<a href="http://moandwrenlifesagame.blogspot.com/2012/12/wrens-overly-simplistic-guide-to-pet.html" target="_blank" rel="noopener" class="mycode_url">Wren's Overly Simplistic Guide to Pet Battle Counters</a><br />
<br />
I'm having fun perusing this list and seeing if I can come up with some other ones.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-elemental pet</span><br />
We are looking for a critter with aquatic attacks.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Suggestion:</span>  Rapana Whelk or any snail with a good debuff and a hard-hitting aquatic attack.<br />
<span style="text-decoration: underline;" class="mycode_u">Runner-up:</span>  A crab, hardy creatures with self-heals <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-magical pet</span><br />
We are looking for a mechanical pet with dragon attacks<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Suggestion:</span>  Mechanical Pandaren Dragonling.<br />
<span style="text-decoration: underline;" class="mycode_u">Runner-up:</span>  Any mechanical.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-mechanical pet</span><br />
We are looking for an elemental with mechanical attacks.  Unusually, elementals naturally do bonus damage and have bonus defense against elementals, so there's no need to find an unusual pet here.  Any elemental will do.<br />
<br />
Wren suggests the Sapphire Cub due to its speed, with Lil'Ragnaros as a runner up.  I like the Fel Flame.  But there are many good options here.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-dragon pet</span><br />
We are looking for an undead pet with humanoid attacks.  There are not very many of these in the game.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Suggestion:</span> Scourged Whelpling<br />
<span style="text-decoration: underline;" class="mycode_u">Runner-up:</span>  Macabre Marionette<br />
<br />
Regular humanoids are strong against dragons, too, even without the defensive bonus of being undead, e.g. the Flayer Youngling.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-critter pet</span><br />
We're looking for a humanoid with beast attacks.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Suggestion:</span> Kun-lai runt<br />
<br />
There are also many good beasts to choose from.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-flyer pet</span><br />
We're looking for a dragon with magic attacks.  Lots of good options here, too.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Suggestion:</span> Sprite Darter Hatchling or Nether Faerie Dragon (they have the same moves.  These have two magic attacks and a good dodge which is great against lift-off attacks.<br />
<span style="text-decoration: underline;" class="mycode_u">Runner-up: </span>  Celestial Dragon.  Moonfire and a nice self-heal.  Good all-around utility.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-beast pet</span><br />
We are looking for a flyer with mechanical attacks.  There appear to be none of these in the game yet.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Suggestion:</span>  Fluxfire Feline.<br />
<span style="text-decoration: underline;" class="mycode_u">Runner-up</span>: Any flyer witih a lift-off.<br />
<br />
I also like the mechanical gnome.  Also the Mechanical Yeti, Darkmoon Tonk.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-undead</span><br />
We are looking for an aquatic with critter attacks.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Suggestion:</span>  Frog or Toad.  Has two separate critter attacks and s self-heal.<br />
<span style="text-decoration: underline;" class="mycode_u">Runner-up:</span>  Any critter.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-aquatic pet</span><br />
We're looking for a magic pet with flying attacks.  These are pretty rare.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Suggestion:</span>  Jade Owl<br />
<span style="text-decoration: underline;" class="mycode_u">Runner-up:</span>  Enchanted Broom<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-humanoid pet</span><br />
We're looking for a beast with undead attacks.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Suggestion:</span> A spider with web / leech life.]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
I've been searching for a good "best pet against this type of pet" list.  <br />
<br />
There's a straightforward list here:<br />
<br />
<a href="http://www.warcraftpets.com/downloads/WoW-Pet-Battles-Cheat-Sheet.pdf" target="_blank" rel="noopener" class="mycode_url">Warcraftpets' Pet Battles Cheat Sheet</a><br />
<br />
... which I consult frequently.  This is a "rock scissors paper" list that tells you that an aquatic pet does bonus damage against elementals, has bonus defense against undead, and does reduced damage against magical pets, and receives extra damage from flyers.  Every pet type has these types of offensive and defensive strengths and weaknesses.<br />
<br />
But beyond that, there are unusual pets that have non-standard attacks for their type.  For example, critters normally have strong attacks against undead, and bonus defense against elementals.  But if you can find a critter pet with <span style="font-style: italic;" class="mycode_i">aquatic</span>, which are strong against elementals,  you've got a real winner:  a critter pet that does increased damage against elementals AND takes less damage from them, too.  Perfect elemental-killer.  And there is just such a pet in the game: the Rapana Whelk (and other snails).<br />
<br />
So I was looking for a list of these types of unusual pets -- pets that do extra damage AND have bonus defense against certain types.<br />
<br />
And I found a list like that here:<br />
<br />
<a href="http://moandwrenlifesagame.blogspot.com/2012/12/wrens-overly-simplistic-guide-to-pet.html" target="_blank" rel="noopener" class="mycode_url">Wren's Overly Simplistic Guide to Pet Battle Counters</a><br />
<br />
I'm having fun perusing this list and seeing if I can come up with some other ones.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-elemental pet</span><br />
We are looking for a critter with aquatic attacks.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Suggestion:</span>  Rapana Whelk or any snail with a good debuff and a hard-hitting aquatic attack.<br />
<span style="text-decoration: underline;" class="mycode_u">Runner-up:</span>  A crab, hardy creatures with self-heals <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-magical pet</span><br />
We are looking for a mechanical pet with dragon attacks<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Suggestion:</span>  Mechanical Pandaren Dragonling.<br />
<span style="text-decoration: underline;" class="mycode_u">Runner-up:</span>  Any mechanical.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-mechanical pet</span><br />
We are looking for an elemental with mechanical attacks.  Unusually, elementals naturally do bonus damage and have bonus defense against elementals, so there's no need to find an unusual pet here.  Any elemental will do.<br />
<br />
Wren suggests the Sapphire Cub due to its speed, with Lil'Ragnaros as a runner up.  I like the Fel Flame.  But there are many good options here.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-dragon pet</span><br />
We are looking for an undead pet with humanoid attacks.  There are not very many of these in the game.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Suggestion:</span> Scourged Whelpling<br />
<span style="text-decoration: underline;" class="mycode_u">Runner-up:</span>  Macabre Marionette<br />
<br />
Regular humanoids are strong against dragons, too, even without the defensive bonus of being undead, e.g. the Flayer Youngling.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-critter pet</span><br />
We're looking for a humanoid with beast attacks.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Suggestion:</span> Kun-lai runt<br />
<br />
There are also many good beasts to choose from.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-flyer pet</span><br />
We're looking for a dragon with magic attacks.  Lots of good options here, too.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Suggestion:</span> Sprite Darter Hatchling or Nether Faerie Dragon (they have the same moves.  These have two magic attacks and a good dodge which is great against lift-off attacks.<br />
<span style="text-decoration: underline;" class="mycode_u">Runner-up: </span>  Celestial Dragon.  Moonfire and a nice self-heal.  Good all-around utility.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-beast pet</span><br />
We are looking for a flyer with mechanical attacks.  There appear to be none of these in the game yet.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Suggestion:</span>  Fluxfire Feline.<br />
<span style="text-decoration: underline;" class="mycode_u">Runner-up</span>: Any flyer witih a lift-off.<br />
<br />
I also like the mechanical gnome.  Also the Mechanical Yeti, Darkmoon Tonk.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-undead</span><br />
We are looking for an aquatic with critter attacks.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Suggestion:</span>  Frog or Toad.  Has two separate critter attacks and s self-heal.<br />
<span style="text-decoration: underline;" class="mycode_u">Runner-up:</span>  Any critter.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-aquatic pet</span><br />
We're looking for a magic pet with flying attacks.  These are pretty rare.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Suggestion:</span>  Jade Owl<br />
<span style="text-decoration: underline;" class="mycode_u">Runner-up:</span>  Enchanted Broom<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">* Best anti-humanoid pet</span><br />
We're looking for a beast with undead attacks.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Suggestion:</span> A spider with web / leech life.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tamer guide for leveling "carry pets"]]></title>
			<link>https://www.ironsongtribe.com/thread-5453.html</link>
			<pubDate>Thu, 06 Mar 2014 12:00:03 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=77">Zlinka</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-5453.html</guid>
			<description><![CDATA[Hi all,<br />
<br />
I've been wanting to try my hand at leveling low-level pets by bringing them along with two level 25's against tamers, as I've been told that the XP on those is phenomenal.  But I had a lot of questions -- How do I two-pet these battles?  And which two level-25 pets should I use for each battle? Was their breed important?  When should I swap in the carry pet so it would get XP but not get killed?<br />
<br />
So I poked around online a bit looking for some specifics, and I found exactly the guide I was looking for.  Which pair of level 25 pets to use for which tamers, with which abilities, when to bring in the carry pet, and so forth.  I'm going to try it out &amp; thought I'd post a link to it here for others to use:<br />
<br />
<a href="http://www.warcraftpets.com/community/forum/viewtopic.php?t=7023" target="_blank" rel="noopener" class="mycode_url">Rendigar's guide to tamer battles with two 25's and a carry pet on Warcraftpets.com</a><br />
<br />
-Zlinka]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
I've been wanting to try my hand at leveling low-level pets by bringing them along with two level 25's against tamers, as I've been told that the XP on those is phenomenal.  But I had a lot of questions -- How do I two-pet these battles?  And which two level-25 pets should I use for each battle? Was their breed important?  When should I swap in the carry pet so it would get XP but not get killed?<br />
<br />
So I poked around online a bit looking for some specifics, and I found exactly the guide I was looking for.  Which pair of level 25 pets to use for which tamers, with which abilities, when to bring in the carry pet, and so forth.  I'm going to try it out &amp; thought I'd post a link to it here for others to use:<br />
<br />
<a href="http://www.warcraftpets.com/community/forum/viewtopic.php?t=7023" target="_blank" rel="noopener" class="mycode_url">Rendigar's guide to tamer battles with two 25's and a carry pet on Warcraftpets.com</a><br />
<br />
-Zlinka]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Celestial Tournament Strategies]]></title>
			<link>https://www.ironsongtribe.com/thread-5450.html</link>
			<pubDate>Tue, 11 Feb 2014 11:51:06 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=77">Zlinka</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-5450.html</guid>
			<description><![CDATA[Hi everyone,<br />
<br />
I've done the Celestial Tournament three times now, so I have now seen all of the initial trainers.  The Celestial Tournament is a weekly "scenario" in which you are faced with three trainers which change every week (three teams of three for a total of nine trainers) and then face the four Celestial pet battles -- Xu-Fu the Tiger, Chi-Chi the Crane, Zao the Ox, and Yula the Dragon -- which are the same every week.  You cannot use your heal button or rez any pets during the entire scenario.<br />
<br />
Here is the information I've gathered to help me beat these battles.  I'm writing it up here so that it might be useful to others, and also so that I can find it easily in the future!<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Zlinka's Pet Battle Strategies</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Tip #1:  Take one tamer at a time at first.</span>  When facing a set of tamers for the first time, I found it helpful to take on just one tamer at a time with a variety of test teams.  I'd figure out the best team and strategy for that tamer, then I'd leave the scenario, heal and rez my pets, then go try another tamer.  Once I had figured out all three tamers for that week I would go in at full health and take them all down one after the other easily.  Doing a set of test runs and then resetting the scenario helped me go in very strong for my serious attempt.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Tip #2:  The pet-healing strategy.</span>  You can't use your heal button, but you CAN heal your pets during the battle by using a trick.  Two of the Celestials, Chi-Chi the Crane and Yu-la the Dragon, do not attack on their first turn.  So it is possible to heal your pets up before attempting the Celestial battles.  Simply choose one pet that has a group heal, like a cricket, and two pets that need healing.  Put the Cricket in the lead position, engage Chi-Chi, cast the group heal, and forfeit.  Repeat until the two backline pets are fully healed.  There is no forfeit penalty in the Celestial battles so it is possible to get them to full health.  There are also tamers who do not attack during the first turn, so it is possible to heal up on those as well (I think Wise Mari is one of these).<br />
<br />
Now, on to the battles.  I lean toward conservative, reliable strategies that work every time rather than flashier strategies that depend on lucky RNG.<br />
<br />
I have placed Alternative Teams and Further Suggestions behind Spoiler buttons to reduce clutter.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Trainer Team #1:  Chen Stormstout, Wrathion, and Taran Zhu</span><br />
<br />
I find Chen and Wrathion to be the hardest tamers in this set.  Chen starts out with a possible stun, so I do Chen first and re-start the scenario until avoid the stun on that first turn.  Then I do Wrathion.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Chen Stormstout</span><br />
<br />
a) Darkmoon Zeppelin<br />
b) Kun-lai Runt<br />
c) Legs.<br />
<br />
Open with the zeppelin and build a decoy.  If the zep gets stunned re-start the fight.  Missile until the beast dies.  Explode against the cricket pet.  Bring in the Runt, Mangle then Rampage.  Put Mangle on the elemental if you can.  Bring out Legs, use Pump and Whirlpool.<br />
<br />
Note:  Cho's first pet always starts with a possible stun.  This is not so bad on the gnome, which is fast, so he gets a turret built before the stun lands.  With a slower pet, however, I found that my success in the fight depended on whether that first stun landed.<br />
<br />
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a) Clockwork Gnome (Metal Fist and Build Turret); Emerald Turtle (Emerald Bite, Shell Shield, Head Butt); Aqua Strider or other water bug (Water Jet, Healing Wave, Pump).  Start with the Gnome and build a turret, then Fist, until I could build a second turret.  Try not to get the Gnome killed as it's needed against Xu-Fu later on.  Killed the beast pet and maybe get a few hits in on the critter pet.  Swap in the turtle and start with Shell Shield to reduce damage, then Head Butt on cooldown and Emerald Bite otherwise.  Shell Shield was very nice against the critter's multiple small attacks.  Kill the critter and get a few hits on the elemental.  Bring in the Aqua Strider.  Pump twice, heal, water jet etc.  This is a powerful pet and it should finish off the elemental, BUT the elemental's hit-reduction debuff makes this a bit of an RNG gamble.  If too many Pumps miss that could be a problem.<br />
b) Darkmoon Zeppelin, Wolvar Pup, Chuck (or Snarly).  Open with the Zeppelin and put down a decoy which will shield the Zep from two attacks.  Then hit Missile a couple times.  This was enough to kill the first pet.  I wanted to use Explode before the Zep died but the second pet slept the Zep then killed it.  Even without explode, though, this team worked.  Bring in the Wolvar Pup.  Use Maul, then Bite a couple times.  This was enough to kill the second pet.  The Wolvar got several hits on the third pet (the brew elemental) and got it down to about 40% and was then killed.  I used Rip and Surge on the elemental to kill it.  I wanted to use Blood in the Water but was nervous about the low hit due to the elemental's hit-reducing attack (even with the bleed effect up).  I may try it next time.  This is a good team.<br />
c) Darkmoon Tonk (Missile, Shock and Awe, Ion Cannon).  Open with Shock and Awe, then Missile.  If the tonk doesn't get stunned the first round, this fight will go more smoothly.  It may have enough life left to hit the second pet a bit before it dies.<br />
d) Kun-lai Runt (Thrash, Mangle, Rampage) as pet #2.  Open with Mangle (damage buff), then Rampage and Thrash.  The Runt is very powerful against the cricket here.  If it has enough life left, hit the elemental with it -- it's nice to get a little damage in before the elemental uses its ground effect that reduces hit change.<br />
e) Aqua Strider or other water bug (Water Jet, Healing Wave, Pump).  Pump twice, heal, water jet etc.  Hope for hits!</div></div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wrathion</span><br />
<br />
a) A fast rabbit really shines against Cindy.  Use Burrow to avoid the Ice Tomb, and Dodge right after that to minimize other damage.  The rabbit takes little damage from Blistering Cold.<br />
b) Scourged Whelpling (Call Darkness, Dreadful Breath).  Swap in the Whelpling when Alex comes out.  Use Call Darkness and Dreadful Breath against Alex.  The Whelpling may die to Alex, but Dreadful Breath will have done damage to Dah'da too.<br />
c) Kun-Lai Runt (Takedown, Mangle, Rampage).  Bring in the Runt against Alex and Dah'da.  May need to mop up with the rabbit.<br />
<br />
<br />
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a) A Frog (Tongue Lash, Healing Wave, Swarm).  I use a Yellow-bellied bullfrog, but any frog with those abilities will work fine here.<br />
b) Flayer Youngling (Blitz, Deflection, Kick) (must be the fast S/S breed)<br />
c) Anubisath Idol (Crush, Stoneskin, Deflection)<br />
<br />
I start with the Frog and open with Swarm (a nice DoT) against Cindy, and then use Tongue Lash and hit Healing Wave as needed.  It is possible to finish Cindy off with some life left.  Swap the frog out when Alex enters the battle, and bring the Flayer in.<br />
<br />
Alex will heal on cooldown and follow it with a Flamethrower, then Breath.  So use Deflection after Flamethrower to block the Breath.  Use Blitz otherwise.  I have heard that if you Kick a breath, Alex will only use one.  Also note that the kick and its one-round stun is very nice for minimizing damage, even if it doesn't interrupt a Breath.<br />
<br />
(<span style="font-weight: bold;" class="mycode_b">Note:</span> This strategy only works with a fast, S/S flayer.  My slow flayer did not shine during this fight -- he'd be stunned and killed in just a few turns.)<br />
<br />
After the Flayer dies bring the Anubisath Idol in.  Keep Stoneskin up and cast Deflection to protect from the Breath on Alex, and after Alex is dead, use Deflection to protect against the impact of Dah'da's Elementium Bolt (the Bolt has a 5 turn cooldown and strikes after 3 rounds, so you can see it coming).<br />
<br />
If the Idol dies, bring the Frog back in to finish Dah'da -- use Tongue Lash and Healing Wave as needed.<br />
<br />
a) Turtle (Shell Shield and Powerball).  I use a Softshell Snapling.  Start with Shell Shield then continue with Powerball.  Retire the turtle when Cindy dies.<br />
b) Scourged Whelpling (Call Darkness and Dreadful Breath).  Worked only okay.  Died.  Had to finish Alex off with the third pet:<br />
c) Ghostly Skull (Death Coil, Ghostly Bite).  Unfortunately Ghostly Bite stuns the SKULL, not the opponent.  Whoops.  Skull died and I had to finish Dah'da off with very damaged turtle.<br />
<br />
a) Frog (Tongue Lash, Cleansing Rain, Swarm of Flies).  Open with Tongue Lash and Swarm of Flies, then Cleansing Rain.  Killed Cindy and got a few hits onto Alex and refreshed Cleansing Rain before the frog died.<br />
b) Feral Vermling (or Hopling).  Use Dreadful Breath, which gets a boost from Cleansing Rain.  This worked okay.  The Vermling has no mitigation so it went down fast, and Alex healed himself, so the Vermling ended up getting Alex down only to 80% which wasn't great, BUT he got Dah'da in the back line down to 50%, which was great.<br />
c) Anubisath Idol.  Got Stoneskin up, attacked with Crush, and used Deflection against Alex's Breath and Dah'da's Elementium Bolt.  With his mitigation was able to kill Alex and Dah'da even though he was very injured.<br />
<br />
a) Any turtle (Shell Shield and Powerball).  Get Shell Shield up.  It will protect the turtle from numerous small DoTs.  Spam Powerball.<br />
b) Scourged Whelpling (Call Darkness and Dreadful Breath).  Call Darkness is very strong against Alex.  Then hit Dreadful Breath.  This is a less damaging attack but it will hit Dah'da, too.<br />
c) Lil' Bad Wolf (Counterstrike, Dodge, and Howl).  This pet, and the abilities here, are debatable.  I got Howl up, then hit Counterstrike, which did massive damage against Dah'da.  But Counterstrike has a 2-turn cooldown, which is very lame.  I was able to hit it again and kill Dah'da before he healed himself, but then the Elementium Bolt killed the wolf (I had planned to use Dodge against the Bolt but went for the kill instead).  Unfortunately, with both teams dead on the final turn, this is deemed a defeat.  So this team may have potential but it needs some work.<br />
</div></div></div>
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* Against Cindy, the undead dragon:<br />
--&gt; A fast rabbit really shines against Cindy.  Use Burrow to avoid the Ice Tomb, and Dodge right after that to minimize other damage.  The rabbit takes little damage from Blistering Cold. <br />
--&gt; A cricket with a self-heal, cocoon to be used against Cindy's Ice Tomb (which has a 5 turn cooldown) and decent damage against Undead.<br />
-- A bandicoon<br />
* Use an Anubisath in the second position against Alex and Dah'da, then Peddlefeet, or a Flayer, or a Kun'lai Runt, to clean up.<br />
</div></div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Taran Zhu</span><br />
<br />
Three grubs, all with Consume, Acidic Goo (which I didn't use), and Leap.  The hardest opponent was the one that stuns -- might want to find a way to burrow to avoid that stun.  But this strategy works even without burrow.  The next-hardest one is the one that self-heals.<br />
<br />
I used 3 H/H maggots (two devouring maggots and one maggot, which have H/H breeds with a health of 1887).  I recommend H/H here because a) this is an endurance fight, in which both you and at least one of the opponents the opponent have self-heals; and b) it's possible to recover from very low health with Consume, so having a little more health means that you get several more turns out of each grub; and c) Leap makes the base speed of the grub irrelevant -- with Leap on, your grub will go first with any base speed.  With that in mind, the highest-health grubs are the best here.<br />
<br />
Use Leap to increase speed, the follow it with Consume, which has a 1-turn cooldown (so the pattern is Leap-Consume-Leap-Consume with all three grubs until all three panda opponents are dead).  The fight takes a while but it eventually wears all the opponents down.<br />
<br />
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* Three grubs of any breed.  This was my standard team before getting 3 H/H grubs.  This is a viable team -- I won several times with non-H/H grubs.  I lost once with this team, which led me to construct an all-H/H grub team.  H/H gives you a little more cushion.<br />
* Fossilized Hatchling with Bone Bite, Ancient Blessing, and Bonestorm, followed by two grubs with Consume, Acidic Goo (unused), and Leap.  Open with Bonestorm, which damages the entire team.  Then swap in a Grub, and alternate Leap and Consume (which has a 1 turn cooldown).  I have used this team successfully but the Fossilized Hatchling is pretty fragile.  Ultimately I found it better to use three grubs rather than a hatchling + 2 grubs.<br />
* I also tried moths and flies but that was a bad team here.  I tried Curious Wolvar Pup, a Clouded Hedgehog, and a Fox Kit but the Hedgehog was too weak.  The Wolvar did okay and the Fox Kit did a lot of damage but was very fragile.<br />
<br />
In the end, the team that worked best was to level up three grubs for this fight.</div></div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Trainer Team #2:  Blingtron 4000, Wise Mari, Shademaster Kiryn</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Edit:</span>  I found Blingtron to be the hardest of these three, so I started with him and kept fighting him until I won, restarting the instance each time. Then Shademaster, then Wise Mari, who were both easier in comparison (one-shots).  Wise Mari in particular has been straightforward the two times I've fought him -- I've yet to use my third pet on him.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Blingtron 4000</span><br />
<br />
a) Legs (Pump, Surge of Power, Whirlpool) -- Legs is good in this position as it is a Magic pet and so cannot take more than 50% of its health at once (which helps him survive Au's charge), but it also has aquatic attacks which are strong against elementals.<br />
b) Corehound Pup (Thrash, Howl, Burrow)<br />
c) Fel Flame (Burn, Immolate, Conflagrate)<br />
<br />
Start with Legs, cast Whirlpool, then Pump twice.  The Pump plus the Whirlpool should kill Au.<br />
<br />
Next comes Banks, the pig.<br />
<br />
Cast what you can against Banks, as you'll only have 1-2 hits before Legs dies.  Cast Whirlpool if you can, or Ion Cannon if Whirlpool isn't up yet.  If you think you have two turns left in Legs, try Pump + Pump.  Then Legs dies to Banks.<br />
<br />
Bring out the Corehound Pup.  Immediately burrow to minimize damage, then Howl (damage increaser) then Thrash, Thrash.  Repeat until Banks dies.  Then Howl and swap out.<br />
<br />
Bring in the Fel Flame, open with Conflagrate to take advantage of the damage buff from Howl.  Then Immolate.  Cast Conflagrate on Cooldown.  Spam Burn as filler.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Edit:</span> A key factor to winning with this lineup is to get the Corehound's Howl up before your Fel Flame enters the fight, because the Howl massively buffs the Fel Flame's Conflagrate (to 1500 or so, which will nearly kill the Blingtron's Lil'B).  Without Howl the first Conflagrate is much smaller, and the final fight becomes more of a slugfest instead of an almost-oneshot. To get that Howl in, your Strider needs to kill, or almost kill, the first pet, and the Corehound needs to kill, or almost kill, Banks.<br />
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* Use and Aqua Strider in the first slot (Water Jet, Healing Wave, Pump).  I've had trouble getting my Aqua Strider to survive against Au, though, so I eventually replaced him with Legs.<br />
* Use a Kun-lai Runt as the second pet, against Banks the pig (critter).  Open with Mangle, then use Rampage, and Thrash until the pig dies.</div></div></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Wise Mari</span><br />
<br />
a) Crow (Alpha Strike, Call Darkness, Nocturnal Strike)<br />
b) Onyxian Whelpling (Tail Sweep, Healing Flame, Deep Breath -- could also use Lift-off instead of Deep Breath to avoid the whirlpool/dive combo)<br />
c) Strider (unused) (Water Jet, Healing Wave, Pump) (or Legs with Pump, Surge of Power, Whirlpool)<br />
<br />
Start with the Crow and open with Alpha Strike, Call Darkness, Nocturnal Strike, then Alpha Strike again.  The crow finishes off the carp and most of the magic pet.  Then bring in the Onyxian Whelpling.  Use Tail Sweep, and healing on cooldown, until it dies.  My whelpling never died, but finished off the magic pet and killed the elemental pet.  I used Deep Breath once to good effect.  Could also choose Lift-off instead of Deep Breath to avoid the otter's whirlpool/dive combo.  If needed, use the aquatic pet to finish him off.<br />
<br />
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* Lil Bling and Zandalari Anklerender or Kneebiter.  I have won with this team (after the Crow-Whelpling-Strider team died). Start with Lil Bling's Make it Rain, followed by Inflation.  Use Blingtron Gift Package on cooldown.  Refresh Make it rain when there's still a debuff from Inflation.  Repeat this sequence on the first and second of Wise Mari's pets.  If the Bling needs a heal (he only gets a heal if the Gift Package is dodged) you can wait for the opponent to cast Ward to force a miss which will make the package heal you.  The Blingtron should kill the second pet too.  On the third pet, bring out a Zandalari Anklerender and cast Black Claw, then Hunting Party.  I found that this team worked beautifully, and that I didn't need a third pet.  </div></div></div>
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* Legs (Pump, Surge of Power, Whirlpool) is a very useful third pet here as it's a magic pet so will take less damage than an aquatic pet.  But a regular aquatic will work fine.<br />
* Can also open with a Brilliant Kalliri (Quills, Shriek, Predatory strike) or other pets with the same moves, like an owl.<br />
* A non-dragon with a dragon-damage ability, like the Mechanical Pandaren Dragonling, would work well in this line-up.  <br />
* Kalliri (Quills, Shriek, Predatory Strike), Onyxian Whelpling (Tail Sweep, Healing Flame), and Legs (Pump, Surge of Power, Whirlpool).  <a href="http://taintedsouls.wordpress.com/2013/09/25/celestial-tournament-wise-mari/" target="_blank" rel="noopener" class="mycode_url">Tainted Souls</a> has a good description of the how this team works.<br />
* Amber Moth (Slicing Wind, Cocoon Strike, Moth Dust), Clockwork Gnome (Metal Fist, Blitz, Turret), and Oily Slimeling (Absorb, Corrosion, Acidic Goo).  Depends on some lucky RNG with the moth.<br />
* Anubisath Idol (Demolish, Sandstorm, Deflection), Wild Jade Hatchling (Tail Sweep, Roar, Lift-off), Eternal Strider (Water Jet, Cleansing Rain, Pump).  Lead with the Idol, Sandstorm on Cooldown to counter the Cleansing Rain / Dreadful Breath combo, otherwise hit Demolish.  Keep the Idol in until it dies.  When Spiris comes out spam Demolish on cooldown.  RNG permitting, you'll kill him or get him low enough for the Hatchling to finish him off.  Span Tail Sweep on the Hatchling.  Keep Hatchling in for River, if it didn't die.  Roar on Turn 1, Lift-off on Turn 2 (to avoid the Whirlpool / Dive combo) then spam Tail Sweep.  If the Hatchling dies, switch to the Eternal Strider.  Pump twice then spam Water Jet.<br />
* Three Zandalari Anklerenders / Kneebiters, all P/P breed with Hunting Party and Black Claw.<br />
* Ashwing Moth or Brilliant Kalliri to beat the carp.  Clockwork Gnome for Spirus (must have turret to break his block.  He'll die once and revive).  Spirebound Crab with Whirlpool and Rush to kill the elemental pet.<br />
* Any flier for the first pet.<br />
</div></div></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Shademaster Kiryn</span><br />
<br />
a) Zandalari Kneebiter or Anklerender (Hunting Party, Black Claw, Bloodfang)<br />
b) Terrible Turnip (Tidal Wave, Leech Seed, Sons of the Root)<br />
c) Anubisath Idol (Demolish, Stoneskin, Deflection)<br />
<br />
Start with the raptor.  Cast Black Claw, then Hunting Party.  This is enough to bring the first pet to low health.  Finish him with Bloodfang.  Cast Black Claw to help the Turnip, then retire the Kneebiter and bring in the Turnip.*<br />
<br />
On the Turnip, start with Sons of the Root.  The Cat will Call Lightning then build a turret.  Kiryn's Cat's own Lightning Storm + your raptor's ongoing Black Claw will do significant damage to the Cat, and your Turnip's Son's of the Root will both protect the Turnip and damage the Cat (with buffs from Black Claw and Lightning Storm).  Cast Tidal Wave to remove the Turrets once the burrow is over.  Leech Seed for Health.  This is enough to kill the cat.  Retire the turnip, bring out the Idol.<br />
<br />
<span style="font-style: italic;" class="mycode_i">A very helpful add-on here is Pet Battle Tactician, which tells you the opponent's abilities <span style="text-decoration: underline;" class="mycode_u">and cooldowns</span>.  I had trouble using the Idol in this slot until I got this add-on, which let me predict the wolf's dodge.</span><br />
<br />
With the idol, apply Stoneskin when the wolf has Dodge up to avoid wasting a hit that would be dodged anyway.  After the wolf has buffed himself with Pounce, hit Deflect to avoid the incoming buffed hit.  Otherwise, hit Demolish.<br />
<br />
* You can also retire the Kneebiter WITHOUT casting Black Claw -- he'll retire at much higher health as he'll avoid the cat's nasty lightning storm.  The turnip can kill the cat on its own, but will get more damaged in the process.  The longer duration of the fight means that the cat has time to cast Lightning Storm a second time, but this can be used to your advantage against the Wolf.  When the Wolf comes out, immediately submerge, and all the little attacks + the cat's second lightning storm will bring the Wolf down by a lot.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Trainer Team #3:  Dr. Ion Goldbloom, Lorewalker Cho, Sully the Pickle</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Edit:</span>  Of the three teams, I find this one to be the easiest.  I have been able to beat this set of trainers three times now with the teams listed below with no losses (though there were some close calls!).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Lorewalker Cho</span><br />
<br />
a) Nether Faerie Dragon (Arcane Blast, Life exhcange, Moonfire)<br />
b) A Spider (Strike, Brittle Webbing, Leach Life)<br />
c) Scourged Whelpling (Tail Sweep, Call Darkness, Plagued Blood)<br />
<br />
Open with Moonfire against Cho's Wisdom Pet, and then Arcane Blasted until Wisdom was dead.  He'll bring out his second pet, Patience the Broom.  The Faerie Dragon will be damaged but that's actually good here:  hit Life Exchange, then swap in the Spider.  With the Spider keep Brittle Webbing up, then Leech Life when it needs a heal, then hit Strike.   When the Spider dies, bring in the Scourged Whelpling.  Hit Tail Sweep to finish off Patience the Broom, then he'll bring out his last pet.  Hit Call Darkness, then Plagued Blood, then Tail Sweep.  When I tried this the Whelpling went down alarmingly fast and ended up being killed, so I had to bring out the very damaged Fairie Dragon back in and managed to finish him off.  I've won twice with this team, and a similar thing happened the second time.  I needed the Undead's rez on the Whelpling, and had to finish his last pet off with the very injured Faerie Dragon.  It was very close -- I only won because my Faerie Dragon went first.  May need to research this team more for a cleaner win.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sully the Pickle</span><br />
<br />
a) Frog (Tongue Lash, Swarm of Flies, Bubble).  I used a Swamp Croaker<br />
b) Kun-lai Runt (Thrash, Mangle, Rampage)<br />
c) Yellow Moth (P/P) (Alpha Strike, Cocoon Strike, Moth Dust)<br />
<br />
Start with the Frog.  Get Swarm of Flies up, then Tongue Lash.  Cast Bubble to avoid two attacks' worth of damage.  The Frog should take Socks (undead racoon) out easily.<br />
<br />
He will then bring in Monte, a rabbit.  Get Swarm of Flies up, then Tongue Lash until the Frog dies.<br />
<br />
Bring in the Kun-Lai Runt.  Get Mangle up, then Rampage.  This, plus a Thrash perhaps, should be enough to kill Monte.<br />
<br />
He will bring Socks out (undead Racoon).  Get a hit in against Socks, but the Runt will die pretty fast.<br />
<br />
Bring out the Yellow Moth.  Moth Dust and Alpha Strike, can use a Cocoon Strike in there if you want.<br />
<br />
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* Pterrodax Hatchling in the third slot.  I have used the Pterrodax Hatchling against Rikki several times, but this is something of a slugfest.    I much prefer the moth.<br />
* Any moth, or any flyer really, in the third slot.</div></div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dr. Ion Goldbloom</span><br />
<br />
a)  Emerald Proto-whelp (Emerald Bite, Ancient Blessing, Proto-Strike)<br />
b) Darkmoon Tonk (Missile, Ion Cannon, Shock and Awe)<br />
c) Mechanical Pandaren Dragonling (with Breath).  Breath is a strong anti-magic attack, and Mechanicals have bonus defense against magic.<br />
Alternate for c): Onyxian Whelpling (Tail Sweep, Healing Flame, Lift-Off) <br />
<br />
Start with Proto-strike as his pet will start with a lift-off so you lift-off as well.  They'll hurt each other in the air.  The whelp will hurt the first pet, Screamer.  Screamer will be swapped out for Trike, a beast.  Hit Beast with the Tonk.<br />
<br />
The last pet, Chaos, was a little trickeier. My Onyxian Whelpling's Tail Sweep and one self-heal worked well.  Chaos has a strong anti-dragon attack which is bad for the whelpling -- a better would be a non-dragon pet with a magic attack, like the Mechanical Pandaren Dragonling, which is also resistant to magic attacks, but the Onyxian Whelpling did work.  I will try the Mechanical Pandaren Dragonling next time.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CELESTIALS</span><br />
<br />
Before starting on these guys use the heal trick on Chi-Chi or Yu-la to heal up the pets you need to full.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Chi Chi</span><br />
<br />
a) Pandaren Water Spirit (Water Jet, Whirlpool, Geyser)<br />
b) Chrominius (Bite, Howl, Surge of Power)<br />
c) Rapana Whelk (Absorb, Acidic Goo, Dive) (unused, but useful as backup as it's a critter so it takes less damage from Fire Quills).<br />
<br />
Start with the Water Spirit.  Open with Geyser, then Whirlpool, then swap him out for Chrominius.  On Chrominius, cast Howl, then Surge of Power.  The massive combined nuke of Geyser, Whirlpool buffed with Howl, followed by Surge of Power, is enough to one-shot Chi Chi.  No need to bring out a third pet.  I've always won with this combo.<br />
<br />
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* Senjin Fetish (2/2/1), Disgusting Oozeling (1/1/2) and Enchanted Lantern (1/2/2).  Debuff and DoT Chi Chi, and reapply the debuff on the Senjin Fetish's rez round.  All the Dots ticking with 25% extra damage is enough to take him down.<br />
* More detail on Fetish, Disgusting Oozeling, and Enchanted Lantern (by <a href="http://www.warcraftpets.com/community/forum/viewtopic.php?f=3&amp;t=8590&amp;p=67279#p67279" target="_blank" rel="noopener" class="mycode_url">Kendrah</a> of Warcraftpets.)  Start with the Fetish.  Put WM on Chi-chi to start, then Flame Breath until the Fetish dies.  When it comes back, put WM back on.  When the Fetish dies for the second time, Chi will generally have a shield up so just hit him with whatever.  Then bring in the Oozeling.  Put Corrosion and Acidic Goo on.  By this point Chi-chi is usually dead, but if he survives for the Lantern, hit him with the Lantern's flash (but don't waste it if Chi has his shield up -- wait.)  Note:  Chi almost always kills the Oozeling, then the DoTs kill Chi-Chi before the lantern comes up.  Also, ANY Oozeling and any Lantern will work here.  You can also use any Undead instead of the Fetish if it has those same two attacks.  <br />
* Unborn Val'kyr, Arcane Eye, Living Fluid or other Oozeling.  Start with the Valk.  Use Curse of Doom.  Shock until there's one round until Doom goes off, then use Unholy Ascension.  On the Arcane Eye, use Mana Surge, should be able to get 1 or 2 hits before dying.  Bring in the Living Fluid or oozeling.  Use Corrosion.  Then Expunge if Chi-Chi won't use a dodge.  Ooze Touch until dead.<br />
</div></div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Zao</span><br />
<br />
a) Pandaren Water Spirit (Water Jet, Whirlpool, Geyser)<br />
b) Chrominius (Bite, Howl, Surge of Power)<br />
c) Third pet to clean up.  Darkmoon Tonk perhaps.<br />
<br />
The Water Spirit and Chrominius should be healthy enough to hit Zao after Chi Chi.  If they're very damaged you can heal them on Yu-La before hitting Zao.<br />
<br />
Start with the Water Spirit.  Open with Geyser, then Whirlpool, then swap him out for Chrominius.  On Chrominius, cast Howl, then Bite (this Bite in second position is very important.  When I forgot it, Zao would survive the nuke with 100 points left and heal himself -- very bad), then Surge of Power.  The massive combined nuke of Geyser, Whirlpool buffed with Howl, followed by Surge of Power, is enough to one-shot Zao.  No need to bring out a third pet.<br />
<br />
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* Jade Hatchling, Lil Bad Wolf, Lil Bling. I won once with this team. I cast Call Lightning on the Hatchling, then swapped him out for the Wolf. Cast Howl, then Claw. Then brought out Lil Bling with Inflation and Make it Rain. Zao healed once but I still got him down.</div></div></div>
<br />
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* Fox-spider burn strategy:  Fast breed fox, cast Dazzling Dance, then Bite, then Howl (which adds a 100% damage debuff).  Then switch to Crystal Spider.  Cast Brittle Webbing, then Spiderling Swarm, then Crystal Prison.  Then bring in Amethyst Spider with Brittle Webbing and Spiderling Swarm.  I tried this once, got him to 100 hp, and he healed.<br />
* Call Lightning + attacker + tonk.  Sunreaver Micro-Sentry, cast Extra Plating then Call lightning.  Switch to Cogblade Raptor and use Exposed Wounds followed by Batter until Zao goes down.  Can have a second Cogblade Raptor in reserve just in case, but should not be needed.  Can use any Call Lightning Storm pet in the first slot (Wild Golden Hatchling, Wild Jade Hatchling, Tranquil Mechanical Yeti).  I tried this strategy with a Wild Golden Hatchling instead of the Micro-Sentry (which I don't have).  Got Zao to 100 hp and he healed.<br />
* Lil Bad Wolf, Wild Jade Hatchling, Clockwork Gnome.  Lil Bad Wolf, cast Mangle.  Swap to Wild Jade Hatchling who soaks the charge.  Cast Lightning Storm.  Swap to Clockwork Ghome, build a turret.  Swap back to Lil Bad Wolf, Howl.<br />
* Pandaren Water Spirit, Lil Bad Wolf (S/S breed), Chormoinius.  Start with the Spirit.  Cast Geyser then Whirlpool.  Switch to the Wolf.  Use Howl then Claw twice.  Zao is usually dead by now.  Have Chrominius as backup, with Growl then Surge of Power.<br />
* Tranquil Mechanical Yeti, Clockwork Gnome, Chorminius.  Cast Call Lightning on the first round.  Swap to Clockwork Gnome, absorb the charge, then drop a turret.  Get killed, revive.  Swap the gnome for Chrominius.  Absorb a Tramble.  Howl.  Zao will cast Wish.  Cast Surge of Power, and he'll die from the massive hit + the 500 points of damage from the turret.  Yeti doesn't take any damage, can use him on Xu-Fu if needed.<br />
* Darkmoon Zeppelin, Lil Bad Wolf, Lil Bling.  Start with the Zep.  Cast Decoy.  Swap to the wolf.  Cast Mangle, Swap to Bling.  Cast Make it Rain and Inflation.<br />
* Turkey (just need flock -- can use any pet with Flock or Stampede), Darkmoon Tonk (Missile, Shock and Awe, Ion Cannon), Darkmoon Zeppelin (Missile, Explode, Decoy).  Start with the turkey, and spam Flock until it dies.  Probably will last for two casts but will die on the second one.  This does a lot of damage.  Now you can choose:  Bring in the Zep, use missile twice take take advantage of Flock's double damage buff, then use Decoy, and spam Missile until he's in kill range or you're about to die.  Then cast Explode.  OR bring in the Darkmoon Tonk instead of the Zep.  Use Shock and Awe, Spam Missile until he's in kill range, then use Ion Cannon to finish him off or you're about to die.  In all likelihood the remaining pet won't have much to mop up and won't take much damage. </div></div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Xu Fu</span><br />
<br />
a) Clockwork Gnome (Metal Fist, Repair, Build Turret)<br />
b) Zandalari Kneebiter or Anklerender (Hunting Party, Black Claw, Leap)<br />
c) Darkmoon Zeppelin (Missile, Explode, Decoy) (unused) or another Zandalari raptor.<br />
<br />
Start with the Gnome and build a turret, then swap him out.  Bring in the raptor.  Open with Black Claw, then Hunting Party.  Return to the Gnome and build one more turret.  The two turrets buffed with Black Claw and Hunting Party are usually enough to finish him off.<br />
<br />
If you have a raptor in the third slot, you can swap him in after the second turret and hit Hunting Party to take advantage of the ongoing Black Claw buff.<br />
<br />
If you have a Zeppelin, you can swap it in after the second turret, build a decoy to buy yourself some time, then missile or explode.<br />
<br />
Most of the damage comes from the Turret buffed by Black Claw, so you can use any speedy pet with a stampede type attack as the third pet.  Can also used a Cogblade Raptor with Exposed Wounds to boost the turrets.<br />
<br />
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* Fjord Worg Pup (1/2/2), Darkmoon Tonk (1/1/2), Menagerie Custodian (2/1/2).  Start with the Worg Pup.  Open with Dazzle Dance, then Howl, then Bite until it dies.  Bring in the Tonk, cast Shock and Awe, Missile, and Ion Cannon.<br />
* Jade Serpent Hatchling (Call Lightning), Firefly (Slicing Wind, Cocoon Strike, Stampede), Moth (Slicing Wind, Cocoon Strike, Mothballs.  Start with the Jade Hatchling, one that is a little slower than Xu Fu.  Xu Fu will open with Moonfire.  You cast Call Lightning. Bring in the Firefly (or any multi-hit flyer, as flyers take less damage from the beast attacks, but any multi-hit pet is a possibility here, like a any non-critter with a stampede attack e.g. a Summit Kid, as a beast with a Stampede).  Cast Flock/Stampede.  Use Slicing Wind twice to take advantage of the double damage buff from Flock.  Repeat until this pet dies, you win, or you need to refresh Call Lightning.  If you can figure out when he's going to use Feed, a properly-timed Cocoon Strike can negate it, but it's not necessary.  Another pet with Call Lightning that'll take less damage from Moonfire, like the Tranquil Mechanical Yeti, would also work.  <br />
* Sunreaver Micro-Sentry, Menagerie Custodian, Darkmoon Tonk.  Sunreaver Micro-Sentry first.  Cast Fel Immolate and Lightning Storm.  Switch to Menagerie Custodian.  Use Shock and Awe then Ion Cannon.  Switch to the Tonk (or another Custodian).  Use Shock and Awe, then Ion Cannon.  If neither gets a stun in they'll probably die, but at that point Xu-Fu should be almost dead.  Bring back the Micro-Sentry, cast Lightning Storm.<br />
* Mechanical Yeti, Mechanical Pandaren Dragonling, Darkmoon Tonk.  (<a href="http://www.warcraftpets.com/community/forum/viewtopic.php?f=3&amp;t=8647&amp;p=69592#p69592" target="_blank" rel="noopener" class="mycode_url">by Rendigar of Warcraftpets</a>) Start out with the Yeti, cast Call Lightning then Ion Cannon, then wait until the Yeti dies.  Bring in the Dragonling.  Explode (you could throw in a Bombing Run first, but this is not necessary).  Then bring in the Darkmoon Tonk.  Cast Shock and Awe (if Shock and Awe misses, cast Missile), then Ion Cannon.  This team is pretty reliable and only loses if both Shock and Awe AND Missile both miss, but this is very rare.<br />
</div></div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Yu-La</span><br />
<br />
a) Mr. Bigglesworth (Claw, Ice Tomb, Barrier)<br />
<br />
Mr. Bigglesworth can solo this fight.  Cast Claw, Ice Tomb, Ice Barrier, PASS TURN (to avoid hitting your own Ice Barrier), Claw, Claw, Repeat.  If Mr. Bigglesworth dies, swap in a backup: Peddlefeet and a Kun-lai Runt.<br />
<br />
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* Bonkers.  I've also heard that Bonkers can solo Yu-la in the same way that Mr. Bigglesworth does.  This must be a fast (289+) Bonkers or this strategy does not work (I tried a slow one before learning this and died horribly).  Use Jab, Dodge (against the lift-off) and Tornado Punch.<br />
* Gregarious Grell can also solo this.  Keep using Punch.  Phase Shift when Yu-la lifts.  Cauterize if you get below half health.  Have a hopling or a flayer as backup.<br />
* Unborn Val'kyr, Pandaren Water Spirit, Chrominius.  Instead of Unholy Ascension, use Haunt.  Cast Curse of Doom, then Haunt, then switch to Pandaren Water Spirit, cast Geyser, Whirlpool, then swap to Chrominius, cast Howl, then Surge of Power.<br />
* Pet with Curse of Doom, Cast Curse, then swap out with Pandaren Water Spirit.  Cast Geyser, then Whirlpool, then he dies or swap him out for Chrominius.  Cast Howl, then Bite, then Surge of Power.<br />
* Ghostly Skull, Bonkers, Pandaren Monk<br />
</div></div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sources</span><br />
<br />
I've learned a lot from other experienced pet battlers, especially Androctonus and Nganga.  Thank you guys!<br />
<br />
I've also gathered a lot of information on pet battle strategies that is available from various sources online.  Some of my biggest sources are:<br />
<br />
* The <a href="http://www.warcraftpets.com/community/forum/viewforum.php?f=3" target="_blank" rel="noopener" class="mycode_url">Pet Battle forums on Warcraftpets.com</a>.  They also have a good <a href="http://www.warcraftpets.com/wow-pet-battles/" target="_blank" rel="noopener" class="mycode_url">basic pet battling guide.</a><br />
<br />
* The <a href="http://www.wowhead.com/guide=1827/how-to-easily-beat-the-celestial-tournament" target="_blank" rel="noopener" class="mycode_url">Celestial Tournament guide</a> on Wowhead.com<br />
<br />
* Pet battle guides on the <a href="http://taintedsouls.wordpress.com/" target="_blank" rel="noopener" class="mycode_url">Cathedral of Tainted Souls</a> blog.  There is no index on this site, so it needs to be searched through Google (name of the blog +  name of the opponent you plan to face is sufficient), but he has clear, detailed descriptions of the opponents' abilities, and the detailed descriptions of what your moves should be.<br />
<br />
* <a href="http://forums.elitistjerks.com/index.php?/topic/131948-celestial-tournament/" target="_blank" rel="noopener" class="mycode_url">Pet Battle forum</a> on Elitist Jerks<br />
<br />
* <a href="http://wowpetbattle.com/" target="_blank" rel="noopener" class="mycode_url">El Fuego's pet battle guides.</a>  Contains helpful videos.]]></description>
			<content:encoded><![CDATA[Hi everyone,<br />
<br />
I've done the Celestial Tournament three times now, so I have now seen all of the initial trainers.  The Celestial Tournament is a weekly "scenario" in which you are faced with three trainers which change every week (three teams of three for a total of nine trainers) and then face the four Celestial pet battles -- Xu-Fu the Tiger, Chi-Chi the Crane, Zao the Ox, and Yula the Dragon -- which are the same every week.  You cannot use your heal button or rez any pets during the entire scenario.<br />
<br />
Here is the information I've gathered to help me beat these battles.  I'm writing it up here so that it might be useful to others, and also so that I can find it easily in the future!<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Zlinka's Pet Battle Strategies</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Tip #1:  Take one tamer at a time at first.</span>  When facing a set of tamers for the first time, I found it helpful to take on just one tamer at a time with a variety of test teams.  I'd figure out the best team and strategy for that tamer, then I'd leave the scenario, heal and rez my pets, then go try another tamer.  Once I had figured out all three tamers for that week I would go in at full health and take them all down one after the other easily.  Doing a set of test runs and then resetting the scenario helped me go in very strong for my serious attempt.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Tip #2:  The pet-healing strategy.</span>  You can't use your heal button, but you CAN heal your pets during the battle by using a trick.  Two of the Celestials, Chi-Chi the Crane and Yu-la the Dragon, do not attack on their first turn.  So it is possible to heal your pets up before attempting the Celestial battles.  Simply choose one pet that has a group heal, like a cricket, and two pets that need healing.  Put the Cricket in the lead position, engage Chi-Chi, cast the group heal, and forfeit.  Repeat until the two backline pets are fully healed.  There is no forfeit penalty in the Celestial battles so it is possible to get them to full health.  There are also tamers who do not attack during the first turn, so it is possible to heal up on those as well (I think Wise Mari is one of these).<br />
<br />
Now, on to the battles.  I lean toward conservative, reliable strategies that work every time rather than flashier strategies that depend on lucky RNG.<br />
<br />
I have placed Alternative Teams and Further Suggestions behind Spoiler buttons to reduce clutter.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Trainer Team #1:  Chen Stormstout, Wrathion, and Taran Zhu</span><br />
<br />
I find Chen and Wrathion to be the hardest tamers in this set.  Chen starts out with a possible stun, so I do Chen first and re-start the scenario until avoid the stun on that first turn.  Then I do Wrathion.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Chen Stormstout</span><br />
<br />
a) Darkmoon Zeppelin<br />
b) Kun-lai Runt<br />
c) Legs.<br />
<br />
Open with the zeppelin and build a decoy.  If the zep gets stunned re-start the fight.  Missile until the beast dies.  Explode against the cricket pet.  Bring in the Runt, Mangle then Rampage.  Put Mangle on the elemental if you can.  Bring out Legs, use Pump and Whirlpool.<br />
<br />
Note:  Cho's first pet always starts with a possible stun.  This is not so bad on the gnome, which is fast, so he gets a turret built before the stun lands.  With a slower pet, however, I found that my success in the fight depended on whether that first stun landed.<br />
<br />
Alternate teams:<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;">
a) Clockwork Gnome (Metal Fist and Build Turret); Emerald Turtle (Emerald Bite, Shell Shield, Head Butt); Aqua Strider or other water bug (Water Jet, Healing Wave, Pump).  Start with the Gnome and build a turret, then Fist, until I could build a second turret.  Try not to get the Gnome killed as it's needed against Xu-Fu later on.  Killed the beast pet and maybe get a few hits in on the critter pet.  Swap in the turtle and start with Shell Shield to reduce damage, then Head Butt on cooldown and Emerald Bite otherwise.  Shell Shield was very nice against the critter's multiple small attacks.  Kill the critter and get a few hits on the elemental.  Bring in the Aqua Strider.  Pump twice, heal, water jet etc.  This is a powerful pet and it should finish off the elemental, BUT the elemental's hit-reduction debuff makes this a bit of an RNG gamble.  If too many Pumps miss that could be a problem.<br />
b) Darkmoon Zeppelin, Wolvar Pup, Chuck (or Snarly).  Open with the Zeppelin and put down a decoy which will shield the Zep from two attacks.  Then hit Missile a couple times.  This was enough to kill the first pet.  I wanted to use Explode before the Zep died but the second pet slept the Zep then killed it.  Even without explode, though, this team worked.  Bring in the Wolvar Pup.  Use Maul, then Bite a couple times.  This was enough to kill the second pet.  The Wolvar got several hits on the third pet (the brew elemental) and got it down to about 40% and was then killed.  I used Rip and Surge on the elemental to kill it.  I wanted to use Blood in the Water but was nervous about the low hit due to the elemental's hit-reducing attack (even with the bleed effect up).  I may try it next time.  This is a good team.<br />
c) Darkmoon Tonk (Missile, Shock and Awe, Ion Cannon).  Open with Shock and Awe, then Missile.  If the tonk doesn't get stunned the first round, this fight will go more smoothly.  It may have enough life left to hit the second pet a bit before it dies.<br />
d) Kun-lai Runt (Thrash, Mangle, Rampage) as pet #2.  Open with Mangle (damage buff), then Rampage and Thrash.  The Runt is very powerful against the cricket here.  If it has enough life left, hit the elemental with it -- it's nice to get a little damage in before the elemental uses its ground effect that reduces hit change.<br />
e) Aqua Strider or other water bug (Water Jet, Healing Wave, Pump).  Pump twice, heal, water jet etc.  Hope for hits!</div></div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wrathion</span><br />
<br />
a) A fast rabbit really shines against Cindy.  Use Burrow to avoid the Ice Tomb, and Dodge right after that to minimize other damage.  The rabbit takes little damage from Blistering Cold.<br />
b) Scourged Whelpling (Call Darkness, Dreadful Breath).  Swap in the Whelpling when Alex comes out.  Use Call Darkness and Dreadful Breath against Alex.  The Whelpling may die to Alex, but Dreadful Breath will have done damage to Dah'da too.<br />
c) Kun-Lai Runt (Takedown, Mangle, Rampage).  Bring in the Runt against Alex and Dah'da.  May need to mop up with the rabbit.<br />
<br />
<br />
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a) A Frog (Tongue Lash, Healing Wave, Swarm).  I use a Yellow-bellied bullfrog, but any frog with those abilities will work fine here.<br />
b) Flayer Youngling (Blitz, Deflection, Kick) (must be the fast S/S breed)<br />
c) Anubisath Idol (Crush, Stoneskin, Deflection)<br />
<br />
I start with the Frog and open with Swarm (a nice DoT) against Cindy, and then use Tongue Lash and hit Healing Wave as needed.  It is possible to finish Cindy off with some life left.  Swap the frog out when Alex enters the battle, and bring the Flayer in.<br />
<br />
Alex will heal on cooldown and follow it with a Flamethrower, then Breath.  So use Deflection after Flamethrower to block the Breath.  Use Blitz otherwise.  I have heard that if you Kick a breath, Alex will only use one.  Also note that the kick and its one-round stun is very nice for minimizing damage, even if it doesn't interrupt a Breath.<br />
<br />
(<span style="font-weight: bold;" class="mycode_b">Note:</span> This strategy only works with a fast, S/S flayer.  My slow flayer did not shine during this fight -- he'd be stunned and killed in just a few turns.)<br />
<br />
After the Flayer dies bring the Anubisath Idol in.  Keep Stoneskin up and cast Deflection to protect from the Breath on Alex, and after Alex is dead, use Deflection to protect against the impact of Dah'da's Elementium Bolt (the Bolt has a 5 turn cooldown and strikes after 3 rounds, so you can see it coming).<br />
<br />
If the Idol dies, bring the Frog back in to finish Dah'da -- use Tongue Lash and Healing Wave as needed.<br />
<br />
a) Turtle (Shell Shield and Powerball).  I use a Softshell Snapling.  Start with Shell Shield then continue with Powerball.  Retire the turtle when Cindy dies.<br />
b) Scourged Whelpling (Call Darkness and Dreadful Breath).  Worked only okay.  Died.  Had to finish Alex off with the third pet:<br />
c) Ghostly Skull (Death Coil, Ghostly Bite).  Unfortunately Ghostly Bite stuns the SKULL, not the opponent.  Whoops.  Skull died and I had to finish Dah'da off with very damaged turtle.<br />
<br />
a) Frog (Tongue Lash, Cleansing Rain, Swarm of Flies).  Open with Tongue Lash and Swarm of Flies, then Cleansing Rain.  Killed Cindy and got a few hits onto Alex and refreshed Cleansing Rain before the frog died.<br />
b) Feral Vermling (or Hopling).  Use Dreadful Breath, which gets a boost from Cleansing Rain.  This worked okay.  The Vermling has no mitigation so it went down fast, and Alex healed himself, so the Vermling ended up getting Alex down only to 80% which wasn't great, BUT he got Dah'da in the back line down to 50%, which was great.<br />
c) Anubisath Idol.  Got Stoneskin up, attacked with Crush, and used Deflection against Alex's Breath and Dah'da's Elementium Bolt.  With his mitigation was able to kill Alex and Dah'da even though he was very injured.<br />
<br />
a) Any turtle (Shell Shield and Powerball).  Get Shell Shield up.  It will protect the turtle from numerous small DoTs.  Spam Powerball.<br />
b) Scourged Whelpling (Call Darkness and Dreadful Breath).  Call Darkness is very strong against Alex.  Then hit Dreadful Breath.  This is a less damaging attack but it will hit Dah'da, too.<br />
c) Lil' Bad Wolf (Counterstrike, Dodge, and Howl).  This pet, and the abilities here, are debatable.  I got Howl up, then hit Counterstrike, which did massive damage against Dah'da.  But Counterstrike has a 2-turn cooldown, which is very lame.  I was able to hit it again and kill Dah'da before he healed himself, but then the Elementium Bolt killed the wolf (I had planned to use Dodge against the Bolt but went for the kill instead).  Unfortunately, with both teams dead on the final turn, this is deemed a defeat.  So this team may have potential but it needs some work.<br />
</div></div></div>
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* Against Cindy, the undead dragon:<br />
--&gt; A fast rabbit really shines against Cindy.  Use Burrow to avoid the Ice Tomb, and Dodge right after that to minimize other damage.  The rabbit takes little damage from Blistering Cold. <br />
--&gt; A cricket with a self-heal, cocoon to be used against Cindy's Ice Tomb (which has a 5 turn cooldown) and decent damage against Undead.<br />
-- A bandicoon<br />
* Use an Anubisath in the second position against Alex and Dah'da, then Peddlefeet, or a Flayer, or a Kun'lai Runt, to clean up.<br />
</div></div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Taran Zhu</span><br />
<br />
Three grubs, all with Consume, Acidic Goo (which I didn't use), and Leap.  The hardest opponent was the one that stuns -- might want to find a way to burrow to avoid that stun.  But this strategy works even without burrow.  The next-hardest one is the one that self-heals.<br />
<br />
I used 3 H/H maggots (two devouring maggots and one maggot, which have H/H breeds with a health of 1887).  I recommend H/H here because a) this is an endurance fight, in which both you and at least one of the opponents the opponent have self-heals; and b) it's possible to recover from very low health with Consume, so having a little more health means that you get several more turns out of each grub; and c) Leap makes the base speed of the grub irrelevant -- with Leap on, your grub will go first with any base speed.  With that in mind, the highest-health grubs are the best here.<br />
<br />
Use Leap to increase speed, the follow it with Consume, which has a 1-turn cooldown (so the pattern is Leap-Consume-Leap-Consume with all three grubs until all three panda opponents are dead).  The fight takes a while but it eventually wears all the opponents down.<br />
<br />
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* Three grubs of any breed.  This was my standard team before getting 3 H/H grubs.  This is a viable team -- I won several times with non-H/H grubs.  I lost once with this team, which led me to construct an all-H/H grub team.  H/H gives you a little more cushion.<br />
* Fossilized Hatchling with Bone Bite, Ancient Blessing, and Bonestorm, followed by two grubs with Consume, Acidic Goo (unused), and Leap.  Open with Bonestorm, which damages the entire team.  Then swap in a Grub, and alternate Leap and Consume (which has a 1 turn cooldown).  I have used this team successfully but the Fossilized Hatchling is pretty fragile.  Ultimately I found it better to use three grubs rather than a hatchling + 2 grubs.<br />
* I also tried moths and flies but that was a bad team here.  I tried Curious Wolvar Pup, a Clouded Hedgehog, and a Fox Kit but the Hedgehog was too weak.  The Wolvar did okay and the Fox Kit did a lot of damage but was very fragile.<br />
<br />
In the end, the team that worked best was to level up three grubs for this fight.</div></div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Trainer Team #2:  Blingtron 4000, Wise Mari, Shademaster Kiryn</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Edit:</span>  I found Blingtron to be the hardest of these three, so I started with him and kept fighting him until I won, restarting the instance each time. Then Shademaster, then Wise Mari, who were both easier in comparison (one-shots).  Wise Mari in particular has been straightforward the two times I've fought him -- I've yet to use my third pet on him.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Blingtron 4000</span><br />
<br />
a) Legs (Pump, Surge of Power, Whirlpool) -- Legs is good in this position as it is a Magic pet and so cannot take more than 50% of its health at once (which helps him survive Au's charge), but it also has aquatic attacks which are strong against elementals.<br />
b) Corehound Pup (Thrash, Howl, Burrow)<br />
c) Fel Flame (Burn, Immolate, Conflagrate)<br />
<br />
Start with Legs, cast Whirlpool, then Pump twice.  The Pump plus the Whirlpool should kill Au.<br />
<br />
Next comes Banks, the pig.<br />
<br />
Cast what you can against Banks, as you'll only have 1-2 hits before Legs dies.  Cast Whirlpool if you can, or Ion Cannon if Whirlpool isn't up yet.  If you think you have two turns left in Legs, try Pump + Pump.  Then Legs dies to Banks.<br />
<br />
Bring out the Corehound Pup.  Immediately burrow to minimize damage, then Howl (damage increaser) then Thrash, Thrash.  Repeat until Banks dies.  Then Howl and swap out.<br />
<br />
Bring in the Fel Flame, open with Conflagrate to take advantage of the damage buff from Howl.  Then Immolate.  Cast Conflagrate on Cooldown.  Spam Burn as filler.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Edit:</span> A key factor to winning with this lineup is to get the Corehound's Howl up before your Fel Flame enters the fight, because the Howl massively buffs the Fel Flame's Conflagrate (to 1500 or so, which will nearly kill the Blingtron's Lil'B).  Without Howl the first Conflagrate is much smaller, and the final fight becomes more of a slugfest instead of an almost-oneshot. To get that Howl in, your Strider needs to kill, or almost kill, the first pet, and the Corehound needs to kill, or almost kill, Banks.<br />
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* Use and Aqua Strider in the first slot (Water Jet, Healing Wave, Pump).  I've had trouble getting my Aqua Strider to survive against Au, though, so I eventually replaced him with Legs.<br />
* Use a Kun-lai Runt as the second pet, against Banks the pig (critter).  Open with Mangle, then use Rampage, and Thrash until the pig dies.</div></div></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Wise Mari</span><br />
<br />
a) Crow (Alpha Strike, Call Darkness, Nocturnal Strike)<br />
b) Onyxian Whelpling (Tail Sweep, Healing Flame, Deep Breath -- could also use Lift-off instead of Deep Breath to avoid the whirlpool/dive combo)<br />
c) Strider (unused) (Water Jet, Healing Wave, Pump) (or Legs with Pump, Surge of Power, Whirlpool)<br />
<br />
Start with the Crow and open with Alpha Strike, Call Darkness, Nocturnal Strike, then Alpha Strike again.  The crow finishes off the carp and most of the magic pet.  Then bring in the Onyxian Whelpling.  Use Tail Sweep, and healing on cooldown, until it dies.  My whelpling never died, but finished off the magic pet and killed the elemental pet.  I used Deep Breath once to good effect.  Could also choose Lift-off instead of Deep Breath to avoid the otter's whirlpool/dive combo.  If needed, use the aquatic pet to finish him off.<br />
<br />
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* Lil Bling and Zandalari Anklerender or Kneebiter.  I have won with this team (after the Crow-Whelpling-Strider team died). Start with Lil Bling's Make it Rain, followed by Inflation.  Use Blingtron Gift Package on cooldown.  Refresh Make it rain when there's still a debuff from Inflation.  Repeat this sequence on the first and second of Wise Mari's pets.  If the Bling needs a heal (he only gets a heal if the Gift Package is dodged) you can wait for the opponent to cast Ward to force a miss which will make the package heal you.  The Blingtron should kill the second pet too.  On the third pet, bring out a Zandalari Anklerender and cast Black Claw, then Hunting Party.  I found that this team worked beautifully, and that I didn't need a third pet.  </div></div></div>
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* Legs (Pump, Surge of Power, Whirlpool) is a very useful third pet here as it's a magic pet so will take less damage than an aquatic pet.  But a regular aquatic will work fine.<br />
* Can also open with a Brilliant Kalliri (Quills, Shriek, Predatory strike) or other pets with the same moves, like an owl.<br />
* A non-dragon with a dragon-damage ability, like the Mechanical Pandaren Dragonling, would work well in this line-up.  <br />
* Kalliri (Quills, Shriek, Predatory Strike), Onyxian Whelpling (Tail Sweep, Healing Flame), and Legs (Pump, Surge of Power, Whirlpool).  <a href="http://taintedsouls.wordpress.com/2013/09/25/celestial-tournament-wise-mari/" target="_blank" rel="noopener" class="mycode_url">Tainted Souls</a> has a good description of the how this team works.<br />
* Amber Moth (Slicing Wind, Cocoon Strike, Moth Dust), Clockwork Gnome (Metal Fist, Blitz, Turret), and Oily Slimeling (Absorb, Corrosion, Acidic Goo).  Depends on some lucky RNG with the moth.<br />
* Anubisath Idol (Demolish, Sandstorm, Deflection), Wild Jade Hatchling (Tail Sweep, Roar, Lift-off), Eternal Strider (Water Jet, Cleansing Rain, Pump).  Lead with the Idol, Sandstorm on Cooldown to counter the Cleansing Rain / Dreadful Breath combo, otherwise hit Demolish.  Keep the Idol in until it dies.  When Spiris comes out spam Demolish on cooldown.  RNG permitting, you'll kill him or get him low enough for the Hatchling to finish him off.  Span Tail Sweep on the Hatchling.  Keep Hatchling in for River, if it didn't die.  Roar on Turn 1, Lift-off on Turn 2 (to avoid the Whirlpool / Dive combo) then spam Tail Sweep.  If the Hatchling dies, switch to the Eternal Strider.  Pump twice then spam Water Jet.<br />
* Three Zandalari Anklerenders / Kneebiters, all P/P breed with Hunting Party and Black Claw.<br />
* Ashwing Moth or Brilliant Kalliri to beat the carp.  Clockwork Gnome for Spirus (must have turret to break his block.  He'll die once and revive).  Spirebound Crab with Whirlpool and Rush to kill the elemental pet.<br />
* Any flier for the first pet.<br />
</div></div></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Shademaster Kiryn</span><br />
<br />
a) Zandalari Kneebiter or Anklerender (Hunting Party, Black Claw, Bloodfang)<br />
b) Terrible Turnip (Tidal Wave, Leech Seed, Sons of the Root)<br />
c) Anubisath Idol (Demolish, Stoneskin, Deflection)<br />
<br />
Start with the raptor.  Cast Black Claw, then Hunting Party.  This is enough to bring the first pet to low health.  Finish him with Bloodfang.  Cast Black Claw to help the Turnip, then retire the Kneebiter and bring in the Turnip.*<br />
<br />
On the Turnip, start with Sons of the Root.  The Cat will Call Lightning then build a turret.  Kiryn's Cat's own Lightning Storm + your raptor's ongoing Black Claw will do significant damage to the Cat, and your Turnip's Son's of the Root will both protect the Turnip and damage the Cat (with buffs from Black Claw and Lightning Storm).  Cast Tidal Wave to remove the Turrets once the burrow is over.  Leech Seed for Health.  This is enough to kill the cat.  Retire the turnip, bring out the Idol.<br />
<br />
<span style="font-style: italic;" class="mycode_i">A very helpful add-on here is Pet Battle Tactician, which tells you the opponent's abilities <span style="text-decoration: underline;" class="mycode_u">and cooldowns</span>.  I had trouble using the Idol in this slot until I got this add-on, which let me predict the wolf's dodge.</span><br />
<br />
With the idol, apply Stoneskin when the wolf has Dodge up to avoid wasting a hit that would be dodged anyway.  After the wolf has buffed himself with Pounce, hit Deflect to avoid the incoming buffed hit.  Otherwise, hit Demolish.<br />
<br />
* You can also retire the Kneebiter WITHOUT casting Black Claw -- he'll retire at much higher health as he'll avoid the cat's nasty lightning storm.  The turnip can kill the cat on its own, but will get more damaged in the process.  The longer duration of the fight means that the cat has time to cast Lightning Storm a second time, but this can be used to your advantage against the Wolf.  When the Wolf comes out, immediately submerge, and all the little attacks + the cat's second lightning storm will bring the Wolf down by a lot.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Trainer Team #3:  Dr. Ion Goldbloom, Lorewalker Cho, Sully the Pickle</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Edit:</span>  Of the three teams, I find this one to be the easiest.  I have been able to beat this set of trainers three times now with the teams listed below with no losses (though there were some close calls!).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Lorewalker Cho</span><br />
<br />
a) Nether Faerie Dragon (Arcane Blast, Life exhcange, Moonfire)<br />
b) A Spider (Strike, Brittle Webbing, Leach Life)<br />
c) Scourged Whelpling (Tail Sweep, Call Darkness, Plagued Blood)<br />
<br />
Open with Moonfire against Cho's Wisdom Pet, and then Arcane Blasted until Wisdom was dead.  He'll bring out his second pet, Patience the Broom.  The Faerie Dragon will be damaged but that's actually good here:  hit Life Exchange, then swap in the Spider.  With the Spider keep Brittle Webbing up, then Leech Life when it needs a heal, then hit Strike.   When the Spider dies, bring in the Scourged Whelpling.  Hit Tail Sweep to finish off Patience the Broom, then he'll bring out his last pet.  Hit Call Darkness, then Plagued Blood, then Tail Sweep.  When I tried this the Whelpling went down alarmingly fast and ended up being killed, so I had to bring out the very damaged Fairie Dragon back in and managed to finish him off.  I've won twice with this team, and a similar thing happened the second time.  I needed the Undead's rez on the Whelpling, and had to finish his last pet off with the very injured Faerie Dragon.  It was very close -- I only won because my Faerie Dragon went first.  May need to research this team more for a cleaner win.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sully the Pickle</span><br />
<br />
a) Frog (Tongue Lash, Swarm of Flies, Bubble).  I used a Swamp Croaker<br />
b) Kun-lai Runt (Thrash, Mangle, Rampage)<br />
c) Yellow Moth (P/P) (Alpha Strike, Cocoon Strike, Moth Dust)<br />
<br />
Start with the Frog.  Get Swarm of Flies up, then Tongue Lash.  Cast Bubble to avoid two attacks' worth of damage.  The Frog should take Socks (undead racoon) out easily.<br />
<br />
He will then bring in Monte, a rabbit.  Get Swarm of Flies up, then Tongue Lash until the Frog dies.<br />
<br />
Bring in the Kun-Lai Runt.  Get Mangle up, then Rampage.  This, plus a Thrash perhaps, should be enough to kill Monte.<br />
<br />
He will bring Socks out (undead Racoon).  Get a hit in against Socks, but the Runt will die pretty fast.<br />
<br />
Bring out the Yellow Moth.  Moth Dust and Alpha Strike, can use a Cocoon Strike in there if you want.<br />
<br />
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* Pterrodax Hatchling in the third slot.  I have used the Pterrodax Hatchling against Rikki several times, but this is something of a slugfest.    I much prefer the moth.<br />
* Any moth, or any flyer really, in the third slot.</div></div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dr. Ion Goldbloom</span><br />
<br />
a)  Emerald Proto-whelp (Emerald Bite, Ancient Blessing, Proto-Strike)<br />
b) Darkmoon Tonk (Missile, Ion Cannon, Shock and Awe)<br />
c) Mechanical Pandaren Dragonling (with Breath).  Breath is a strong anti-magic attack, and Mechanicals have bonus defense against magic.<br />
Alternate for c): Onyxian Whelpling (Tail Sweep, Healing Flame, Lift-Off) <br />
<br />
Start with Proto-strike as his pet will start with a lift-off so you lift-off as well.  They'll hurt each other in the air.  The whelp will hurt the first pet, Screamer.  Screamer will be swapped out for Trike, a beast.  Hit Beast with the Tonk.<br />
<br />
The last pet, Chaos, was a little trickeier. My Onyxian Whelpling's Tail Sweep and one self-heal worked well.  Chaos has a strong anti-dragon attack which is bad for the whelpling -- a better would be a non-dragon pet with a magic attack, like the Mechanical Pandaren Dragonling, which is also resistant to magic attacks, but the Onyxian Whelpling did work.  I will try the Mechanical Pandaren Dragonling next time.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CELESTIALS</span><br />
<br />
Before starting on these guys use the heal trick on Chi-Chi or Yu-la to heal up the pets you need to full.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Chi Chi</span><br />
<br />
a) Pandaren Water Spirit (Water Jet, Whirlpool, Geyser)<br />
b) Chrominius (Bite, Howl, Surge of Power)<br />
c) Rapana Whelk (Absorb, Acidic Goo, Dive) (unused, but useful as backup as it's a critter so it takes less damage from Fire Quills).<br />
<br />
Start with the Water Spirit.  Open with Geyser, then Whirlpool, then swap him out for Chrominius.  On Chrominius, cast Howl, then Surge of Power.  The massive combined nuke of Geyser, Whirlpool buffed with Howl, followed by Surge of Power, is enough to one-shot Chi Chi.  No need to bring out a third pet.  I've always won with this combo.<br />
<br />
Other suggestions: <div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;">
* Senjin Fetish (2/2/1), Disgusting Oozeling (1/1/2) and Enchanted Lantern (1/2/2).  Debuff and DoT Chi Chi, and reapply the debuff on the Senjin Fetish's rez round.  All the Dots ticking with 25% extra damage is enough to take him down.<br />
* More detail on Fetish, Disgusting Oozeling, and Enchanted Lantern (by <a href="http://www.warcraftpets.com/community/forum/viewtopic.php?f=3&amp;t=8590&amp;p=67279#p67279" target="_blank" rel="noopener" class="mycode_url">Kendrah</a> of Warcraftpets.)  Start with the Fetish.  Put WM on Chi-chi to start, then Flame Breath until the Fetish dies.  When it comes back, put WM back on.  When the Fetish dies for the second time, Chi will generally have a shield up so just hit him with whatever.  Then bring in the Oozeling.  Put Corrosion and Acidic Goo on.  By this point Chi-chi is usually dead, but if he survives for the Lantern, hit him with the Lantern's flash (but don't waste it if Chi has his shield up -- wait.)  Note:  Chi almost always kills the Oozeling, then the DoTs kill Chi-Chi before the lantern comes up.  Also, ANY Oozeling and any Lantern will work here.  You can also use any Undead instead of the Fetish if it has those same two attacks.  <br />
* Unborn Val'kyr, Arcane Eye, Living Fluid or other Oozeling.  Start with the Valk.  Use Curse of Doom.  Shock until there's one round until Doom goes off, then use Unholy Ascension.  On the Arcane Eye, use Mana Surge, should be able to get 1 or 2 hits before dying.  Bring in the Living Fluid or oozeling.  Use Corrosion.  Then Expunge if Chi-Chi won't use a dodge.  Ooze Touch until dead.<br />
</div></div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Zao</span><br />
<br />
a) Pandaren Water Spirit (Water Jet, Whirlpool, Geyser)<br />
b) Chrominius (Bite, Howl, Surge of Power)<br />
c) Third pet to clean up.  Darkmoon Tonk perhaps.<br />
<br />
The Water Spirit and Chrominius should be healthy enough to hit Zao after Chi Chi.  If they're very damaged you can heal them on Yu-La before hitting Zao.<br />
<br />
Start with the Water Spirit.  Open with Geyser, then Whirlpool, then swap him out for Chrominius.  On Chrominius, cast Howl, then Bite (this Bite in second position is very important.  When I forgot it, Zao would survive the nuke with 100 points left and heal himself -- very bad), then Surge of Power.  The massive combined nuke of Geyser, Whirlpool buffed with Howl, followed by Surge of Power, is enough to one-shot Zao.  No need to bring out a third pet.<br />
<br />
Alternative Teams:<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;">
* Jade Hatchling, Lil Bad Wolf, Lil Bling. I won once with this team. I cast Call Lightning on the Hatchling, then swapped him out for the Wolf. Cast Howl, then Claw. Then brought out Lil Bling with Inflation and Make it Rain. Zao healed once but I still got him down.</div></div></div>
<br />
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* Fox-spider burn strategy:  Fast breed fox, cast Dazzling Dance, then Bite, then Howl (which adds a 100% damage debuff).  Then switch to Crystal Spider.  Cast Brittle Webbing, then Spiderling Swarm, then Crystal Prison.  Then bring in Amethyst Spider with Brittle Webbing and Spiderling Swarm.  I tried this once, got him to 100 hp, and he healed.<br />
* Call Lightning + attacker + tonk.  Sunreaver Micro-Sentry, cast Extra Plating then Call lightning.  Switch to Cogblade Raptor and use Exposed Wounds followed by Batter until Zao goes down.  Can have a second Cogblade Raptor in reserve just in case, but should not be needed.  Can use any Call Lightning Storm pet in the first slot (Wild Golden Hatchling, Wild Jade Hatchling, Tranquil Mechanical Yeti).  I tried this strategy with a Wild Golden Hatchling instead of the Micro-Sentry (which I don't have).  Got Zao to 100 hp and he healed.<br />
* Lil Bad Wolf, Wild Jade Hatchling, Clockwork Gnome.  Lil Bad Wolf, cast Mangle.  Swap to Wild Jade Hatchling who soaks the charge.  Cast Lightning Storm.  Swap to Clockwork Ghome, build a turret.  Swap back to Lil Bad Wolf, Howl.<br />
* Pandaren Water Spirit, Lil Bad Wolf (S/S breed), Chormoinius.  Start with the Spirit.  Cast Geyser then Whirlpool.  Switch to the Wolf.  Use Howl then Claw twice.  Zao is usually dead by now.  Have Chrominius as backup, with Growl then Surge of Power.<br />
* Tranquil Mechanical Yeti, Clockwork Gnome, Chorminius.  Cast Call Lightning on the first round.  Swap to Clockwork Gnome, absorb the charge, then drop a turret.  Get killed, revive.  Swap the gnome for Chrominius.  Absorb a Tramble.  Howl.  Zao will cast Wish.  Cast Surge of Power, and he'll die from the massive hit + the 500 points of damage from the turret.  Yeti doesn't take any damage, can use him on Xu-Fu if needed.<br />
* Darkmoon Zeppelin, Lil Bad Wolf, Lil Bling.  Start with the Zep.  Cast Decoy.  Swap to the wolf.  Cast Mangle, Swap to Bling.  Cast Make it Rain and Inflation.<br />
* Turkey (just need flock -- can use any pet with Flock or Stampede), Darkmoon Tonk (Missile, Shock and Awe, Ion Cannon), Darkmoon Zeppelin (Missile, Explode, Decoy).  Start with the turkey, and spam Flock until it dies.  Probably will last for two casts but will die on the second one.  This does a lot of damage.  Now you can choose:  Bring in the Zep, use missile twice take take advantage of Flock's double damage buff, then use Decoy, and spam Missile until he's in kill range or you're about to die.  Then cast Explode.  OR bring in the Darkmoon Tonk instead of the Zep.  Use Shock and Awe, Spam Missile until he's in kill range, then use Ion Cannon to finish him off or you're about to die.  In all likelihood the remaining pet won't have much to mop up and won't take much damage. </div></div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Xu Fu</span><br />
<br />
a) Clockwork Gnome (Metal Fist, Repair, Build Turret)<br />
b) Zandalari Kneebiter or Anklerender (Hunting Party, Black Claw, Leap)<br />
c) Darkmoon Zeppelin (Missile, Explode, Decoy) (unused) or another Zandalari raptor.<br />
<br />
Start with the Gnome and build a turret, then swap him out.  Bring in the raptor.  Open with Black Claw, then Hunting Party.  Return to the Gnome and build one more turret.  The two turrets buffed with Black Claw and Hunting Party are usually enough to finish him off.<br />
<br />
If you have a raptor in the third slot, you can swap him in after the second turret and hit Hunting Party to take advantage of the ongoing Black Claw buff.<br />
<br />
If you have a Zeppelin, you can swap it in after the second turret, build a decoy to buy yourself some time, then missile or explode.<br />
<br />
Most of the damage comes from the Turret buffed by Black Claw, so you can use any speedy pet with a stampede type attack as the third pet.  Can also used a Cogblade Raptor with Exposed Wounds to boost the turrets.<br />
<br />
Other suggestions:<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;">
* Fjord Worg Pup (1/2/2), Darkmoon Tonk (1/1/2), Menagerie Custodian (2/1/2).  Start with the Worg Pup.  Open with Dazzle Dance, then Howl, then Bite until it dies.  Bring in the Tonk, cast Shock and Awe, Missile, and Ion Cannon.<br />
* Jade Serpent Hatchling (Call Lightning), Firefly (Slicing Wind, Cocoon Strike, Stampede), Moth (Slicing Wind, Cocoon Strike, Mothballs.  Start with the Jade Hatchling, one that is a little slower than Xu Fu.  Xu Fu will open with Moonfire.  You cast Call Lightning. Bring in the Firefly (or any multi-hit flyer, as flyers take less damage from the beast attacks, but any multi-hit pet is a possibility here, like a any non-critter with a stampede attack e.g. a Summit Kid, as a beast with a Stampede).  Cast Flock/Stampede.  Use Slicing Wind twice to take advantage of the double damage buff from Flock.  Repeat until this pet dies, you win, or you need to refresh Call Lightning.  If you can figure out when he's going to use Feed, a properly-timed Cocoon Strike can negate it, but it's not necessary.  Another pet with Call Lightning that'll take less damage from Moonfire, like the Tranquil Mechanical Yeti, would also work.  <br />
* Sunreaver Micro-Sentry, Menagerie Custodian, Darkmoon Tonk.  Sunreaver Micro-Sentry first.  Cast Fel Immolate and Lightning Storm.  Switch to Menagerie Custodian.  Use Shock and Awe then Ion Cannon.  Switch to the Tonk (or another Custodian).  Use Shock and Awe, then Ion Cannon.  If neither gets a stun in they'll probably die, but at that point Xu-Fu should be almost dead.  Bring back the Micro-Sentry, cast Lightning Storm.<br />
* Mechanical Yeti, Mechanical Pandaren Dragonling, Darkmoon Tonk.  (<a href="http://www.warcraftpets.com/community/forum/viewtopic.php?f=3&amp;t=8647&amp;p=69592#p69592" target="_blank" rel="noopener" class="mycode_url">by Rendigar of Warcraftpets</a>) Start out with the Yeti, cast Call Lightning then Ion Cannon, then wait until the Yeti dies.  Bring in the Dragonling.  Explode (you could throw in a Bombing Run first, but this is not necessary).  Then bring in the Darkmoon Tonk.  Cast Shock and Awe (if Shock and Awe misses, cast Missile), then Ion Cannon.  This team is pretty reliable and only loses if both Shock and Awe AND Missile both miss, but this is very rare.<br />
</div></div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Yu-La</span><br />
<br />
a) Mr. Bigglesworth (Claw, Ice Tomb, Barrier)<br />
<br />
Mr. Bigglesworth can solo this fight.  Cast Claw, Ice Tomb, Ice Barrier, PASS TURN (to avoid hitting your own Ice Barrier), Claw, Claw, Repeat.  If Mr. Bigglesworth dies, swap in a backup: Peddlefeet and a Kun-lai Runt.<br />
<br />
Other suggestions:<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;">
* Bonkers.  I've also heard that Bonkers can solo Yu-la in the same way that Mr. Bigglesworth does.  This must be a fast (289+) Bonkers or this strategy does not work (I tried a slow one before learning this and died horribly).  Use Jab, Dodge (against the lift-off) and Tornado Punch.<br />
* Gregarious Grell can also solo this.  Keep using Punch.  Phase Shift when Yu-la lifts.  Cauterize if you get below half health.  Have a hopling or a flayer as backup.<br />
* Unborn Val'kyr, Pandaren Water Spirit, Chrominius.  Instead of Unholy Ascension, use Haunt.  Cast Curse of Doom, then Haunt, then switch to Pandaren Water Spirit, cast Geyser, Whirlpool, then swap to Chrominius, cast Howl, then Surge of Power.<br />
* Pet with Curse of Doom, Cast Curse, then swap out with Pandaren Water Spirit.  Cast Geyser, then Whirlpool, then he dies or swap him out for Chrominius.  Cast Howl, then Bite, then Surge of Power.<br />
* Ghostly Skull, Bonkers, Pandaren Monk<br />
</div></div></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sources</span><br />
<br />
I've learned a lot from other experienced pet battlers, especially Androctonus and Nganga.  Thank you guys!<br />
<br />
I've also gathered a lot of information on pet battle strategies that is available from various sources online.  Some of my biggest sources are:<br />
<br />
* The <a href="http://www.warcraftpets.com/community/forum/viewforum.php?f=3" target="_blank" rel="noopener" class="mycode_url">Pet Battle forums on Warcraftpets.com</a>.  They also have a good <a href="http://www.warcraftpets.com/wow-pet-battles/" target="_blank" rel="noopener" class="mycode_url">basic pet battling guide.</a><br />
<br />
* The <a href="http://www.wowhead.com/guide=1827/how-to-easily-beat-the-celestial-tournament" target="_blank" rel="noopener" class="mycode_url">Celestial Tournament guide</a> on Wowhead.com<br />
<br />
* Pet battle guides on the <a href="http://taintedsouls.wordpress.com/" target="_blank" rel="noopener" class="mycode_url">Cathedral of Tainted Souls</a> blog.  There is no index on this site, so it needs to be searched through Google (name of the blog +  name of the opponent you plan to face is sufficient), but he has clear, detailed descriptions of the opponents' abilities, and the detailed descriptions of what your moves should be.<br />
<br />
* <a href="http://forums.elitistjerks.com/index.php?/topic/131948-celestial-tournament/" target="_blank" rel="noopener" class="mycode_url">Pet Battle forum</a> on Elitist Jerks<br />
<br />
* <a href="http://wowpetbattle.com/" target="_blank" rel="noopener" class="mycode_url">El Fuego's pet battle guides.</a>  Contains helpful videos.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Re-tryting Challenge Modes]]></title>
			<link>https://www.ironsongtribe.com/thread-5442.html</link>
			<pubDate>Thu, 09 Jan 2014 09:27:48 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=371">Melikar</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-5442.html</guid>
			<description><![CDATA[So I had this crazy idea that we should re-try challenge modes. The last time we tried, we had a rough time.<br />
<br />
But with our much higher ilevels now than before, I would like to try again. Would this be something others are interested in?]]></description>
			<content:encoded><![CDATA[So I had this crazy idea that we should re-try challenge modes. The last time we tried, we had a rough time.<br />
<br />
But with our much higher ilevels now than before, I would like to try again. Would this be something others are interested in?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[5.4 Checklist]]></title>
			<link>https://www.ironsongtribe.com/thread-5395.html</link>
			<pubDate>Wed, 10 Jul 2013 09:57:54 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=371">Melikar</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-5395.html</guid>
			<description><![CDATA[This is a thread to to just take note of what is coming out in 5.4:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New Raid! Siege of Orgrimmar</span> - We'll finally be able to put Garrosh in his place.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Schedule:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">September 10</span> – Patch 5.4 Release<br />
 -Normal<br />
 -Flex Wing 1 “Vale of Eternal Sorrows”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">September 17</span><br />
 -Heroic (Normal Garrosh kill required)<br />
 -Flex Wing 2 “Gates of Retribution”<br />
 -Raid Finder Wing 1 “Vale of Eternal Sorrows”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">September 24</span><br />
 -Raid Finder Wing 2 “Gates of Retribution”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">October 1</span><br />
 -Flex Wing 3 “The Underhold”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">October 8</span><br />
 -Raid Finder Wing 3 “The Underhold”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">October 15</span><br />
 -Flex Wing 4 “Downfall”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">October 22</span><br />
 -Raid Finder Wing 4 “Downfall”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Flex Raiding</span> - Higher ilevel than LFR, but lower than normal 10-man. The raid needs at least 10-people, but the number of people can range anywhere from 10-25 people. Both Real ID and Battle Tag friends can join cross-server as well!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">T16 Gear sets</span> - New set of gear out for a new raid!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Class changes</span> - Various class changes, be sure to read up on them at Blizzard's official patch notes so you know what you're doing!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New area: Timeless Isle</span> - (From MMO-Champ)<br />
<br />
The Timeless Isle will allow players to obtain item level 496 and 535 gear through drops found around the island. <br />
<br />
The items used to create the 496 armor are found all over the island in chests and dropped by mobs, similar to the items used to create armor in Battlefield: Barrens. The Burden of Eternity is a rare drop from mobs, found in the Blazing Chest, or in one of Kukuru's chests.<br />
<br />
The item level 535 version of the gear is called "Timeless" and is obtained by using a Burden of Eternity on an item that creates armor, such as a Timeless Leather Helm.<br />
<br />
Patch 5.4 normal difficulty gear has an item level of 553, while flex gear is 540, and raid finder gear is 528. This makes the 535 Timeless gear a nice upgrade for players that will only raid in Raid Finder difficulty and a temporary upgrade for players who will be raiding Flex difficulty. It is also an upgrade for players who are currently raiding Throne of Thunder Normal, as well as any Heroic raiders still missing a slot.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Proving Grounds</span> - A place for people to finally test their DPS, healing or tanking in a mock-fight environment. Now you can see your DPS for having to move out of the bad, test your timing on taunts or figure out how well you can keep people alive. The fights will start easy and progressively get harder, but they're all for simple practice. And no group needed!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Virtual Realms</span> - a way from low-population servers to "merge" with other realms. This allows people to keep the same set of friends, their name (in case it was taken on a different server) and their guild. They also don't have to pay to move due to inactivity on a server.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Legendary Quest continues</span> - The Legendary quest will continue with Wrathion!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Redesigned Arena</span> - Rated Arena can now be queued for like Rated battlegrounds, and a full Arena team is not needed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Scenarios</span> - Ilevel requirements are no longer needed for any scenario (including heroic).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Destruction of the Vale</span> - Garrosh will do some nasty things to the Vale of Eternal Blossoms. Golden Lotus dailies will no longer be available and I do not believe there will be an alternate way to get rep.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New PvP Gear</span> - Season 14 gear will be available. Season 13 will be purchasable by Honor. Season 12 can either be bought with honor still OR crafted.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">You're Your Own (Food) Vendor</span> - If you've mastered all the cooking Ways, you will be able to embark on a journey to become a Noodle Vendor. Ultimately, it will allow you to set up a Noodle cart for your fellow faction-mates to purchase powerful food buffs. Whether this is gold you actually *make* from selling to other players is yet to be determined.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Celestial Challenge</span> - For you wonderful pet tamers, there will be new challenges! You'll be able to fight some of the better known names of Pandaria at pet battles (including Blingtron!) for some awesome pet prizes.]]></description>
			<content:encoded><![CDATA[This is a thread to to just take note of what is coming out in 5.4:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New Raid! Siege of Orgrimmar</span> - We'll finally be able to put Garrosh in his place.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Schedule:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">September 10</span> – Patch 5.4 Release<br />
 -Normal<br />
 -Flex Wing 1 “Vale of Eternal Sorrows”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">September 17</span><br />
 -Heroic (Normal Garrosh kill required)<br />
 -Flex Wing 2 “Gates of Retribution”<br />
 -Raid Finder Wing 1 “Vale of Eternal Sorrows”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">September 24</span><br />
 -Raid Finder Wing 2 “Gates of Retribution”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">October 1</span><br />
 -Flex Wing 3 “The Underhold”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">October 8</span><br />
 -Raid Finder Wing 3 “The Underhold”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">October 15</span><br />
 -Flex Wing 4 “Downfall”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">October 22</span><br />
 -Raid Finder Wing 4 “Downfall”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Flex Raiding</span> - Higher ilevel than LFR, but lower than normal 10-man. The raid needs at least 10-people, but the number of people can range anywhere from 10-25 people. Both Real ID and Battle Tag friends can join cross-server as well!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">T16 Gear sets</span> - New set of gear out for a new raid!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Class changes</span> - Various class changes, be sure to read up on them at Blizzard's official patch notes so you know what you're doing!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New area: Timeless Isle</span> - (From MMO-Champ)<br />
<br />
The Timeless Isle will allow players to obtain item level 496 and 535 gear through drops found around the island. <br />
<br />
The items used to create the 496 armor are found all over the island in chests and dropped by mobs, similar to the items used to create armor in Battlefield: Barrens. The Burden of Eternity is a rare drop from mobs, found in the Blazing Chest, or in one of Kukuru's chests.<br />
<br />
The item level 535 version of the gear is called "Timeless" and is obtained by using a Burden of Eternity on an item that creates armor, such as a Timeless Leather Helm.<br />
<br />
Patch 5.4 normal difficulty gear has an item level of 553, while flex gear is 540, and raid finder gear is 528. This makes the 535 Timeless gear a nice upgrade for players that will only raid in Raid Finder difficulty and a temporary upgrade for players who will be raiding Flex difficulty. It is also an upgrade for players who are currently raiding Throne of Thunder Normal, as well as any Heroic raiders still missing a slot.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Proving Grounds</span> - A place for people to finally test their DPS, healing or tanking in a mock-fight environment. Now you can see your DPS for having to move out of the bad, test your timing on taunts or figure out how well you can keep people alive. The fights will start easy and progressively get harder, but they're all for simple practice. And no group needed!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Virtual Realms</span> - a way from low-population servers to "merge" with other realms. This allows people to keep the same set of friends, their name (in case it was taken on a different server) and their guild. They also don't have to pay to move due to inactivity on a server.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Legendary Quest continues</span> - The Legendary quest will continue with Wrathion!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Redesigned Arena</span> - Rated Arena can now be queued for like Rated battlegrounds, and a full Arena team is not needed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Scenarios</span> - Ilevel requirements are no longer needed for any scenario (including heroic).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Destruction of the Vale</span> - Garrosh will do some nasty things to the Vale of Eternal Blossoms. Golden Lotus dailies will no longer be available and I do not believe there will be an alternate way to get rep.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New PvP Gear</span> - Season 14 gear will be available. Season 13 will be purchasable by Honor. Season 12 can either be bought with honor still OR crafted.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">You're Your Own (Food) Vendor</span> - If you've mastered all the cooking Ways, you will be able to embark on a journey to become a Noodle Vendor. Ultimately, it will allow you to set up a Noodle cart for your fellow faction-mates to purchase powerful food buffs. Whether this is gold you actually *make* from selling to other players is yet to be determined.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Celestial Challenge</span> - For you wonderful pet tamers, there will be new challenges! You'll be able to fight some of the better known names of Pandaria at pet battles (including Blingtron!) for some awesome pet prizes.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ask Mr. Robot subscription]]></title>
			<link>https://www.ironsongtribe.com/thread-5389.html</link>
			<pubDate>Fri, 28 Jun 2013 13:41:10 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=77">Zlinka</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-5389.html</guid>
			<description><![CDATA[Oryx has subscribed to the gear-optimizing website, Ask Mr. Robot, which I know many of us use to help make gear decisions.<br />
<br />
As a subscriber he now has access to advanced features like the most cost-effective way to spend your valor points, the biggest upgrades, whether to increase the iLevel of your current weapon or buy a new Valor piece instead, and so forth.<br />
<br />
He is happy to load your character and answer any questions you might have about the best gear upgrades.<br />
<br />
Just let him know in-game, or post a reply in this thread.  He will take a look at your character and let you know what Mr. Robot says.<br />
<br />
-Zlinka]]></description>
			<content:encoded><![CDATA[Oryx has subscribed to the gear-optimizing website, Ask Mr. Robot, which I know many of us use to help make gear decisions.<br />
<br />
As a subscriber he now has access to advanced features like the most cost-effective way to spend your valor points, the biggest upgrades, whether to increase the iLevel of your current weapon or buy a new Valor piece instead, and so forth.<br />
<br />
He is happy to load your character and answer any questions you might have about the best gear upgrades.<br />
<br />
Just let him know in-game, or post a reply in this thread.  He will take a look at your character and let you know what Mr. Robot says.<br />
<br />
-Zlinka]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Power-leveling Level 1 pets]]></title>
			<link>https://www.ironsongtribe.com/thread-5388.html</link>
			<pubDate>Wed, 19 Jun 2013 14:36:01 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=77">Zlinka</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-5388.html</guid>
			<description><![CDATA[I captured a Thundertail Flapper on the Isle of Thunder this week, and was messing around with it when I discovered its Beaver Dam ability.  The Flapper builds a dam which blocks two attacks (either your own attacks or the opponent's).  I've found this to be a perfect shield for power-leveling Level 1 pets on those first critical battles against 25's.  Build a dam, swap in the Level 1 behind the dam for one turn, and swap it out.  Presto!  It survives that critical first battle, gains 4 levels, and is on its way to 25.<br />
<br />
Happy leveling!<br />
<br />
-Zlinka]]></description>
			<content:encoded><![CDATA[I captured a Thundertail Flapper on the Isle of Thunder this week, and was messing around with it when I discovered its Beaver Dam ability.  The Flapper builds a dam which blocks two attacks (either your own attacks or the opponent's).  I've found this to be a perfect shield for power-leveling Level 1 pets on those first critical battles against 25's.  Build a dam, swap in the Level 1 behind the dam for one turn, and swap it out.  Presto!  It survives that critical first battle, gains 4 levels, and is on its way to 25.<br />
<br />
Happy leveling!<br />
<br />
-Zlinka]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Soloing the Chess Event]]></title>
			<link>https://www.ironsongtribe.com/thread-5387.html</link>
			<pubDate>Wed, 19 Jun 2013 12:44:54 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=77">Zlinka</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-5387.html</guid>
			<description><![CDATA[Hi all,<br />
<br />
I know a number of people out there are trying to solo the Chess Event in Karazhan in order to access the Prince for one of the new pets.  I found the Chess Event to be really difficult to solo.  Nganga pointed me toward a helpful guide -- thanks Nganga! -- which I'm sharing here for my fellow pet collectors!<br />
<br />
<a href="http://tikari.net/tricks/2013/01/25/karazhan-chess-event-a-soloing-guide/" target="_blank" rel="noopener" class="mycode_url">Karazhan Chess Event: A Soloing Guide</a><br />
<br />
Happy hunting!<br />
<br />
-Zlinka]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
I know a number of people out there are trying to solo the Chess Event in Karazhan in order to access the Prince for one of the new pets.  I found the Chess Event to be really difficult to solo.  Nganga pointed me toward a helpful guide -- thanks Nganga! -- which I'm sharing here for my fellow pet collectors!<br />
<br />
<a href="http://tikari.net/tricks/2013/01/25/karazhan-chess-event-a-soloing-guide/" target="_blank" rel="noopener" class="mycode_url">Karazhan Chess Event: A Soloing Guide</a><br />
<br />
Happy hunting!<br />
<br />
-Zlinka]]></content:encoded>
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