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		<title><![CDATA[The Ironsong Tribe - Deathknight]]></title>
		<link>https://www.ironsongtribe.com/</link>
		<description><![CDATA[The Ironsong Tribe - https://www.ironsongtribe.com]]></description>
		<pubDate>Tue, 23 Jun 2026 18:56:59 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Diseaseless Blood Tanking]]></title>
			<link>https://www.ironsongtribe.com/thread-181.html</link>
			<pubDate>Tue, 09 Nov 2010 10:04:31 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=35">Cloudjumper</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-181.html</guid>
			<description><![CDATA[<span style="color: #0000FF;" class="mycode_color">In the case of "diseaseless Blood," we don't have a problem if tanks choose to sacrifice some of their threat generation for a simpler rotation or other benefits. It doesn't bother us unless ignoring diseases becomes the only reasonable way to play (and with Outbreak available in Cataclysm, applying diseases is even easier). When dps specs were ignoring diseases, we made changes, because the whole DK rotation was based on applying diseases. That's true to a much lesser extent for tanks, but we try to have pretty simple rotation for tanks anyway because they have a lot of other things to worry about and are often having to deal with very dynamic situations compared to what a PvE dps DK might be doing.</span> <a href="http://forums.worldofwarcraft.com/thread.html?topicId=27607452934&amp;sid=1&amp;pageNo=1#10" target="_blank" rel="noopener" class="mycode_url">(Source)</a>]]></description>
			<content:encoded><![CDATA[<span style="color: #0000FF;" class="mycode_color">In the case of "diseaseless Blood," we don't have a problem if tanks choose to sacrifice some of their threat generation for a simpler rotation or other benefits. It doesn't bother us unless ignoring diseases becomes the only reasonable way to play (and with Outbreak available in Cataclysm, applying diseases is even easier). When dps specs were ignoring diseases, we made changes, because the whole DK rotation was based on applying diseases. That's true to a much lesser extent for tanks, but we try to have pretty simple rotation for tanks anyway because they have a lot of other things to worry about and are often having to deal with very dynamic situations compared to what a PvE dps DK might be doing.</span> <a href="http://forums.worldofwarcraft.com/thread.html?topicId=27607452934&amp;sid=1&amp;pageNo=1#10" target="_blank" rel="noopener" class="mycode_url">(Source)</a>]]></content:encoded>
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			<title><![CDATA[Cata Tanking]]></title>
			<link>https://www.ironsongtribe.com/thread-283.html</link>
			<pubDate>Mon, 12 Jul 2010 18:34:41 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=0"></a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-283.html</guid>
			<description><![CDATA[I was slightly worried about hearing that blood would be the only DK tanking tree but after doing a bit of tanking as the current blood tree and seeing <a href="http://cata.wowhead.com/talent#jbE0uxgRIubIscoZcxc0xh:oIGMmV" target="_blank" rel="noopener" class="mycode_url">this</a> I think there is hope for DK tanks in the future.....lets hope that it stays that way.]]></description>
			<content:encoded><![CDATA[I was slightly worried about hearing that blood would be the only DK tanking tree but after doing a bit of tanking as the current blood tree and seeing <a href="http://cata.wowhead.com/talent#jbE0uxgRIubIscoZcxc0xh:oIGMmV" target="_blank" rel="noopener" class="mycode_url">this</a> I think there is hope for DK tanks in the future.....lets hope that it stays that way.]]></content:encoded>
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			<title><![CDATA[Talents?]]></title>
			<link>https://www.ironsongtribe.com/thread-1151.html</link>
			<pubDate>Tue, 23 Dec 2008 06:38:46 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=0"></a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1151.html</guid>
			<description><![CDATA[I started a Death Knight and am trying to figure out spec.  Since DK aren't healers I'm guessing the trees run as Tank/ PvP/ DPS... or there about.  I get that it matters how you use your points within each tree.  But I'm have a heck of a time settling into anything. <br />
<br />
Tried blood, which was nice, but now I'm trying Frost.  Also seems like a lot of people are using Unholy.<br />
<br />
Can any of you that have already been playing for a bit help us noobs out?  What would be a good choice to level with?  Or what would best serve the Tribe at level 80?<br />
<br />
Thanks-<br />
-Cord]]></description>
			<content:encoded><![CDATA[I started a Death Knight and am trying to figure out spec.  Since DK aren't healers I'm guessing the trees run as Tank/ PvP/ DPS... or there about.  I get that it matters how you use your points within each tree.  But I'm have a heck of a time settling into anything. <br />
<br />
Tried blood, which was nice, but now I'm trying Frost.  Also seems like a lot of people are using Unholy.<br />
<br />
Can any of you that have already been playing for a bit help us noobs out?  What would be a good choice to level with?  Or what would best serve the Tribe at level 80?<br />
<br />
Thanks-<br />
-Cord]]></content:encoded>
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			<title><![CDATA[Stats]]></title>
			<link>https://www.ironsongtribe.com/thread-1166.html</link>
			<pubDate>Tue, 16 Dec 2008 10:20:57 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=157">Efluvious</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1166.html</guid>
			<description><![CDATA[&lt;!-- m --&gt;&lt;a class="postlink" href="http://elitistjerks.com/f72/t36303-dps_compendium/"&gt;http://elitistjerks.com/f72/t36303-dps_compendium/&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
Stat______Unholy__Blood___Frost<br />
1 AP_____1.0000__1.0000__1.0000<br />
1STR_____2.4847__2.5570__2.3650<br />
1HIT_____2.4748__2.6609__2.4046<br />
1APR_____0.5447__1.0456__0.7628<br />
1EXP_____1.3914__1.7023__1.2453<br />
1CRT_____1.1240__1.1453__1.1894<br />
1HASTE___0.6214__0.5640__0.4978<br />
1DPS(wpn)_7.5670_8.9665__10.3610<br />
Spec_____17/0/54_51/13/7_17/54/0<br />
DPS TOTAL3114.42_3278.62_3152.79]]></description>
			<content:encoded><![CDATA[&lt;!-- m --&gt;&lt;a class="postlink" href="http://elitistjerks.com/f72/t36303-dps_compendium/"&gt;http://elitistjerks.com/f72/t36303-dps_compendium/&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
Stat______Unholy__Blood___Frost<br />
1 AP_____1.0000__1.0000__1.0000<br />
1STR_____2.4847__2.5570__2.3650<br />
1HIT_____2.4748__2.6609__2.4046<br />
1APR_____0.5447__1.0456__0.7628<br />
1EXP_____1.3914__1.7023__1.2453<br />
1CRT_____1.1240__1.1453__1.1894<br />
1HASTE___0.6214__0.5640__0.4978<br />
1DPS(wpn)_7.5670_8.9665__10.3610<br />
Spec_____17/0/54_51/13/7_17/54/0<br />
DPS TOTAL3114.42_3278.62_3152.79]]></content:encoded>
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			<title><![CDATA[Upcoming Changes]]></title>
			<link>https://www.ironsongtribe.com/thread-1177.html</link>
			<pubDate>Wed, 10 Dec 2008 12:26:30 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=35">Cloudjumper</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1177.html</guid>
			<description><![CDATA[Here is a list of upcoming changes for us Death Knights;<br />
<br />
    1) Rune Strike -- damage decreased from 200% to 150% but threat increased to 150% from 100%.<br />
    2) All multi-rune abilities generate 15 runic power.<br />
    3) Anti-Magic Shell -- cooldown lowered to 45 sec from 60 sec.<br />
    4) The healing of Blood Aura, Blood Presence and Death Pact has been doubled.<br />
    5) Bone Shield -- mitigation reduced from 40% to 20%.<br />
    6) Icebound Fortitude â now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but it can go higher). The stun immunity is intended to be its primary role in PvP.<br />
    7) Frost Presence -- bonus armor increased from 60 to 80% and magic damage reduction increased from 5 to 15%. We wanted to reduce the effectiveness of cooldowns but bring up base mitigation to reduce damage spikiness.<br />
    8) Corpse Explosion -- damage increased substantially, added 5 sec cooldown, and changed cost to 40 runic power.<br />
    9) Heart Strike â we overhauled this ability. It no longer has a haste debuff but will now be able to strike two targets like a cleave. It still hits for more than Blood Strike, but you can still use Blood Strike if e.g. you donât want to break CC.<br />
    10) Horn of Winter -- now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.<br />
    11) Night of the Dead -- now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.<br />
    12) Outbreak â this talent no longer receive bonus damage from Pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.<br />
    13) Bloody Strikes â the bonus damage from Pestilence has been moved here to help Blood AE slightly.<br />
    14) Pestilence -- no longer has a 10 sec cooldown.<br />
    15) Raise Dead -- now split into two spells: Raise Dead now raises a ghoul or pet ghoul (if talented). Raise Ally now raises a fallen party member (at no reagent cost).<br />
    16) New runeforge rune -- Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.<br />
    17) Shadow of Death -- duration reduced from 45 seconds to 25 seconds.<br />
    18) Unholy Blight, Dancing Rune Weapon and Hungering Cold â cost reduced from 60 to 40 runic power.<br />
    19) Vampiric Blood -- in addition to its current effects, also adds 20% health temporarily.<br />
    20) Will of the Necropolis -- now reduces the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded,<br />
    21) Many death knight glyphs have been changed. In many cases the negative consequences were removed.<br />
    22) New death knight sigils are now available, primarily from vendors, including a tanking-oriented sigil.]]></description>
			<content:encoded><![CDATA[Here is a list of upcoming changes for us Death Knights;<br />
<br />
    1) Rune Strike -- damage decreased from 200% to 150% but threat increased to 150% from 100%.<br />
    2) All multi-rune abilities generate 15 runic power.<br />
    3) Anti-Magic Shell -- cooldown lowered to 45 sec from 60 sec.<br />
    4) The healing of Blood Aura, Blood Presence and Death Pact has been doubled.<br />
    5) Bone Shield -- mitigation reduced from 40% to 20%.<br />
    6) Icebound Fortitude â now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but it can go higher). The stun immunity is intended to be its primary role in PvP.<br />
    7) Frost Presence -- bonus armor increased from 60 to 80% and magic damage reduction increased from 5 to 15%. We wanted to reduce the effectiveness of cooldowns but bring up base mitigation to reduce damage spikiness.<br />
    8) Corpse Explosion -- damage increased substantially, added 5 sec cooldown, and changed cost to 40 runic power.<br />
    9) Heart Strike â we overhauled this ability. It no longer has a haste debuff but will now be able to strike two targets like a cleave. It still hits for more than Blood Strike, but you can still use Blood Strike if e.g. you donât want to break CC.<br />
    10) Horn of Winter -- now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.<br />
    11) Night of the Dead -- now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.<br />
    12) Outbreak â this talent no longer receive bonus damage from Pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.<br />
    13) Bloody Strikes â the bonus damage from Pestilence has been moved here to help Blood AE slightly.<br />
    14) Pestilence -- no longer has a 10 sec cooldown.<br />
    15) Raise Dead -- now split into two spells: Raise Dead now raises a ghoul or pet ghoul (if talented). Raise Ally now raises a fallen party member (at no reagent cost).<br />
    16) New runeforge rune -- Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.<br />
    17) Shadow of Death -- duration reduced from 45 seconds to 25 seconds.<br />
    18) Unholy Blight, Dancing Rune Weapon and Hungering Cold â cost reduced from 60 to 40 runic power.<br />
    19) Vampiric Blood -- in addition to its current effects, also adds 20% health temporarily.<br />
    20) Will of the Necropolis -- now reduces the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded,<br />
    21) Many death knight glyphs have been changed. In many cases the negative consequences were removed.<br />
    22) New death knight sigils are now available, primarily from vendors, including a tanking-oriented sigil.]]></content:encoded>
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			<title><![CDATA[Gear Check: Axe of Frozen Death]]></title>
			<link>https://www.ironsongtribe.com/thread-1202.html</link>
			<pubDate>Wed, 26 Nov 2008 05:23:38 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=35">Cloudjumper</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1202.html</guid>
			<description><![CDATA[Gear Check: Axe of Frozen Death<br />
<br />
By Kenzi â¢ November 21, 2008<br />
<br />
Gear Check is a random column that takes a closer look at Death Knight gear and weapons.<br />
<br />
Nothing makes leveling easier than a nice weapon! Once youâre in Northrend you get the opportunity early on for a weapon that will last a good 5-7 levels. The Axe of Frozen Death can easily be obtained at level 68, is a nice source of EXP while obtaining and gives a few other nice quest rewards in the process.<br />
<br />
The quest lines for both Alliance and Horde are in Borean Tundra. Head over soon as you hit 68 and start your Northrend career in style!<br />
<br />
<img src="http://deathknight.info/wp-content/uploads/2008/11/94892.jpg" loading="lazy"  alt="[Image: 94892.jpg]" class="mycode_img" /><br />
<br />
Key Stats:<br />
<br />
    * 341-513 min/max damage<br />
    * 118.6 DPS and 3.60 speed<br />
    * 37 Strength 54 Stamina<br />
    * 28 Hit Rating 43 Crit Rating<br />
<br />
Below is a table showing each factions quest chain as well as some of the notable rewards you get along the way:<br />
<br />
Alliance 	                                               <br />
Finding the Phylactery 	                                <br />
Buying Some Time -&gt; Death Knightâs Anguish 	<br />
Words of Power 	                                        <br />
Last Rites 	                                                <br />
  	                                                        <br />
Horde<br />
The Wondrous Bloodspore<br />
Pollen from the Source<br />
A Suitable Test Subject<br />
The Invasion of Gammoth<br />
Gammothra the Tormentor<br />
Trophies of Gammoth -&gt; (Mightstone Helm reward)<br />
Hellscreamâs Champion]]></description>
			<content:encoded><![CDATA[Gear Check: Axe of Frozen Death<br />
<br />
By Kenzi â¢ November 21, 2008<br />
<br />
Gear Check is a random column that takes a closer look at Death Knight gear and weapons.<br />
<br />
Nothing makes leveling easier than a nice weapon! Once youâre in Northrend you get the opportunity early on for a weapon that will last a good 5-7 levels. The Axe of Frozen Death can easily be obtained at level 68, is a nice source of EXP while obtaining and gives a few other nice quest rewards in the process.<br />
<br />
The quest lines for both Alliance and Horde are in Borean Tundra. Head over soon as you hit 68 and start your Northrend career in style!<br />
<br />
<img src="http://deathknight.info/wp-content/uploads/2008/11/94892.jpg" loading="lazy"  alt="[Image: 94892.jpg]" class="mycode_img" /><br />
<br />
Key Stats:<br />
<br />
    * 341-513 min/max damage<br />
    * 118.6 DPS and 3.60 speed<br />
    * 37 Strength 54 Stamina<br />
    * 28 Hit Rating 43 Crit Rating<br />
<br />
Below is a table showing each factions quest chain as well as some of the notable rewards you get along the way:<br />
<br />
Alliance 	                                               <br />
Finding the Phylactery 	                                <br />
Buying Some Time -&gt; Death Knightâs Anguish 	<br />
Words of Power 	                                        <br />
Last Rites 	                                                <br />
  	                                                        <br />
Horde<br />
The Wondrous Bloodspore<br />
Pollen from the Source<br />
A Suitable Test Subject<br />
The Invasion of Gammoth<br />
Gammothra the Tormentor<br />
Trophies of Gammoth -&gt; (Mightstone Helm reward)<br />
Hellscreamâs Champion]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[First Impressions?]]></title>
			<link>https://www.ironsongtribe.com/thread-1221.html</link>
			<pubDate>Mon, 17 Nov 2008 08:43:32 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=20">Krell</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1221.html</guid>
			<description><![CDATA[I just wanted to start a thread about people's first impressions of the DeathKnight class. For me, I have found it to be a breath of fresh air in a game that I must admit, was starting to feel a little stale to me. <br />
<br />
I was instantly hooked on the class during the initial storyline quests as there were so many elements that I found fascinating. I won't ruin it for those that haven't rolled a DK yet, but let me just say that I spent a good portion of those first 3 levels Ooooooing and aaaaaaaahing at the computer screen.<br />
<br />
Now that I have graduated to the Outlands I am actually enjoying those quests again as I attempt to catch up with all you 70somethings in Northrend. <br />
<br />
Anyway, I'm off to Nagrand to kill hundreds of Windrocs, Talbuks and Clefthoofs O MY!]]></description>
			<content:encoded><![CDATA[I just wanted to start a thread about people's first impressions of the DeathKnight class. For me, I have found it to be a breath of fresh air in a game that I must admit, was starting to feel a little stale to me. <br />
<br />
I was instantly hooked on the class during the initial storyline quests as there were so many elements that I found fascinating. I won't ruin it for those that haven't rolled a DK yet, but let me just say that I spent a good portion of those first 3 levels Ooooooing and aaaaaaaahing at the computer screen.<br />
<br />
Now that I have graduated to the Outlands I am actually enjoying those quests again as I attempt to catch up with all you 70somethings in Northrend. <br />
<br />
Anyway, I'm off to Nagrand to kill hundreds of Windrocs, Talbuks and Clefthoofs O MY!]]></content:encoded>
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