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		<title><![CDATA[The Ironsong Tribe - Shaman]]></title>
		<link>https://www.ironsongtribe.com/</link>
		<description><![CDATA[The Ironsong Tribe - https://www.ironsongtribe.com]]></description>
		<pubDate>Sun, 28 Jun 2026 14:31:23 +0000</pubDate>
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			<title><![CDATA[[Kretol] Tentative Talents for MoP]]></title>
			<link>https://www.ironsongtribe.com/thread-5288.html</link>
			<pubDate>Sat, 25 Aug 2012 02:59:31 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=1">Kretol</a>]]></dc:creator>
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Saving for future reference!]]></description>
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			<title><![CDATA[Cataclysm Resto]]></title>
			<link>https://www.ironsongtribe.com/thread-79.html</link>
			<pubDate>Wed, 19 Jan 2011 09:01:15 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=30">jabadue</a>]]></dc:creator>
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			<description><![CDATA[I may be figuring this out. My stat priority is Intellect, spirit to at least 2000, haste to at least 916, and then, crit.<br />
<br />
Since I have been stacking crit the last few days, my mana issues seem to be eased. I ran some heroics last night with 25% crit.<br />
<br />
For healing, Healing rain is great, but situational.<br />
<br />
Healing wave for those times when things are fairly calm.<br />
<br />
Riptide and then Healing Surge for the quick big heal. Then, if needed, I unleash weapon enchant and follow with a GHW.<br />
<br />
I try to keep Riptide up on the tank and another melee DPS. Then, I can chain heal the DPS. This has been working pretty well.<br />
<br />
Ranged DPS get a riptide if they are taking damage, and a healing waver or surge depending on the situation.<br />
<br />
Thus, I have not gone for Focused Insight or Telluric Currents yet. Keeping the crit in the elemental tree.]]></description>
			<content:encoded><![CDATA[I may be figuring this out. My stat priority is Intellect, spirit to at least 2000, haste to at least 916, and then, crit.<br />
<br />
Since I have been stacking crit the last few days, my mana issues seem to be eased. I ran some heroics last night with 25% crit.<br />
<br />
For healing, Healing rain is great, but situational.<br />
<br />
Healing wave for those times when things are fairly calm.<br />
<br />
Riptide and then Healing Surge for the quick big heal. Then, if needed, I unleash weapon enchant and follow with a GHW.<br />
<br />
I try to keep Riptide up on the tank and another melee DPS. Then, I can chain heal the DPS. This has been working pretty well.<br />
<br />
Ranged DPS get a riptide if they are taking damage, and a healing waver or surge depending on the situation.<br />
<br />
Thus, I have not gone for Focused Insight or Telluric Currents yet. Keeping the crit in the elemental tree.]]></content:encoded>
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			<title><![CDATA[4.0.1 elemental guide]]></title>
			<link>https://www.ironsongtribe.com/thread-201.html</link>
			<pubDate>Sun, 24 Oct 2010 11:59:20 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=78">Oryx</a>]]></dc:creator>
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			<description><![CDATA[There's an interesting 4.0.1 guide to elemental posted here: &lt;!-- m --&gt;&lt;a class="postlink" href="http://totemspot.com/2010/10/4-0-1-elemental-guide/"&gt;http://totemspot.com/2010/10/4-0-1-elemental-guide/&lt;/a&gt;&lt;!-- m --&gt;]]></description>
			<content:encoded><![CDATA[There's an interesting 4.0.1 guide to elemental posted here: &lt;!-- m --&gt;&lt;a class="postlink" href="http://totemspot.com/2010/10/4-0-1-elemental-guide/"&gt;http://totemspot.com/2010/10/4-0-1-elemental-guide/&lt;/a&gt;&lt;!-- m --&gt;]]></content:encoded>
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			<title><![CDATA[(Kretol) Tentative build for Cata]]></title>
			<link>https://www.ironsongtribe.com/thread-321.html</link>
			<pubDate>Wed, 09 Jun 2010 23:51:39 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=1">Kretol_phpbb3_import1</a>]]></dc:creator>
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			<description><![CDATA[<a href="http://www.wowtal.com/#k=dyAWR103pFac1.9dw.shaman" target="_blank" rel="noopener" class="mycode_url">http://www.wowtal.com/#k=dyAWR103pFac1.9dw.shaman</a><br />
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Saving for future reference!]]></description>
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Saving for future reference!]]></content:encoded>
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			<title><![CDATA[Storm, Earth, and Fire: Elemental Shaman DPS guide]]></title>
			<link>https://www.ironsongtribe.com/thread-510.html</link>
			<pubDate>Mon, 18 Jan 2010 15:17:27 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=78">Oryx</a>]]></dc:creator>
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			<description><![CDATA[I've played Restoration for most of my WoW career, but the dual spec system has allowed me to indulge in some lightning-and-lava throwing DPS fun.  Here is a rough guide to help growing shamans master the art of elemental destruction.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #FFFF00;" class="mycode_color">A quick introduction to the Elemental Shaman</span></span><br />
<br />
Elemental is the shaman's ranged caster spec.  It uses nature and fire damage, and is best at single-target damage.  It has decent AoE capabilities, and, like all shaman specs, has a lot of great utility abilities that can enhance a group.  It requires careful use of totems and attention to cooldowns for maximum output.<br />
<br />
The Elemental Shaman's spell arsenal is:<br />
<br />
<span style="color: #BF0000;" class="mycode_color">1. Flame Shock:</span> A small direct nuke with a long DoT effect.  It is our best instant damage cast, since it only costs a global cooldown.  It is most useful, however, for its interaction with Lava Burst.<br />
<br />
<span style="color: #BF0000;" class="mycode_color">2. Lava Burst:</span> A fast direct nuke, with an 8-second cooldown, and a very important synergy effect: If your Flame Shock DoT is on the target, Lava Burst always crits.  Because so many of our talents depend on a crit to activate, Lava Burst is a dependable activator of these talents, and a guaranteed large damage cast.  It will account for 30% or more of your DPS total, despite taking only 15% of your cast time.<br />
<br />
<span style="color: #BF0000;" class="mycode_color">3. Lightning Bolt:</span> Our standard nuke.  No cooldown, two-second talented cast time.  About 50% of your damage output comes from Lightning Bolt.  If you are ever at a loss for what to do next, cast Lightning Bolt.  Note that it is <a href="http://wowhats.wordpress.com/2009/10/26/elemental-waiting-for-lava-burst/" target="_blank" rel="noopener" class="mycode_url">not worth waiting</a> for Lava Burst to come off cooldown if you're close: just go ahead and cast lightning again and catch Lava on the next cast.<br />
<br />
<span style="color: #BF0000;" class="mycode_color">4. Chain Lightning:</span> A fast-cast nuke that hits up to three targets.  It looks impressive, but it costs a lot of mana, and is nearly always not worth casting on single targets.  See the section on AoE below for more details.<br />
<br />
<span style="color: #BF0000;" class="mycode_color">5. Fire Nova</span>: An AoE that is centered on your Fire totem.  It is short range, and costs a lot of mana, so it is only worthwhile when you can hit three or more targets with it.  See the section on AoE below for more details.<br />
<br />
The elemental <span style="color: #BFBF00;" class="mycode_color">DPS rotation</span> is relatively straightforward, and is based on these priorities:<br />
<br />
1. Flame Shock: Is Flame Shock on the target?  If not, put it there.<br />
2. Lava Burst: Is Lava Burst off cooldown?  If so, cast it.<br />
3. Lightning Bolt: At all other times, cast Lightning Bolt as fast as you can.<br />
<br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Elemental Mastery</span> </span>is a 3-minute cooldown ability that adds a little bit of extra DPS.  You want to make sure you use it, especially on boss fights, as often as you can.  Use it early, or save it for a crucial high-DPS burn phase.  Current theory holds that it is best not to combine it with Bloodlust.  See the Useful Macros section, below, for more on how to combine it with your normal rotation.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">Thunderstorm</span></span> is a 30-second cooldown ability that restores mana, does a medium AoE, and knocks back nearby enemies.  It's a lot of fun for PvP, but it can be a problem in PvE: in many situations, blowing an enemy away from the melee group is very unhelpful.  You can glyph to remove the knockback ability, which makes it a bit more useful.  In practice, unless you really need the mana regen, you usually won't be using this as part of your normal rotation.<br />
<br />
Also, <span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">Flametongue Weapon</span></span> should always be on your weapon.  With talents, it is a 274 spelldamage buff.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #FFFF00;" class="mycode_color">Spec and Glyphs</span></span><br />
<br />
The standard elemental spec is <a href="http://www.wowhead.com/?talent#hEh0qcdItGfzAo0xxco:bkpc0m" target="_blank" rel="noopener" class="mycode_url">54/17/0.</a><br />
<br />
You'll notice that it doesn't include the Tier 3 Reverberation talent, which decreases the cooldown on shocks.  In practice, shocks are not a major piece of our DPS output, and making them faster has no benefit.<br />
<br />
In a fully-buffed 25-man raid environment, elemental shamans rarely run low on mana, so you can pull a couple points from the Tier 1 Convection (which increases Lightning Bolt's efficiency) to put them somewhere else (such as Elemental Warding).<br />
<br />
There are four useful glyphs for Elemental PvE:<br />
<br />
[item]Glyph of Lightning Bolt[/item]: This is a must-have glyph.  It increases the damage of our main spell.<br />
<br />
[item]Glyph of Flame Shock[/item]: This allows Flame Shock's DoT to crit, which it quite useful.  It is the same as the two-piece Tier 8 bonus, so if for some reason you have that, you do not need this one.<br />
<br />
[item]Glyph of Totem of Wrath[/item]: This is an 84 spellpower bonus that is basically always on, since it lasts for 5 minutes after you cast Totem of Wrath.  It's a fine buff and better than Glyph of Lava for most people.<br />
<br />
[item]Glyph of Lava[/item]: This boosts Lava Burst.  In very high gear situations, it is better than the Glyph of Totem Wrath.  Most theorycrafters think that this glyph is the better one once you're over 4500 spellpower, or you have the 4-piece Tier 9 or Tier 10 bonus -- which is to say, way up there.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #FFFF00;" class="mycode_color">Gear</span></span><br />
<br />
The importance of our stats is ranked like this:<br />
<br />
1. <span style="color: #FFFFFF;" class="mycode_color">Spellpower</span>: Our most important stat.  Get a lot, and gem for it.<br />
<br />
2. <span style="color: #FFFFFF;" class="mycode_color">Haste</span>: Almost as good as spellpower.  If using a yellow gem gives you a spellpower bonus, use a Reckless (spellpower and haste) to fill it.<br />
<br />
3. <span style="color: #FFFFFF;" class="mycode_color">Hit</span>: Hit is the most important stat up to the hit cap, and useless after that point.  For Horde shamans, the hit cap is 368.  If you have a Shadow priest along who keeps Misery on the target, it is 289.  You should have one set of gear for both of these caps, since you can never be sure whether you'll have a shadowy friend.  Gemming for hit is fine if you need to do so to reach the cap.<br />
<br />
4. <span style="color: #FFFFFF;" class="mycode_color">Crit</span>: Crit is a weak stat for us, since Lava Burst is guaranteed to crit every time and we have a very high base crit rating with all our talents anyway.  If you can choose, choose haste over crit.<br />
<br />
5. <span style="color: #FFFFFF;" class="mycode_color">Intellect</span>: Provides a marginal amount of crit and mana regen.  166 points of Intellect is worth a 1% chance to crit.  Don't gem for it, but it's better than nothing: it is the only enchant for our shields, for example.<br />
<br />
6. <span style="color: #FFFFFF;" class="mycode_color">Stamina</span>: Dead shamans do no DPS (unless they have Reincarnation on cooldown!)  If you need to fill a purple slot, use a spellpower and stamina gem.<br />
<br />
Be careful not to trust gear ranking sites too blindly!  They usually score Hit very highly, which is correct, until you reach the cap.  Once you are hit-capped, the value of more hit is zero.<br />
<br />
<span style="color: #FFFF00;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Gems</span>:</span><br />
<br />
* Gem for Spellpower (red) whenever possible.  <br />
* The best meta gem is the [item]Chaotic Skyflare Diamond[/item].  <br />
* Fill yellow slots with [item]Reckless Ametrine[/item].<br />
* It is better to use a [item]Glowing Dreadstone[/item] than a [item]Nightmare Tear[/item] to activate a blue socket in nearly all cases since the spellpower benefit from the dreadstone is better than the +10 from the Tear.<br />
<br />
Don't forget to put an [item]Eternal Belt Buckle[/item] on your waist item.<br />
<br />
<span style="color: #FFFF00;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Enchants</span>:</span><br />
<br />
Enchants should allocated according to the stat ranking.  Hit if you need it, then spellpower, then haste, then crit, then intellect (shield), then all stats (chest).  Icewalker, on your boots, gives both hit and crit and can help you reach the cap.<br />
<br />
<span style="color: #FFFF00;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Totem Slot</span>:</span><br />
<br />
This used to be a pretty complicated question, but for now, the simple answer is: Get a [item]Totem of Electrifying Wind[/item].  It's incredibly good and costs only 25 Emblems of Triumph.<br />
<br />
On trash fights, [item]Totem of Hex[/item] is slightly better for blasting through groups of mobs.  It's an easy 25 Emblems of Valor purchase.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #FFFF00;" class="mycode_color">Consumables</span></span><br />
<br />
You should use a [item]Flask of the Frost Wyrm[/item] if at all possible, an a [item]Spellpower Elixir[/item] if not.<br />
<br />
A [item]Fish Feast[/item] is the best food, if you can get it.  Use [item]Firecracker Salmon[/item] if you can't.<br />
<br />
A [item]Potion of Speed[/item] (best) or [item]Potion of Wild Magic[/item] (also good) can be used once per fight for a substantial DPS boost.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #FFFF00;" class="mycode_color">Totems</span></span><br />
<br />
Totems are the iconic ability of our class, and using them carefully can provide a really big DPS boost.  Here's what you'll usually want to drop:<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color">Fire</span>:<br />
<br />
Totem of Wrath: It provides a spellpower buff and a crit debuff.  The spellpower buff is similar to, and does not stack, with a Demonology warlock's Demonic Pact.  The crit debuff is equivalent to, and does not stack with, a Rogue's Master Poisoner or a Paladin's Heart of the Crusader.  In general, because ToW is always up and affects all targets in range, it is superior to both these for fights with multiple mobs.<br />
<br />
If you have a Demonology Warlock and MP Rogue or HoC Paladin in the raid, or another elemental shaman, you can drop Searing Totem for a little extra DPS.<br />
<br />
Note that ToW does <span style="font-weight: bold;" class="mycode_b">not</span> stack with Flametongue totem.  Casting Flametongue is wasted in this situation.<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color">Air</span>:<br />
<br />
Wrath of Air Totem: This is a unique spell haste buff.  You will want to drop it in nearly every situation.<br />
<br />
The only other option would be Windfury Totem, which provides a melee haste buff. Drop Windfury only if you don't have a DK with Improved Icy Talons or if your group is very melee-damage heavy.<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color">Earth</span>:<br />
<br />
Strength of Earth Totem: This helps the raid with with a strength and agility buff.  It is the same as the DK Horn of Winter, and should be dropped if there's no DK around to do it.<br />
<br />
Stoneskin Totem: If there is a DK, use this.  It provides an armor buff to the entire raid, and does stack with Devotion Aura.<br />
<br />
And of course in some fights you'll want to use Tremor Totem or Earthbind Totem to handle fears or adds.<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color">Water</span>:<br />
<br />
Mana Spring Totem: Should be used only if there isn't a paladin around to cast Blessing of Wisdom.<br />
<br />
Healing Stream Totem: This totem stacks with all other shamans casting it to heal your group, so if you have Blessing of Wisdom already, or another shaman is handling Mana Spring, do it.<br />
<br />
Cleansing Totem is useful on some poison- and disease-heavy fights.  Help out the healers, they'll love you for it.<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color">The Elementals:</span><br />
<br />
Earth Elemental is not generally useful.  It can be used to slow down a wipe and that's about it.<br />
<br />
Your Fire Elemental can be helpful in high-DPS burn phases.  Be careful that you're not hurting the raid more than you help, if casting the Fire Elemental means that you remove the spellpower and crit buff of Totem of Wrath.<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #FFFF00;" class="mycode_color">About AoE</span></span><br />
<br />
Shamans do not have an AoE spell that is as powerful and versatile as Blizzard or Rain of Fire.  Our ability to perform AoE is based on two spells:<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color">Chain Lightning</span> is worth casting on any pull with two or more targets.  It does good damage and has a chance to proc [spell]Lightning Overload[/spell].<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color">Magma Totem</span> is a fire-and-forget DoT totem that does good damage, but has a point-blank range.  That means that you have to sacrifice valuable DPS time to run forward, drop it, and (maybe) run back out.  Once it's dropped, though, you can open up with your normal Chain Lightning rotation, and hit [spell]Fire Nova[/spell] when it's up.  You also sacrifice the Totem of Wrath buff on the raid, which means that it is often not worth it.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #FFFF00;" class="mycode_color">Advanced Tricks</span></span><br />
<br />
Our casting rotation is pretty simple.  So what can we do to squeeze a little more out of our character?<br />
<br />
<span style="color: #FFFF00;" class="mycode_color">1. Cast Queuing</span><br />
<br />
Because of how the WoW program talks to the servers, there is a small window of time - about 0.3 seconds - where you can start casting a spell before the previous cast is finished.  Don't wait until your spell goes off to start casting the next one; just hammer away at your target.<br />
<br />
<span style="color: #FFFF00;" class="mycode_color">2. Use Movement Strategically</span><br />
<br />
For many boss fights, you'll need to move at some point.  When you're moving, you obviously can't be casting Lava Burst or Lightning Bolt.  Use one of these instant abilities, and run during the global cooldown:<br />
<br />
a. Refresh Flame Shock<br />
b. Redrop totems<br />
c. If Flame Shock isn't likely to expire, and you have more than six seconds before it's likely to expire, hit Frost Shock (if threat isn't a problem) or Earth Shock (if it is)<br />
d. If shocks are on cooldown, and mobs are near your Fire totem, hit Fire Nova<br />
e. Hit Thunderstorm to get a bit of mana back, or refresh Water Shield<br />
<br />
<span style="color: #FFFF00;" class="mycode_color">3. When to hit Bloodlust, and what to do during it</span><br />
<br />
Bloodlust is our best buff: it provides a 40% boost to haste for every member of the raid for 40 seconds.  In many raid situations, the raid leader will want to save Bloodlust for a special time -- often at the beginning of the fight, or during a frenzy phase.  Obviously you want to save it for a time when the raid will be able to hit the boss for 40 seconds, which often means timing it carefully with stuns and immunity phases.  Do NOT move, cast Water Shield, or refresh totems during Bloodlust if you can help it: you should be casting your rotation as fast as you can.<br />
<br />
For a fight opener, it's best to delay a couple seconds before hitting it.  Many classes need several seconds to apply debuffs to a boss before their damage reaches its peak, and the tanks frequently need a couple seconds to get solid aggro on the boss.  <br />
<br />
To spike your own DPS during Bloodlust, consider carrying a stack of [item]Potion of Speed[/item] or other consumable DPS potions.<br />
<br />
In general, combining Elemental Mastery with Bloodlust is not recommended.  I'm not 100% sure of the theorycrafting but I think the models indicate that a lower level of haste, over more time, generates better total damage.<br />
<br />
<span style="color: #FFFF00;" class="mycode_color">4. Useful Macros</span><br />
<br />
We are not a heavily cooldown-dependent class, but there are some macros that can help you use you maximize your ability use.<br />
<br />
If you have an on-use trinket (or two), and find that you forget to use it, consider creating a trinket-cast macro, which simply fires the trinket whenever it is up.  It's not as optimal as saving it for a high-DPS burn phase, but it's better than never using it.  For example, replace your Lightning Bolt spell with a macro like this:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>/use 13<br />
/use 14<br />
/cast Lightning Bolt</blockquote>
<br />
13 is the first trinket slot, 14 is the second.  Remove one of them if you need to.<br />
<br />
If you have trouble remembering to hit Elemental Mastery, you can add a "/cast Elemental Mastery" to that macro as well, to ensure that you are firing it whenever it is up.<br />
<br />
<span style="color: #FFFF00;" class="mycode_color">5. Interrupts, Dispels, and Hex</span><br />
<br />
Like all shamans, you bring the [spell]Wind Shear[/spell], [spell]Purge[/spell], and [spell]Hex[/spell] spells.  These can all be critically important during a boss fight.  In particular, because Wind Shear only triggers a global cooldown, you can use it quite spontaneously to interrupt a cast, potentially preventing tens of thousands of points of damage on the raid.<br />
<br />
Practice weaving Wind Shear and Purge into your damage rotation, so that you can stop enemy casters or remove their buffs without slowing down your offensive casting, and use Hex when needed to control Humanoid adds.  Good fights for this are: Jaraxxus in ToC, whose Nether Power must be purged and Fel Fireball must be interrupted; the PvP fight in ToC, which features many purgable HoTs, interruptible heals, and Hex-able targets, and Lady Deathwhisper in ICC, who has an interruptible Frostbolt.<br />
<br />
As an advanced topic, look into Focus targeting (the wowwiki is a fine place to start).  Using Focus, you can cast on another target while continuing to keep your primary target selected.  This allows you to (for example) keep interrupting and purging Jaraxxus while putting DPS on a Maiden or Infernal.  I keep a Purge (Focus), Hex (Focus), and Wind Shear (Focus) key bound to shift-modified hot keys for this purpose.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #FFFF00;" class="mycode_color">Recommended Reading</span></span><br />
<br />
* <a href="http://wowhats.wordpress.com/" target="_blank" rel="noopener" class="mycode_url">Planet of the Hats</a> is a great resource.  Fun, easy to read, updated frequently.  I paraphrased much of his work to write this guide.  He has a spreadsheet that can be used to compare different gear to calculate theoretical DPS.<br />
* The Elitist Jerks <a href="http://elitistjerks.com/f79/" target="_blank" rel="noopener" class="mycode_url">shaman class forum</a> is where all the theorycrafters hang out.  If you like your speculation fresh from the source, this is it.]]></description>
			<content:encoded><![CDATA[I've played Restoration for most of my WoW career, but the dual spec system has allowed me to indulge in some lightning-and-lava throwing DPS fun.  Here is a rough guide to help growing shamans master the art of elemental destruction.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #FFFF00;" class="mycode_color">A quick introduction to the Elemental Shaman</span></span><br />
<br />
Elemental is the shaman's ranged caster spec.  It uses nature and fire damage, and is best at single-target damage.  It has decent AoE capabilities, and, like all shaman specs, has a lot of great utility abilities that can enhance a group.  It requires careful use of totems and attention to cooldowns for maximum output.<br />
<br />
The Elemental Shaman's spell arsenal is:<br />
<br />
<span style="color: #BF0000;" class="mycode_color">1. Flame Shock:</span> A small direct nuke with a long DoT effect.  It is our best instant damage cast, since it only costs a global cooldown.  It is most useful, however, for its interaction with Lava Burst.<br />
<br />
<span style="color: #BF0000;" class="mycode_color">2. Lava Burst:</span> A fast direct nuke, with an 8-second cooldown, and a very important synergy effect: If your Flame Shock DoT is on the target, Lava Burst always crits.  Because so many of our talents depend on a crit to activate, Lava Burst is a dependable activator of these talents, and a guaranteed large damage cast.  It will account for 30% or more of your DPS total, despite taking only 15% of your cast time.<br />
<br />
<span style="color: #BF0000;" class="mycode_color">3. Lightning Bolt:</span> Our standard nuke.  No cooldown, two-second talented cast time.  About 50% of your damage output comes from Lightning Bolt.  If you are ever at a loss for what to do next, cast Lightning Bolt.  Note that it is <a href="http://wowhats.wordpress.com/2009/10/26/elemental-waiting-for-lava-burst/" target="_blank" rel="noopener" class="mycode_url">not worth waiting</a> for Lava Burst to come off cooldown if you're close: just go ahead and cast lightning again and catch Lava on the next cast.<br />
<br />
<span style="color: #BF0000;" class="mycode_color">4. Chain Lightning:</span> A fast-cast nuke that hits up to three targets.  It looks impressive, but it costs a lot of mana, and is nearly always not worth casting on single targets.  See the section on AoE below for more details.<br />
<br />
<span style="color: #BF0000;" class="mycode_color">5. Fire Nova</span>: An AoE that is centered on your Fire totem.  It is short range, and costs a lot of mana, so it is only worthwhile when you can hit three or more targets with it.  See the section on AoE below for more details.<br />
<br />
The elemental <span style="color: #BFBF00;" class="mycode_color">DPS rotation</span> is relatively straightforward, and is based on these priorities:<br />
<br />
1. Flame Shock: Is Flame Shock on the target?  If not, put it there.<br />
2. Lava Burst: Is Lava Burst off cooldown?  If so, cast it.<br />
3. Lightning Bolt: At all other times, cast Lightning Bolt as fast as you can.<br />
<br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Elemental Mastery</span> </span>is a 3-minute cooldown ability that adds a little bit of extra DPS.  You want to make sure you use it, especially on boss fights, as often as you can.  Use it early, or save it for a crucial high-DPS burn phase.  Current theory holds that it is best not to combine it with Bloodlust.  See the Useful Macros section, below, for more on how to combine it with your normal rotation.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">Thunderstorm</span></span> is a 30-second cooldown ability that restores mana, does a medium AoE, and knocks back nearby enemies.  It's a lot of fun for PvP, but it can be a problem in PvE: in many situations, blowing an enemy away from the melee group is very unhelpful.  You can glyph to remove the knockback ability, which makes it a bit more useful.  In practice, unless you really need the mana regen, you usually won't be using this as part of your normal rotation.<br />
<br />
Also, <span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">Flametongue Weapon</span></span> should always be on your weapon.  With talents, it is a 274 spelldamage buff.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #FFFF00;" class="mycode_color">Spec and Glyphs</span></span><br />
<br />
The standard elemental spec is <a href="http://www.wowhead.com/?talent#hEh0qcdItGfzAo0xxco:bkpc0m" target="_blank" rel="noopener" class="mycode_url">54/17/0.</a><br />
<br />
You'll notice that it doesn't include the Tier 3 Reverberation talent, which decreases the cooldown on shocks.  In practice, shocks are not a major piece of our DPS output, and making them faster has no benefit.<br />
<br />
In a fully-buffed 25-man raid environment, elemental shamans rarely run low on mana, so you can pull a couple points from the Tier 1 Convection (which increases Lightning Bolt's efficiency) to put them somewhere else (such as Elemental Warding).<br />
<br />
There are four useful glyphs for Elemental PvE:<br />
<br />
[item]Glyph of Lightning Bolt[/item]: This is a must-have glyph.  It increases the damage of our main spell.<br />
<br />
[item]Glyph of Flame Shock[/item]: This allows Flame Shock's DoT to crit, which it quite useful.  It is the same as the two-piece Tier 8 bonus, so if for some reason you have that, you do not need this one.<br />
<br />
[item]Glyph of Totem of Wrath[/item]: This is an 84 spellpower bonus that is basically always on, since it lasts for 5 minutes after you cast Totem of Wrath.  It's a fine buff and better than Glyph of Lava for most people.<br />
<br />
[item]Glyph of Lava[/item]: This boosts Lava Burst.  In very high gear situations, it is better than the Glyph of Totem Wrath.  Most theorycrafters think that this glyph is the better one once you're over 4500 spellpower, or you have the 4-piece Tier 9 or Tier 10 bonus -- which is to say, way up there.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #FFFF00;" class="mycode_color">Gear</span></span><br />
<br />
The importance of our stats is ranked like this:<br />
<br />
1. <span style="color: #FFFFFF;" class="mycode_color">Spellpower</span>: Our most important stat.  Get a lot, and gem for it.<br />
<br />
2. <span style="color: #FFFFFF;" class="mycode_color">Haste</span>: Almost as good as spellpower.  If using a yellow gem gives you a spellpower bonus, use a Reckless (spellpower and haste) to fill it.<br />
<br />
3. <span style="color: #FFFFFF;" class="mycode_color">Hit</span>: Hit is the most important stat up to the hit cap, and useless after that point.  For Horde shamans, the hit cap is 368.  If you have a Shadow priest along who keeps Misery on the target, it is 289.  You should have one set of gear for both of these caps, since you can never be sure whether you'll have a shadowy friend.  Gemming for hit is fine if you need to do so to reach the cap.<br />
<br />
4. <span style="color: #FFFFFF;" class="mycode_color">Crit</span>: Crit is a weak stat for us, since Lava Burst is guaranteed to crit every time and we have a very high base crit rating with all our talents anyway.  If you can choose, choose haste over crit.<br />
<br />
5. <span style="color: #FFFFFF;" class="mycode_color">Intellect</span>: Provides a marginal amount of crit and mana regen.  166 points of Intellect is worth a 1% chance to crit.  Don't gem for it, but it's better than nothing: it is the only enchant for our shields, for example.<br />
<br />
6. <span style="color: #FFFFFF;" class="mycode_color">Stamina</span>: Dead shamans do no DPS (unless they have Reincarnation on cooldown!)  If you need to fill a purple slot, use a spellpower and stamina gem.<br />
<br />
Be careful not to trust gear ranking sites too blindly!  They usually score Hit very highly, which is correct, until you reach the cap.  Once you are hit-capped, the value of more hit is zero.<br />
<br />
<span style="color: #FFFF00;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Gems</span>:</span><br />
<br />
* Gem for Spellpower (red) whenever possible.  <br />
* The best meta gem is the [item]Chaotic Skyflare Diamond[/item].  <br />
* Fill yellow slots with [item]Reckless Ametrine[/item].<br />
* It is better to use a [item]Glowing Dreadstone[/item] than a [item]Nightmare Tear[/item] to activate a blue socket in nearly all cases since the spellpower benefit from the dreadstone is better than the +10 from the Tear.<br />
<br />
Don't forget to put an [item]Eternal Belt Buckle[/item] on your waist item.<br />
<br />
<span style="color: #FFFF00;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Enchants</span>:</span><br />
<br />
Enchants should allocated according to the stat ranking.  Hit if you need it, then spellpower, then haste, then crit, then intellect (shield), then all stats (chest).  Icewalker, on your boots, gives both hit and crit and can help you reach the cap.<br />
<br />
<span style="color: #FFFF00;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Totem Slot</span>:</span><br />
<br />
This used to be a pretty complicated question, but for now, the simple answer is: Get a [item]Totem of Electrifying Wind[/item].  It's incredibly good and costs only 25 Emblems of Triumph.<br />
<br />
On trash fights, [item]Totem of Hex[/item] is slightly better for blasting through groups of mobs.  It's an easy 25 Emblems of Valor purchase.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #FFFF00;" class="mycode_color">Consumables</span></span><br />
<br />
You should use a [item]Flask of the Frost Wyrm[/item] if at all possible, an a [item]Spellpower Elixir[/item] if not.<br />
<br />
A [item]Fish Feast[/item] is the best food, if you can get it.  Use [item]Firecracker Salmon[/item] if you can't.<br />
<br />
A [item]Potion of Speed[/item] (best) or [item]Potion of Wild Magic[/item] (also good) can be used once per fight for a substantial DPS boost.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #FFFF00;" class="mycode_color">Totems</span></span><br />
<br />
Totems are the iconic ability of our class, and using them carefully can provide a really big DPS boost.  Here's what you'll usually want to drop:<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color">Fire</span>:<br />
<br />
Totem of Wrath: It provides a spellpower buff and a crit debuff.  The spellpower buff is similar to, and does not stack, with a Demonology warlock's Demonic Pact.  The crit debuff is equivalent to, and does not stack with, a Rogue's Master Poisoner or a Paladin's Heart of the Crusader.  In general, because ToW is always up and affects all targets in range, it is superior to both these for fights with multiple mobs.<br />
<br />
If you have a Demonology Warlock and MP Rogue or HoC Paladin in the raid, or another elemental shaman, you can drop Searing Totem for a little extra DPS.<br />
<br />
Note that ToW does <span style="font-weight: bold;" class="mycode_b">not</span> stack with Flametongue totem.  Casting Flametongue is wasted in this situation.<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color">Air</span>:<br />
<br />
Wrath of Air Totem: This is a unique spell haste buff.  You will want to drop it in nearly every situation.<br />
<br />
The only other option would be Windfury Totem, which provides a melee haste buff. Drop Windfury only if you don't have a DK with Improved Icy Talons or if your group is very melee-damage heavy.<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color">Earth</span>:<br />
<br />
Strength of Earth Totem: This helps the raid with with a strength and agility buff.  It is the same as the DK Horn of Winter, and should be dropped if there's no DK around to do it.<br />
<br />
Stoneskin Totem: If there is a DK, use this.  It provides an armor buff to the entire raid, and does stack with Devotion Aura.<br />
<br />
And of course in some fights you'll want to use Tremor Totem or Earthbind Totem to handle fears or adds.<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color">Water</span>:<br />
<br />
Mana Spring Totem: Should be used only if there isn't a paladin around to cast Blessing of Wisdom.<br />
<br />
Healing Stream Totem: This totem stacks with all other shamans casting it to heal your group, so if you have Blessing of Wisdom already, or another shaman is handling Mana Spring, do it.<br />
<br />
Cleansing Totem is useful on some poison- and disease-heavy fights.  Help out the healers, they'll love you for it.<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color">The Elementals:</span><br />
<br />
Earth Elemental is not generally useful.  It can be used to slow down a wipe and that's about it.<br />
<br />
Your Fire Elemental can be helpful in high-DPS burn phases.  Be careful that you're not hurting the raid more than you help, if casting the Fire Elemental means that you remove the spellpower and crit buff of Totem of Wrath.<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #FFFF00;" class="mycode_color">About AoE</span></span><br />
<br />
Shamans do not have an AoE spell that is as powerful and versatile as Blizzard or Rain of Fire.  Our ability to perform AoE is based on two spells:<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color">Chain Lightning</span> is worth casting on any pull with two or more targets.  It does good damage and has a chance to proc [spell]Lightning Overload[/spell].<br />
<br />
<span style="color: #FFFFFF;" class="mycode_color">Magma Totem</span> is a fire-and-forget DoT totem that does good damage, but has a point-blank range.  That means that you have to sacrifice valuable DPS time to run forward, drop it, and (maybe) run back out.  Once it's dropped, though, you can open up with your normal Chain Lightning rotation, and hit [spell]Fire Nova[/spell] when it's up.  You also sacrifice the Totem of Wrath buff on the raid, which means that it is often not worth it.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #FFFF00;" class="mycode_color">Advanced Tricks</span></span><br />
<br />
Our casting rotation is pretty simple.  So what can we do to squeeze a little more out of our character?<br />
<br />
<span style="color: #FFFF00;" class="mycode_color">1. Cast Queuing</span><br />
<br />
Because of how the WoW program talks to the servers, there is a small window of time - about 0.3 seconds - where you can start casting a spell before the previous cast is finished.  Don't wait until your spell goes off to start casting the next one; just hammer away at your target.<br />
<br />
<span style="color: #FFFF00;" class="mycode_color">2. Use Movement Strategically</span><br />
<br />
For many boss fights, you'll need to move at some point.  When you're moving, you obviously can't be casting Lava Burst or Lightning Bolt.  Use one of these instant abilities, and run during the global cooldown:<br />
<br />
a. Refresh Flame Shock<br />
b. Redrop totems<br />
c. If Flame Shock isn't likely to expire, and you have more than six seconds before it's likely to expire, hit Frost Shock (if threat isn't a problem) or Earth Shock (if it is)<br />
d. If shocks are on cooldown, and mobs are near your Fire totem, hit Fire Nova<br />
e. Hit Thunderstorm to get a bit of mana back, or refresh Water Shield<br />
<br />
<span style="color: #FFFF00;" class="mycode_color">3. When to hit Bloodlust, and what to do during it</span><br />
<br />
Bloodlust is our best buff: it provides a 40% boost to haste for every member of the raid for 40 seconds.  In many raid situations, the raid leader will want to save Bloodlust for a special time -- often at the beginning of the fight, or during a frenzy phase.  Obviously you want to save it for a time when the raid will be able to hit the boss for 40 seconds, which often means timing it carefully with stuns and immunity phases.  Do NOT move, cast Water Shield, or refresh totems during Bloodlust if you can help it: you should be casting your rotation as fast as you can.<br />
<br />
For a fight opener, it's best to delay a couple seconds before hitting it.  Many classes need several seconds to apply debuffs to a boss before their damage reaches its peak, and the tanks frequently need a couple seconds to get solid aggro on the boss.  <br />
<br />
To spike your own DPS during Bloodlust, consider carrying a stack of [item]Potion of Speed[/item] or other consumable DPS potions.<br />
<br />
In general, combining Elemental Mastery with Bloodlust is not recommended.  I'm not 100% sure of the theorycrafting but I think the models indicate that a lower level of haste, over more time, generates better total damage.<br />
<br />
<span style="color: #FFFF00;" class="mycode_color">4. Useful Macros</span><br />
<br />
We are not a heavily cooldown-dependent class, but there are some macros that can help you use you maximize your ability use.<br />
<br />
If you have an on-use trinket (or two), and find that you forget to use it, consider creating a trinket-cast macro, which simply fires the trinket whenever it is up.  It's not as optimal as saving it for a high-DPS burn phase, but it's better than never using it.  For example, replace your Lightning Bolt spell with a macro like this:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>/use 13<br />
/use 14<br />
/cast Lightning Bolt</blockquote>
<br />
13 is the first trinket slot, 14 is the second.  Remove one of them if you need to.<br />
<br />
If you have trouble remembering to hit Elemental Mastery, you can add a "/cast Elemental Mastery" to that macro as well, to ensure that you are firing it whenever it is up.<br />
<br />
<span style="color: #FFFF00;" class="mycode_color">5. Interrupts, Dispels, and Hex</span><br />
<br />
Like all shamans, you bring the [spell]Wind Shear[/spell], [spell]Purge[/spell], and [spell]Hex[/spell] spells.  These can all be critically important during a boss fight.  In particular, because Wind Shear only triggers a global cooldown, you can use it quite spontaneously to interrupt a cast, potentially preventing tens of thousands of points of damage on the raid.<br />
<br />
Practice weaving Wind Shear and Purge into your damage rotation, so that you can stop enemy casters or remove their buffs without slowing down your offensive casting, and use Hex when needed to control Humanoid adds.  Good fights for this are: Jaraxxus in ToC, whose Nether Power must be purged and Fel Fireball must be interrupted; the PvP fight in ToC, which features many purgable HoTs, interruptible heals, and Hex-able targets, and Lady Deathwhisper in ICC, who has an interruptible Frostbolt.<br />
<br />
As an advanced topic, look into Focus targeting (the wowwiki is a fine place to start).  Using Focus, you can cast on another target while continuing to keep your primary target selected.  This allows you to (for example) keep interrupting and purging Jaraxxus while putting DPS on a Maiden or Infernal.  I keep a Purge (Focus), Hex (Focus), and Wind Shear (Focus) key bound to shift-modified hot keys for this purpose.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #FFFF00;" class="mycode_color">Recommended Reading</span></span><br />
<br />
* <a href="http://wowhats.wordpress.com/" target="_blank" rel="noopener" class="mycode_url">Planet of the Hats</a> is a great resource.  Fun, easy to read, updated frequently.  I paraphrased much of his work to write this guide.  He has a spreadsheet that can be used to compare different gear to calculate theoretical DPS.<br />
* The Elitist Jerks <a href="http://elitistjerks.com/f79/" target="_blank" rel="noopener" class="mycode_url">shaman class forum</a> is where all the theorycrafters hang out.  If you like your speculation fresh from the source, this is it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Totem Management]]></title>
			<link>https://www.ironsongtribe.com/thread-928.html</link>
			<pubDate>Tue, 21 Apr 2009 16:11:11 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=35">Cloudjumper</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-928.html</guid>
			<description><![CDATA[Any suggestions on good strats or add-ons for Totem management?]]></description>
			<content:encoded><![CDATA[Any suggestions on good strats or add-ons for Totem management?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Enhancement: EJ Theorycrafting]]></title>
			<link>https://www.ironsongtribe.com/thread-1103.html</link>
			<pubDate>Tue, 20 Jan 2009 17:48:13 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=1">Kretol_phpbb3_import1</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1103.html</guid>
			<description><![CDATA[<a href="http://elitistjerks.com/f47/t20765-shaman_enhancement/" target="_blank" rel="noopener" class="mycode_url">http://elitistjerks.com/f47/t20765-shaman_enhancement/</a><br />
<br />
Mostly a bookmark for my own reference, but useful to all enhancement shaman!]]></description>
			<content:encoded><![CDATA[<a href="http://elitistjerks.com/f47/t20765-shaman_enhancement/" target="_blank" rel="noopener" class="mycode_url">http://elitistjerks.com/f47/t20765-shaman_enhancement/</a><br />
<br />
Mostly a bookmark for my own reference, but useful to all enhancement shaman!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Resto shaman strategies in Wrath]]></title>
			<link>https://www.ironsongtribe.com/thread-1169.html</link>
			<pubDate>Mon, 15 Dec 2008 11:34:09 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=78">Oryx</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1169.html</guid>
			<description><![CDATA[As I close in on 80, I'm starting to read up on strategies for shaman healing at the level cap.  We have new talents and spells, we've lost downranking, we have lots of new glyphs, water shield was reworked, and our gear has a lot of stats that I'm not used to working with.  What's a shaman to do?<br />
<br />
Read elitistjerks.com, of course!<br />
<br />
So.  My first pass through the EJ forums reveals these interesting threads and strategies:<br />
<br />
1. Stack massive amounts of Intellect and Crit, and spam Lesser HW, counting on Improved Water Shield and Ancestral Awakening procs.  Use Riptide on raid members when necessary.  Make sure the tank always has Earth Shield to get the benefit of Glyph of Lesser Healing Wave.<br />
<br />
2. Stack Haste and MP5, and spam chain heal.  Keep a macro for instant Tidal Wave + Lesser HW for emergencies.<br />
<br />
In either case, stacking Intellect is now one of our best gear choices.  It gives a larger base pool, more crit, and more benefit from Replenishment.<br />
<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://elitistjerks.com/f79/t37674-resto_lhw_spamming_fun_profit/"&gt;http://elitistjerks.com/f79/t37674-rest ... un_profit/&lt;/a&gt;&lt;!-- m --&gt;<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://elitistjerks.com/f79/t37947-crit_healing_strategies_stats/"&gt;http://elitistjerks.com/f79/t37947-crit ... ies_stats/&lt;/a&gt;&lt;!-- m --&gt; <br />
<br />
This thread has some math on Improved Water Shield (short version, it's good):<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://elitistjerks.com/f79/t38216-resto_water_shield_data_calculations/"&gt;http://elitistjerks.com/f79/t38216-rest ... culations/&lt;/a&gt;&lt;!-- m --&gt;]]></description>
			<content:encoded><![CDATA[As I close in on 80, I'm starting to read up on strategies for shaman healing at the level cap.  We have new talents and spells, we've lost downranking, we have lots of new glyphs, water shield was reworked, and our gear has a lot of stats that I'm not used to working with.  What's a shaman to do?<br />
<br />
Read elitistjerks.com, of course!<br />
<br />
So.  My first pass through the EJ forums reveals these interesting threads and strategies:<br />
<br />
1. Stack massive amounts of Intellect and Crit, and spam Lesser HW, counting on Improved Water Shield and Ancestral Awakening procs.  Use Riptide on raid members when necessary.  Make sure the tank always has Earth Shield to get the benefit of Glyph of Lesser Healing Wave.<br />
<br />
2. Stack Haste and MP5, and spam chain heal.  Keep a macro for instant Tidal Wave + Lesser HW for emergencies.<br />
<br />
In either case, stacking Intellect is now one of our best gear choices.  It gives a larger base pool, more crit, and more benefit from Replenishment.<br />
<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://elitistjerks.com/f79/t37674-resto_lhw_spamming_fun_profit/"&gt;http://elitistjerks.com/f79/t37674-rest ... un_profit/&lt;/a&gt;&lt;!-- m --&gt;<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://elitistjerks.com/f79/t37947-crit_healing_strategies_stats/"&gt;http://elitistjerks.com/f79/t37947-crit ... ies_stats/&lt;/a&gt;&lt;!-- m --&gt; <br />
<br />
This thread has some math on Improved Water Shield (short version, it's good):<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://elitistjerks.com/f79/t38216-resto_water_shield_data_calculations/"&gt;http://elitistjerks.com/f79/t38216-rest ... culations/&lt;/a&gt;&lt;!-- m --&gt;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Elemental/Resto]]></title>
			<link>https://www.ironsongtribe.com/thread-1249.html</link>
			<pubDate>Sat, 08 Nov 2008 03:47:10 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=0"></a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1249.html</guid>
			<description><![CDATA[So, I decided that I like Elemental more than Enhancement for levelling, especially with the pushback changes and talents to eliminate pushback.  Having spent a lot of time in the Druid trees as well, I can't help but notice a real lack of synergy between the Elemental and Resto trees - crit rates are built separately for damage and healing spells, etc.  Has anyone else noticed this?]]></description>
			<content:encoded><![CDATA[So, I decided that I like Elemental more than Enhancement for levelling, especially with the pushback changes and talents to eliminate pushback.  Having spent a lot of time in the Druid trees as well, I can't help but notice a real lack of synergy between the Elemental and Resto trees - crit rates are built separately for damage and healing spells, etc.  Has anyone else noticed this?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Resto?]]></title>
			<link>https://www.ironsongtribe.com/thread-1255.html</link>
			<pubDate>Thu, 06 Nov 2008 07:53:47 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=30">jabadue</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1255.html</guid>
			<description><![CDATA[I tried something a little different in BT last night. I made riptide my primary healing spell, followed up with LHW. The idea is to get the haste buff for LHW. Occasionally, I would follow with CH to get the 25% healing bonus. I had some CH hit for over 11k on first target. In general, I was fairly pleased with it, and enjoyed it. It kept me busy and was more engaging that CH spam. Of course, not all of it showed up on the healing meters. My god what is it with the druids? Huge amounts of healing with Wild growth and practically no overhealing. In that raid, sometimes it is hard to get a heal in edgewise, but my conclusion is that with that combo, resto shaman should be ok for main healing in 5-mans.<br />
<br />
Also, I am gearing for Int and Crit currently. I am little unsure about this, but with haste bonus from Tidal Waves, I figure haste is less important, and Int is all good for mana totems, crit, mana regen, and mana pool.<br />
<br />
-Jaba]]></description>
			<content:encoded><![CDATA[I tried something a little different in BT last night. I made riptide my primary healing spell, followed up with LHW. The idea is to get the haste buff for LHW. Occasionally, I would follow with CH to get the 25% healing bonus. I had some CH hit for over 11k on first target. In general, I was fairly pleased with it, and enjoyed it. It kept me busy and was more engaging that CH spam. Of course, not all of it showed up on the healing meters. My god what is it with the druids? Huge amounts of healing with Wild growth and practically no overhealing. In that raid, sometimes it is hard to get a heal in edgewise, but my conclusion is that with that combo, resto shaman should be ok for main healing in 5-mans.<br />
<br />
Also, I am gearing for Int and Crit currently. I am little unsure about this, but with haste bonus from Tidal Waves, I figure haste is less important, and Int is all good for mana totems, crit, mana regen, and mana pool.<br />
<br />
-Jaba]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Enhancement Shaman Patch 3.0.2]]></title>
			<link>https://www.ironsongtribe.com/thread-1329.html</link>
			<pubDate>Tue, 14 Oct 2008 10:09:59 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=35">Cloudjumper</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1329.html</guid>
			<description><![CDATA[This is what we are thinking of for Mynos post 3.0.2 patch;<br />
<br />
Shaman Talents<br />
Minimum Required Level: 80<br />
Required Talent Points: 71<br />
<br />
Elemental Talents -  16 point(s)<br />
<br />
# Convection - rank 2/5<br />
# Concussion - rank 5/5<br />
# Elemental Devastation - rank 3/3<br />
# Elemental Focus - rank 1/1<br />
# Elemental Fury - rank 5/5<br />
<br />
Enhancement Talents -  55 point(s)<br />
<br />
# Ancestral Knowledge - rank 5/5<br />
# Thundering Strikes - rank 5/5<br />
# Improved Shields - rank 3/3<br />
# Elemental Weapons - rank 3/3<br />
# Shamanistic Focus - rank 1/1<br />
# Flurry - rank 5/5<br />
# Improved Windfury Totem - rank 2/2<br />
# Spirit Weapons - rank 1/1<br />
# Mental Dexterity - rank 3/3<br />
# Unleashed Rage - rank 5/5<br />
# Weapon Mastery - rank 5/5<br />
# Dual Wield Specialization - rank 3/3<br />
# Dual Wield - rank 1/1<br />
# Stormstrike - rank 1/1<br />
# Mental Quickness - rank 3/3<br />
# Improved Stormstrike - rank 2/2<br />
# Shamanistic Rage - rank 1/1<br />
# Maelstrom Weapon - rank 5/5<br />
# Feral Spirit - rank 1/1<br />
<br />
<br />
Thoughts?]]></description>
			<content:encoded><![CDATA[This is what we are thinking of for Mynos post 3.0.2 patch;<br />
<br />
Shaman Talents<br />
Minimum Required Level: 80<br />
Required Talent Points: 71<br />
<br />
Elemental Talents -  16 point(s)<br />
<br />
# Convection - rank 2/5<br />
# Concussion - rank 5/5<br />
# Elemental Devastation - rank 3/3<br />
# Elemental Focus - rank 1/1<br />
# Elemental Fury - rank 5/5<br />
<br />
Enhancement Talents -  55 point(s)<br />
<br />
# Ancestral Knowledge - rank 5/5<br />
# Thundering Strikes - rank 5/5<br />
# Improved Shields - rank 3/3<br />
# Elemental Weapons - rank 3/3<br />
# Shamanistic Focus - rank 1/1<br />
# Flurry - rank 5/5<br />
# Improved Windfury Totem - rank 2/2<br />
# Spirit Weapons - rank 1/1<br />
# Mental Dexterity - rank 3/3<br />
# Unleashed Rage - rank 5/5<br />
# Weapon Mastery - rank 5/5<br />
# Dual Wield Specialization - rank 3/3<br />
# Dual Wield - rank 1/1<br />
# Stormstrike - rank 1/1<br />
# Mental Quickness - rank 3/3<br />
# Improved Stormstrike - rank 2/2<br />
# Shamanistic Rage - rank 1/1<br />
# Maelstrom Weapon - rank 5/5<br />
# Feral Spirit - rank 1/1<br />
<br />
<br />
Thoughts?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Patch 3.0.2]]></title>
			<link>https://www.ironsongtribe.com/thread-1335.html</link>
			<pubDate>Mon, 13 Oct 2008 15:13:25 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=30">jabadue</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1335.html</guid>
			<description><![CDATA[They seem to be encouraging synergy between enhancement and resto. My main issues are with the utility of Riptide and Tidal Waves. Apparently, resto gear now has crit on it. These are two builds I am considering:<br />
<br />
First build is for crit and Earthliving weapon build with Improved Earth Shield.<br />
<br />
Elemental (0 points)<br />
<br />
    None<br />
<br />
Enhancement (13 points)<br />
<br />
    3/3 Enhancing Totems<br />
    4/5 Ancestral Knowledge<br />
    3/3 Improved Shields<br />
    3/3 Elemental Weapons<br />
<br />
Restoration (48 points)<br />
<br />
    5/5 Improved Healing Wave<br />
    3/3 Ancestral Healing<br />
    5/5 Tidal Focus<br />
    3/3 Healing Focus<br />
    1/1 Tidal Force<br />
    5/5 Restorative Totems<br />
    5/5 Tidal Mastery<br />
    1/1 Nature's Swiftness<br />
    5/5 Purification<br />
    1/1 Mana Tide Totem<br />
    1/1 Cleanse Spirit<br />
    2/2 Blessing of the Eternals<br />
    2/2 Improved Chain Heal<br />
    3/3 Nature's Blessing<br />
    3/3 Ancestral Awakening<br />
    1/1 Earth Shield<br />
    2/2 Improved Earth Shield<br />
<br />
and the second goes deep in Resto for Tidal Waves and Riptide (instant) cast.<br />
<br />
Elemental (0 points)<br />
<br />
    None<br />
<br />
Enhancement (8 points)<br />
<br />
    5/5 Ancestral Knowledge<br />
    3/3 Improved Shields<br />
<br />
Restoration (53 points)<br />
<br />
    5/5 Improved Healing Wave<br />
    3/3 Ancestral Healing<br />
    5/5 Tidal Focus<br />
    3/3 Healing Focus<br />
    1/1 Tidal Force<br />
    5/5 Restorative Totems<br />
    5/5 Tidal Mastery<br />
    1/1 Nature's Swiftness<br />
    5/5 Purification<br />
    1/1 Mana Tide Totem<br />
    1/1 Cleanse Spirit<br />
    2/2 Blessing of the Eternals<br />
    2/2 Improved Chain Heal<br />
    3/3 Nature's Blessing<br />
    3/3 Ancestral Awakening<br />
    1/1 Earth Shield<br />
    1/2 Improved Earth Shield<br />
    5/5 Tidal Waves<br />
    1/1 Riptide<br />
<br />
<br />
Any thoughts? I may decide after I see what the final numbers are on the live servers. There was some discrepancy between different talent calculators that I saw.<br />
<br />
-Jaba]]></description>
			<content:encoded><![CDATA[They seem to be encouraging synergy between enhancement and resto. My main issues are with the utility of Riptide and Tidal Waves. Apparently, resto gear now has crit on it. These are two builds I am considering:<br />
<br />
First build is for crit and Earthliving weapon build with Improved Earth Shield.<br />
<br />
Elemental (0 points)<br />
<br />
    None<br />
<br />
Enhancement (13 points)<br />
<br />
    3/3 Enhancing Totems<br />
    4/5 Ancestral Knowledge<br />
    3/3 Improved Shields<br />
    3/3 Elemental Weapons<br />
<br />
Restoration (48 points)<br />
<br />
    5/5 Improved Healing Wave<br />
    3/3 Ancestral Healing<br />
    5/5 Tidal Focus<br />
    3/3 Healing Focus<br />
    1/1 Tidal Force<br />
    5/5 Restorative Totems<br />
    5/5 Tidal Mastery<br />
    1/1 Nature's Swiftness<br />
    5/5 Purification<br />
    1/1 Mana Tide Totem<br />
    1/1 Cleanse Spirit<br />
    2/2 Blessing of the Eternals<br />
    2/2 Improved Chain Heal<br />
    3/3 Nature's Blessing<br />
    3/3 Ancestral Awakening<br />
    1/1 Earth Shield<br />
    2/2 Improved Earth Shield<br />
<br />
and the second goes deep in Resto for Tidal Waves and Riptide (instant) cast.<br />
<br />
Elemental (0 points)<br />
<br />
    None<br />
<br />
Enhancement (8 points)<br />
<br />
    5/5 Ancestral Knowledge<br />
    3/3 Improved Shields<br />
<br />
Restoration (53 points)<br />
<br />
    5/5 Improved Healing Wave<br />
    3/3 Ancestral Healing<br />
    5/5 Tidal Focus<br />
    3/3 Healing Focus<br />
    1/1 Tidal Force<br />
    5/5 Restorative Totems<br />
    5/5 Tidal Mastery<br />
    1/1 Nature's Swiftness<br />
    5/5 Purification<br />
    1/1 Mana Tide Totem<br />
    1/1 Cleanse Spirit<br />
    2/2 Blessing of the Eternals<br />
    2/2 Improved Chain Heal<br />
    3/3 Nature's Blessing<br />
    3/3 Ancestral Awakening<br />
    1/1 Earth Shield<br />
    1/2 Improved Earth Shield<br />
    5/5 Tidal Waves<br />
    1/1 Riptide<br />
<br />
<br />
Any thoughts? I may decide after I see what the final numbers are on the live servers. There was some discrepancy between different talent calculators that I saw.<br />
<br />
-Jaba]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[De Elemental Equation  -or-  How I Rode De Lightning]]></title>
			<link>https://www.ironsongtribe.com/thread-1896.html</link>
			<pubDate>Mon, 25 Feb 2008 14:43:50 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=0"></a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1896.html</guid>
			<description><![CDATA[&lt;Hitches a callused, two-toed, blue, sandled foot up on a fresh, smoking, blackened corpse that looks vaguely humanoid&gt;  Hey dere!  I be Khrale, an iff'n you be here, den you likely be wantin' ta know a little somet'in' 'bout de way o' de lightnin'.  <br />
<br />
&lt;Khrale eyes you up and down, slowly, one slightly singed eyebrow rising in consideration&gt; Dis not be an easy road, but de road less travelled an' all dat...<br />
<br />
So you be wantin' ta dazzle folks wit your crazy ability ta kill t'ings deader den dead?  Want ta cook a full-grown clefthoof 'fore it knows it bein' cooked?  Want ta be pullin' de attention o' de meanest monsters off de most capable shield-bearers or smelly furbags so dey can be smackin' you down 'fore you be knowin' it?  Wait.   Ehn.  Be forgettin' dat last part.<br />
<br />
&lt;Clears his throat loudly and then slaps his knee&gt;  Well den!  You be in de right place!<br />
<br />
<br />
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||<br />
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||<br />
<br />
Yes, this is the discussion thread for the Elemental Shaman.  I am Khrale, and my shaman has been elemental specced since about level 69 when i was still working my way through Shadowmoon Valley.  Before that, Khrale had always been enhancement -- I simply got bored with it and decided to give the elemental tree a shot.  This was just before you started seeing and/or hearing about elemental shaman popping up all over the place.  There's not a lot of us around, still, but the numbers are growing.  Hopefully this thread will give you some good information to work with.<br />
<br />
Much like Logros' enhancement thread, this too will be organized into sections:<br />
<br />
1.  Talents<br />
2.  Weapon choices<br />
3.  Armor choices<br />
4.  Totem choices<br />
5.  Profession Choices<br />
6.  Enchants + Gem Choices<br />
7.  Attack Rotations<br />
8.  5-Man Play<br />
9.  Raiding<br />
10. Mods<br />
11. Tips<br />
12. Links <br />
<br />
An Elemental Shaman, when played well, and geared decently, can put out some amazing dps when compared to other classes of a similar level (gear &amp; playwise).  We are also a good backup and spot healer when needed.  As a hybrid class, the Elemental, when played well, will make folks love having you along.]]></description>
			<content:encoded><![CDATA[&lt;Hitches a callused, two-toed, blue, sandled foot up on a fresh, smoking, blackened corpse that looks vaguely humanoid&gt;  Hey dere!  I be Khrale, an iff'n you be here, den you likely be wantin' ta know a little somet'in' 'bout de way o' de lightnin'.  <br />
<br />
&lt;Khrale eyes you up and down, slowly, one slightly singed eyebrow rising in consideration&gt; Dis not be an easy road, but de road less travelled an' all dat...<br />
<br />
So you be wantin' ta dazzle folks wit your crazy ability ta kill t'ings deader den dead?  Want ta cook a full-grown clefthoof 'fore it knows it bein' cooked?  Want ta be pullin' de attention o' de meanest monsters off de most capable shield-bearers or smelly furbags so dey can be smackin' you down 'fore you be knowin' it?  Wait.   Ehn.  Be forgettin' dat last part.<br />
<br />
&lt;Clears his throat loudly and then slaps his knee&gt;  Well den!  You be in de right place!<br />
<br />
<br />
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||<br />
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||<br />
<br />
Yes, this is the discussion thread for the Elemental Shaman.  I am Khrale, and my shaman has been elemental specced since about level 69 when i was still working my way through Shadowmoon Valley.  Before that, Khrale had always been enhancement -- I simply got bored with it and decided to give the elemental tree a shot.  This was just before you started seeing and/or hearing about elemental shaman popping up all over the place.  There's not a lot of us around, still, but the numbers are growing.  Hopefully this thread will give you some good information to work with.<br />
<br />
Much like Logros' enhancement thread, this too will be organized into sections:<br />
<br />
1.  Talents<br />
2.  Weapon choices<br />
3.  Armor choices<br />
4.  Totem choices<br />
5.  Profession Choices<br />
6.  Enchants + Gem Choices<br />
7.  Attack Rotations<br />
8.  5-Man Play<br />
9.  Raiding<br />
10. Mods<br />
11. Tips<br />
12. Links <br />
<br />
An Elemental Shaman, when played well, and geared decently, can put out some amazing dps when compared to other classes of a similar level (gear &amp; playwise).  We are also a good backup and spot healer when needed.  As a hybrid class, the Elemental, when played well, will make folks love having you along.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jaba's Compendium of Shammie Healing Tricks and Tips]]></title>
			<link>https://www.ironsongtribe.com/thread-1954.html</link>
			<pubDate>Thu, 14 Feb 2008 10:18:06 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=30">jabadue</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1954.html</guid>
			<description><![CDATA[This is the forum topics for Resto Shaman. Please discuss and contribute. I certainly don't claim to know it all.<br />
<br />
This is a macro that I have been using:<br />
<br />
#showtooltip Lesser Healing Wave<br />
/stopcasting<br />
/cast Lesser Healing Wave<br />
/equip Totem of the Plains<br />
<br />
This is a macro that stops your current cast (be careful because it starts the global cooldown, this could be deleted), casts max rank lesser healing wave, and equips Totem of the Plains before the cast is complete. I have one of these for Chain Heal and Healing Wave so I am always using the right totem for the right cast. You can equip totems in combat and it does count toward your current heal if equipped before spell is cast. <br />
<br />
This might also be useful for Druids, Priests, Elemental Shaman etc...<br />
<br />
Addons: I am an Addon freak and find that they can be a real asset in healing during a raid. I use decursive for cleansing disease and poison, BigWigs for raid warnings and boss information, and ORA2 for raid communication. These are all Ace addons available from wowace.com. Omen is a threatmeter and a requirement for raiding. Don't pull agro now. I also use Aloft, Cartographer, Bongos2, and probably some I don't remember.<br />
<br />
For healing, I use Healbot Continued. I find that click healing gives me the fasted response time. In addition, I can bind a macro to specific mouse click, for example my Nature's Swiftness/Healing Wave Oh Crap macro. To do this, using the example above,<br />
<br />
/stopcasting<br />
/cast [target=hbtarget] Lesser Healing Wave<br />
/equip Totem of the Plains<br />
<br />
and the oh crap macro:<br />
<br />
/stopcasting<br />
/cast Nature's Swiftness<br />
/stopcasting<br />
/cast [target=hbtarget] Healing Wave; <br />
/equip Totem of the Maelstrom<br />
<br />
Notice I added the Healbot target (hbtarget). So I bind that to say left mouse button. Then, when I click on the Healbot cell with a certain player in it with the left mouse button, that macro is executed and that person receives a lesser healing wave. BTW, I am also a macro junkie. <br />
<br />
If you want to know what gems and enchants I have, take a look at &lt;!-- m --&gt;&lt;a class="postlink" href="http://www.wowarmory.com/character-sheet.xml?r=Silver+Hand&amp;n=Jabadue"&gt;http://www.wowarmory.com/character-shee ... &amp;n=Jabadue&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
Let me talk about some of my choices, because they are a little different. I have always believed that mana is the Shaman's biggest issue for healing. Thus, I have made some choices to increase either my overall mana pool (+int enchants or gems) or my mana regeneration (mp5 gems over +healing). Resto shaman have one big advantage over priests and druids, and that is survivability. Thus, I want to survive to the end of the fight and have as much mana as possible for when the inevitable *expletive deleted* hits the fan at the end of a boss fight. Then, I can spam freely whatever I need to. To this same end, I down rank both Healing Wave (Rank 8)  and Chain Heal (Rank 4) most of the time. Saving the big heals and my mana for critical times. With BC raiding, most healers are spaming heals most of the time, rather that working in a set rotation. This is because the tanks and raid can take big spike damage in most encounters. For shaman, mana management is key, especially in 10-man raids. Don't neglect the +heal, but don't over emphasize at the expense of mana. That is my philosophy. Others, I am sure may differ.<br />
<br />
More later, and please contribute your thoughts.]]></description>
			<content:encoded><![CDATA[This is the forum topics for Resto Shaman. Please discuss and contribute. I certainly don't claim to know it all.<br />
<br />
This is a macro that I have been using:<br />
<br />
#showtooltip Lesser Healing Wave<br />
/stopcasting<br />
/cast Lesser Healing Wave<br />
/equip Totem of the Plains<br />
<br />
This is a macro that stops your current cast (be careful because it starts the global cooldown, this could be deleted), casts max rank lesser healing wave, and equips Totem of the Plains before the cast is complete. I have one of these for Chain Heal and Healing Wave so I am always using the right totem for the right cast. You can equip totems in combat and it does count toward your current heal if equipped before spell is cast. <br />
<br />
This might also be useful for Druids, Priests, Elemental Shaman etc...<br />
<br />
Addons: I am an Addon freak and find that they can be a real asset in healing during a raid. I use decursive for cleansing disease and poison, BigWigs for raid warnings and boss information, and ORA2 for raid communication. These are all Ace addons available from wowace.com. Omen is a threatmeter and a requirement for raiding. Don't pull agro now. I also use Aloft, Cartographer, Bongos2, and probably some I don't remember.<br />
<br />
For healing, I use Healbot Continued. I find that click healing gives me the fasted response time. In addition, I can bind a macro to specific mouse click, for example my Nature's Swiftness/Healing Wave Oh Crap macro. To do this, using the example above,<br />
<br />
/stopcasting<br />
/cast [target=hbtarget] Lesser Healing Wave<br />
/equip Totem of the Plains<br />
<br />
and the oh crap macro:<br />
<br />
/stopcasting<br />
/cast Nature's Swiftness<br />
/stopcasting<br />
/cast [target=hbtarget] Healing Wave; <br />
/equip Totem of the Maelstrom<br />
<br />
Notice I added the Healbot target (hbtarget). So I bind that to say left mouse button. Then, when I click on the Healbot cell with a certain player in it with the left mouse button, that macro is executed and that person receives a lesser healing wave. BTW, I am also a macro junkie. <br />
<br />
If you want to know what gems and enchants I have, take a look at &lt;!-- m --&gt;&lt;a class="postlink" href="http://www.wowarmory.com/character-sheet.xml?r=Silver+Hand&amp;n=Jabadue"&gt;http://www.wowarmory.com/character-shee ... &amp;n=Jabadue&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
Let me talk about some of my choices, because they are a little different. I have always believed that mana is the Shaman's biggest issue for healing. Thus, I have made some choices to increase either my overall mana pool (+int enchants or gems) or my mana regeneration (mp5 gems over +healing). Resto shaman have one big advantage over priests and druids, and that is survivability. Thus, I want to survive to the end of the fight and have as much mana as possible for when the inevitable *expletive deleted* hits the fan at the end of a boss fight. Then, I can spam freely whatever I need to. To this same end, I down rank both Healing Wave (Rank 8)  and Chain Heal (Rank 4) most of the time. Saving the big heals and my mana for critical times. With BC raiding, most healers are spaming heals most of the time, rather that working in a set rotation. This is because the tanks and raid can take big spike damage in most encounters. For shaman, mana management is key, especially in 10-man raids. Don't neglect the +heal, but don't over emphasize at the expense of mana. That is my philosophy. Others, I am sure may differ.<br />
<br />
More later, and please contribute your thoughts.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shaman Raid Class Spec Lead (Enhancement) Discussion]]></title>
			<link>https://www.ironsongtribe.com/thread-1958.html</link>
			<pubDate>Wed, 13 Feb 2008 23:02:42 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=165">Logros</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1958.html</guid>
			<description><![CDATA[Greetings Enhance Shammies!<br />
<br />
Your RCSL is Logros, which is me. If you need to get ahold of me ingame, the alts I'm often around on are: Bendon, Logros, and Denul.<br />
<br />
Sometime soon, I'll be posting some general raid-related info, and I'll be posting up some 'suggested minimums' for Kara / Gruul's Lair, as well as a bit of basic info on your role as a beatstick in those two raids. By the time you're in SSC/TK/ZA, I don't think you'll need much advice anymore <img src="https://www.ironsongtribe.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
So, please feel free to use this thread to discuss the spec, as it relates to raiding, or to ask and answer questions. As GI Joe wisely proclaimed throughout my youth - "Knowing is half the battle."]]></description>
			<content:encoded><![CDATA[Greetings Enhance Shammies!<br />
<br />
Your RCSL is Logros, which is me. If you need to get ahold of me ingame, the alts I'm often around on are: Bendon, Logros, and Denul.<br />
<br />
Sometime soon, I'll be posting some general raid-related info, and I'll be posting up some 'suggested minimums' for Kara / Gruul's Lair, as well as a bit of basic info on your role as a beatstick in those two raids. By the time you're in SSC/TK/ZA, I don't think you'll need much advice anymore <img src="https://www.ironsongtribe.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
So, please feel free to use this thread to discuss the spec, as it relates to raiding, or to ask and answer questions. As GI Joe wisely proclaimed throughout my youth - "Knowing is half the battle."]]></content:encoded>
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