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		<title><![CDATA[The Ironsong Tribe - Hunter]]></title>
		<link>https://www.ironsongtribe.com/</link>
		<description><![CDATA[The Ironsong Tribe - https://www.ironsongtribe.com]]></description>
		<pubDate>Tue, 16 Jun 2026 03:00:20 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Survival Hunter for new Expansion]]></title>
			<link>https://www.ironsongtribe.com/thread-5581.html</link>
			<pubDate>Mon, 10 Aug 2015 07:55:29 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=37">Eruadan</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-5581.html</guid>
			<description><![CDATA["Survival Hunters will be a melee class with pet going forward."<br />
<br />
I will be coming back specifically for this.....<br />
<br />
I was heartbroken when they changed Survival away from Melee abilities.<br />
<br />
Survival for LIFE!]]></description>
			<content:encoded><![CDATA["Survival Hunters will be a melee class with pet going forward."<br />
<br />
I will be coming back specifically for this.....<br />
<br />
I was heartbroken when they changed Survival away from Melee abilities.<br />
<br />
Survival for LIFE!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[4.2 Hunter Pets (Pet Spoilers!)]]></title>
			<link>https://www.ironsongtribe.com/thread-5140.html</link>
			<pubDate>Mon, 06 Jun 2011 09:17:16 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=37">Eruadan</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-5140.html</guid>
			<description><![CDATA[Finally, some new and creative requirements for taming pets.  This is real Hunter training....I miss the Demons.<br />
<br />
<a href="http://wow.joystiq.com/2011/06/02/patch-4-2-new-hunter-pets-all-8-rares-found/#continued" target="_blank" rel="noopener" class="mycode_url">New Hunter Pets on WoW insider</a>]]></description>
			<content:encoded><![CDATA[Finally, some new and creative requirements for taming pets.  This is real Hunter training....I miss the Demons.<br />
<br />
<a href="http://wow.joystiq.com/2011/06/02/patch-4-2-new-hunter-pets-all-8-rares-found/#continued" target="_blank" rel="noopener" class="mycode_url">New Hunter Pets on WoW insider</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[4.06 Hunter]]></title>
			<link>https://www.ironsongtribe.com/thread-64.html</link>
			<pubDate>Mon, 07 Feb 2011 13:03:31 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=0"></a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-64.html</guid>
			<description><![CDATA[-Aimed Shot weapon damage has been increased to 200%, up from 150%<br />
-Arcane Shot damage has been increased by 15%.<br />
-Hunters can now use Auto Shot while moving<br />
-Kill Command's damage has been increased by 20%.<br />
-Kill Shot's attack power scaling has been increased by 50%<br />
<br />
-Black Arrow damage has been reduced by 15%.<br />
-Explosive Shot damage has been reduced by 15%.<br />
-Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.]]></description>
			<content:encoded><![CDATA[-Aimed Shot weapon damage has been increased to 200%, up from 150%<br />
-Arcane Shot damage has been increased by 15%.<br />
-Hunters can now use Auto Shot while moving<br />
-Kill Command's damage has been increased by 20%.<br />
-Kill Shot's attack power scaling has been increased by 50%<br />
<br />
-Black Arrow damage has been reduced by 15%.<br />
-Explosive Shot damage has been reduced by 15%.<br />
-Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Great easy add-on for heroic/raid pet choice]]></title>
			<link>https://www.ironsongtribe.com/thread-87.html</link>
			<pubDate>Mon, 10 Jan 2011 08:55:04 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=0"></a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-87.html</guid>
			<description><![CDATA[&lt;!-- m --&gt;&lt;a class="postlink" href="http://wow.curse.com/downloads/wow-addons/details/raid_checklist.aspx"&gt;http://wow.curse.com/downloads/wow-addo ... klist.aspx&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
(Raptor, Cat, Wolf, Wind Serpent, and "hunter's style choice" is the common "generic" configuration for heroics/10 mans)]]></description>
			<content:encoded><![CDATA[&lt;!-- m --&gt;&lt;a class="postlink" href="http://wow.curse.com/downloads/wow-addons/details/raid_checklist.aspx"&gt;http://wow.curse.com/downloads/wow-addo ... klist.aspx&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
(Raptor, Cat, Wolf, Wind Serpent, and "hunter's style choice" is the common "generic" configuration for heroics/10 mans)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pre-Raid gearing up for Hunters]]></title>
			<link>https://www.ironsongtribe.com/thread-129.html</link>
			<pubDate>Fri, 10 Dec 2010 09:01:30 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=0"></a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-129.html</guid>
			<description><![CDATA[&lt;!-- m --&gt;&lt;a class="postlink" href="http://wow.joystiq.com/2010/12/02/scattered-shots-pre-heroic-hunter-gear-in-cataclysm/#continued"&gt;http://wow.joystiq.com/2010/12/02/scatt ... #continued&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://wow.joystiq.com/2010/12/09/scattered-shots-pre-raid-gear-for-cataclysm-hunters/#continued"&gt;http://wow.joystiq.com/2010/12/09/scatt ... #continued&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
...and my compiled version:<br />
<br />
Head <br />
Snarling Helm ** 346 Reputation Dragonmaw - Revered (Horde) <br />
 Windhome Helm ** 346 Reputation Wildhammer - Revered (Alliance) <br />
 Willow Mask ** 346 Justice Points 2,200 Justice Points <br />
 Wildhammer Riding Helm 333 Drop Grim Batol - Umbriss <br />
 Worgen Hunter's Helm 346 Drop H Shadowfang Keep - Godfrey <br />
<br />
Neck <br />
Brazen Elementium Medallion ** 346 Crafted Jewelcrafting <br />
 Entwined Elementium Choker ** 346 Crafted Jewelcrafting <br />
 Amulet of Dull Dreaming ** 346 Justice Points 1,250 Justice Points <br />
 Acorn of the Daughter Tree 346 Reputation Guardians of Hyjal - Revered <br />
Pendant of Victorious Fury 333 Quest Battle of Life and Death  <br />
 Pendant of the Lightless Grotto 346 Drop H Stonecore - Ozruk  <br />
<br />
Shoulders  <br />
Wrap of the Valley Glades ** 346 Justice Points 1,650 Justice Points  <br />
 Spaulders of the Savage Beast 333 Reputation Earthen Ring - Honored  <br />
 Bloodpetal Mantle 333 Drop Halls of Origination - Ammunae  <br />
Bloodpetal Mantle 346 Drop H Halls of Origination - Ammunae  <br />
<br />
Back  <br />
Softwind Cape ** 346 Reputation The Earthen Ring - Revered  <br />
 Cloak of Beasts 333 Crafted Leatherworking  <br />
 Kaleki Cloak 333 Drop Lost City of the Tol'vir - Husam  <br />
Cloak of Thredd 346 Drop H Deadmines - Gearbreaker  <br />
 Twitching Shadows 346 Drop H Blackrock Caverns - Obsidus  <br />
<br />
Chest  <br />
Vest of the True Companion ** 346 Justice Points 2,200 Justice Points  <br />
 Razorshell Chest 333 Crafted Leatherworking  <br />
Wentletrap Vest 346 Drop unknown heroic  <br />
 Dragonkiller Tunic 359 Crafted Leatherworking  <br />
<br />
Wrist  <br />
Eradicator's Bracers 333 Quest Closing a Dark Chapter  <br />
 Bloodied Dragonscale Bracers 333 Crafted Leatherworking  <br />
Bracers of Some Consequence 346 Drop H Deadmines - VanCleef  <br />
 Elementium Scale Bracers 346 Drop H Stonecore - Ozruk  <br />
<br />
Hands  <br />
Gloves of the Passing Night ** 346 Justice Points 1,650 Justice Points  <br />
 Coulton's Crushers 333 Quest Skullcrusher the Mountain  <br />
 Treasure Hunter's Gloves 333 Quest Doing it the Hard Way  <br />
 Xariona's Spectral Claws 346 Drop unknown heroic  <br />
 Wrasse Handwraps 346 Drop H Throne of Tides - Naz'jar  <br />
<br />
Waist  <br />
Belt of the Dim Forest ** 346 Justice Points 1,650 Justice Points  <br />
 Belt of the Stargazer 333 Reputation Ramkahen - Honored  <br />
 Nightscale Girdle 318 Quest Blackout  <br />
Corded Viper Belt 359 Crafted Leatherworking  <br />
Legs  <br />
Hillside Striders ** 346 Justice Points 2,200 Justice Points  <br />
 Balkar's Waders 333 Drop Lost City of the Tol'vir - Barim  <br />
 Aerial Assault Legguards 333 Quest Krazz Works! (Horde)  <br />
 Gryphon-Grip Leggings 333 Quest Doing it Like a Dunwald (Alliance)  <br />
Balkar's Waders 346 Drop H Lost City of the Tol'vir - Barim  <br />
<br />
Feet  <br />
Treads of the Neferset 333 Quest The Source of Their Power  <br />
 Red Scale Boots 333 Drop Grim Batol - Drahga  <br />
Treads of Malorne 359 Rep Guardians of Hyjal - Exalted  <br />
 Red Scale Boots 346 Drop H Grim Batol - Drahga  <br />
 Boots of Crumbling Ruin 346 Drop H Halls of Origination - Anraphet  <br />
<br />
Ring  <br />
Elementium Destroyer's Ring ** 346 Crafted Jewelcrafting  <br />
 Band of Blades ** 346 Crafted Jewelcrafting  <br />
 Terrath's Signet of Balance ** 346 Reputation Therazane - Revered  <br />
 Ring of Dun Algaz 333 Drop Grim Batol - Throngus  <br />
 Ring of Blinding Stars 333 Drop Halls of Origination - Isiset  <br />
 Mirage Ring 333 Drop Lost City of the Tol'vir - zone  <br />
Signet of the Elder Council 359 Rep Earthen Ring - Exalted  <br />
 Ring of Dun Algaz 346 Drop H Grim Batol - Throngus  <br />
 Skullcracker Ring 346 Drop H Blackrock Caverns - Rom'ogg  <br />
 Nautilus Ring 346 Drop H Throne of Tides - Ozumat  <br />
<br />
Trinket  <br />
Tia's Grace 333 Drop Lost City of the Tol'vir - Siamat  <br />
 Skardyn's Grace 333 Drop Grim Batol - Umbriss  <br />
 Key to the Endless Chamber 316 Drop Stonecore - Corborus  <br />
Tia's Grace 346 Drop H Lost City of the Tol'vir - Siamat  <br />
 Grace of the Herald 346 Drop H Blackrock Caverns - Corla  <br />
 Key to the Endless Chamber 346 Drop H Stonecore - Corborus  <br />
<br />
2H Weapon <br />
 Seliza's Spear 333 Drop Lost City of the Tol'vir - Husam  <br />
 Staff of Draconic Pacification 333 Quest Narkrall, The Drake-Tamer (Alliance)  <br />
 Torth-Slayer's Staff 333 Quest Fury Unbound (Horde)  <br />
 Darkling Staff 316 Drop Stonecore - Azil  <br />
Rockslicer 346 Drop H Deadmines - Ripsnarl  <br />
 Berto's Staff 346 Drop unknown heroic  <br />
 Seliza's Spear 346 Drop H Lost City of the Tol'vir - Husam/Barim  <br />
<br />
Ranged Weapon <br />
Kickback 5000 ** 346 Crafted Engineering (gun)  <br />
 Overpowered Chicken Splitter ** 346 Crafted Engineering (bow)  <br />
 Finely-Tuned Throat Needler  333 Crafted Engineering (crossbow)  <br />
 Volatile Thunderstick 333 Crafted Engineering (gun) <br />
Amber Messenger (bow) 346 Drop H Blackrock Caverns - Obsidus  <br />
 Lightningflash (gun) 346 Drop H Vortex Pinnacle - Asaad]]></description>
			<content:encoded><![CDATA[&lt;!-- m --&gt;&lt;a class="postlink" href="http://wow.joystiq.com/2010/12/02/scattered-shots-pre-heroic-hunter-gear-in-cataclysm/#continued"&gt;http://wow.joystiq.com/2010/12/02/scatt ... #continued&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://wow.joystiq.com/2010/12/09/scattered-shots-pre-raid-gear-for-cataclysm-hunters/#continued"&gt;http://wow.joystiq.com/2010/12/09/scatt ... #continued&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
...and my compiled version:<br />
<br />
Head <br />
Snarling Helm ** 346 Reputation Dragonmaw - Revered (Horde) <br />
 Windhome Helm ** 346 Reputation Wildhammer - Revered (Alliance) <br />
 Willow Mask ** 346 Justice Points 2,200 Justice Points <br />
 Wildhammer Riding Helm 333 Drop Grim Batol - Umbriss <br />
 Worgen Hunter's Helm 346 Drop H Shadowfang Keep - Godfrey <br />
<br />
Neck <br />
Brazen Elementium Medallion ** 346 Crafted Jewelcrafting <br />
 Entwined Elementium Choker ** 346 Crafted Jewelcrafting <br />
 Amulet of Dull Dreaming ** 346 Justice Points 1,250 Justice Points <br />
 Acorn of the Daughter Tree 346 Reputation Guardians of Hyjal - Revered <br />
Pendant of Victorious Fury 333 Quest Battle of Life and Death  <br />
 Pendant of the Lightless Grotto 346 Drop H Stonecore - Ozruk  <br />
<br />
Shoulders  <br />
Wrap of the Valley Glades ** 346 Justice Points 1,650 Justice Points  <br />
 Spaulders of the Savage Beast 333 Reputation Earthen Ring - Honored  <br />
 Bloodpetal Mantle 333 Drop Halls of Origination - Ammunae  <br />
Bloodpetal Mantle 346 Drop H Halls of Origination - Ammunae  <br />
<br />
Back  <br />
Softwind Cape ** 346 Reputation The Earthen Ring - Revered  <br />
 Cloak of Beasts 333 Crafted Leatherworking  <br />
 Kaleki Cloak 333 Drop Lost City of the Tol'vir - Husam  <br />
Cloak of Thredd 346 Drop H Deadmines - Gearbreaker  <br />
 Twitching Shadows 346 Drop H Blackrock Caverns - Obsidus  <br />
<br />
Chest  <br />
Vest of the True Companion ** 346 Justice Points 2,200 Justice Points  <br />
 Razorshell Chest 333 Crafted Leatherworking  <br />
Wentletrap Vest 346 Drop unknown heroic  <br />
 Dragonkiller Tunic 359 Crafted Leatherworking  <br />
<br />
Wrist  <br />
Eradicator's Bracers 333 Quest Closing a Dark Chapter  <br />
 Bloodied Dragonscale Bracers 333 Crafted Leatherworking  <br />
Bracers of Some Consequence 346 Drop H Deadmines - VanCleef  <br />
 Elementium Scale Bracers 346 Drop H Stonecore - Ozruk  <br />
<br />
Hands  <br />
Gloves of the Passing Night ** 346 Justice Points 1,650 Justice Points  <br />
 Coulton's Crushers 333 Quest Skullcrusher the Mountain  <br />
 Treasure Hunter's Gloves 333 Quest Doing it the Hard Way  <br />
 Xariona's Spectral Claws 346 Drop unknown heroic  <br />
 Wrasse Handwraps 346 Drop H Throne of Tides - Naz'jar  <br />
<br />
Waist  <br />
Belt of the Dim Forest ** 346 Justice Points 1,650 Justice Points  <br />
 Belt of the Stargazer 333 Reputation Ramkahen - Honored  <br />
 Nightscale Girdle 318 Quest Blackout  <br />
Corded Viper Belt 359 Crafted Leatherworking  <br />
Legs  <br />
Hillside Striders ** 346 Justice Points 2,200 Justice Points  <br />
 Balkar's Waders 333 Drop Lost City of the Tol'vir - Barim  <br />
 Aerial Assault Legguards 333 Quest Krazz Works! (Horde)  <br />
 Gryphon-Grip Leggings 333 Quest Doing it Like a Dunwald (Alliance)  <br />
Balkar's Waders 346 Drop H Lost City of the Tol'vir - Barim  <br />
<br />
Feet  <br />
Treads of the Neferset 333 Quest The Source of Their Power  <br />
 Red Scale Boots 333 Drop Grim Batol - Drahga  <br />
Treads of Malorne 359 Rep Guardians of Hyjal - Exalted  <br />
 Red Scale Boots 346 Drop H Grim Batol - Drahga  <br />
 Boots of Crumbling Ruin 346 Drop H Halls of Origination - Anraphet  <br />
<br />
Ring  <br />
Elementium Destroyer's Ring ** 346 Crafted Jewelcrafting  <br />
 Band of Blades ** 346 Crafted Jewelcrafting  <br />
 Terrath's Signet of Balance ** 346 Reputation Therazane - Revered  <br />
 Ring of Dun Algaz 333 Drop Grim Batol - Throngus  <br />
 Ring of Blinding Stars 333 Drop Halls of Origination - Isiset  <br />
 Mirage Ring 333 Drop Lost City of the Tol'vir - zone  <br />
Signet of the Elder Council 359 Rep Earthen Ring - Exalted  <br />
 Ring of Dun Algaz 346 Drop H Grim Batol - Throngus  <br />
 Skullcracker Ring 346 Drop H Blackrock Caverns - Rom'ogg  <br />
 Nautilus Ring 346 Drop H Throne of Tides - Ozumat  <br />
<br />
Trinket  <br />
Tia's Grace 333 Drop Lost City of the Tol'vir - Siamat  <br />
 Skardyn's Grace 333 Drop Grim Batol - Umbriss  <br />
 Key to the Endless Chamber 316 Drop Stonecore - Corborus  <br />
Tia's Grace 346 Drop H Lost City of the Tol'vir - Siamat  <br />
 Grace of the Herald 346 Drop H Blackrock Caverns - Corla  <br />
 Key to the Endless Chamber 346 Drop H Stonecore - Corborus  <br />
<br />
2H Weapon <br />
 Seliza's Spear 333 Drop Lost City of the Tol'vir - Husam  <br />
 Staff of Draconic Pacification 333 Quest Narkrall, The Drake-Tamer (Alliance)  <br />
 Torth-Slayer's Staff 333 Quest Fury Unbound (Horde)  <br />
 Darkling Staff 316 Drop Stonecore - Azil  <br />
Rockslicer 346 Drop H Deadmines - Ripsnarl  <br />
 Berto's Staff 346 Drop unknown heroic  <br />
 Seliza's Spear 346 Drop H Lost City of the Tol'vir - Husam/Barim  <br />
<br />
Ranged Weapon <br />
Kickback 5000 ** 346 Crafted Engineering (gun)  <br />
 Overpowered Chicken Splitter ** 346 Crafted Engineering (bow)  <br />
 Finely-Tuned Throat Needler  333 Crafted Engineering (crossbow)  <br />
 Volatile Thunderstick 333 Crafted Engineering (gun) <br />
Amber Messenger (bow) 346 Drop H Blackrock Caverns - Obsidus  <br />
 Lightningflash (gun) 346 Drop H Vortex Pinnacle - Asaad]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New pets and taming strategies]]></title>
			<link>https://www.ironsongtribe.com/thread-140.html</link>
			<pubDate>Thu, 02 Dec 2010 14:45:13 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=0"></a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-140.html</guid>
			<description><![CDATA[Also, for Cataclysm - specifically on beasts put in game for hunters to tame.<br />
<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.wowhead.com/item=68055#comments"&gt;http://www.wowhead.com/item=68055#comments&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
Wacky ways to tame "hardcore" versions of normal mobs, and how to get 5 awesome skins that normally aren't pet-applicable.<br />
<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://forums.wow-petopia.com/viewtopic.php?f=3&amp;t=7082"&gt;http://forums.wow-petopia.com/viewtopic.php?f=3&amp;t=7082&lt;/a&gt;&lt;!-- m --&gt;]]></description>
			<content:encoded><![CDATA[Also, for Cataclysm - specifically on beasts put in game for hunters to tame.<br />
<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.wowhead.com/item=68055#comments"&gt;http://www.wowhead.com/item=68055#comments&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
Wacky ways to tame "hardcore" versions of normal mobs, and how to get 5 awesome skins that normally aren't pet-applicable.<br />
<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://forums.wow-petopia.com/viewtopic.php?f=3&amp;t=7082"&gt;http://forums.wow-petopia.com/viewtopic.php?f=3&amp;t=7082&lt;/a&gt;&lt;!-- m --&gt;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Best.  Pet.  Ever.]]></title>
			<link>https://www.ironsongtribe.com/thread-166.html</link>
			<pubDate>Mon, 22 Nov 2010 22:18:59 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=0"></a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-166.html</guid>
			<description><![CDATA[&lt;!-- m --&gt;&lt;a class="postlink" href="http://wow.joystiq.com/2010/11/22/cataclysm-beta-chromaggus-tameable-by-hunters/#comments"&gt;http://wow.joystiq.com/2010/11/22/catac ... /#comments&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
Chromaggus tameable in Cataclysm.<br />
<br />
*squee!*]]></description>
			<content:encoded><![CDATA[&lt;!-- m --&gt;&lt;a class="postlink" href="http://wow.joystiq.com/2010/11/22/cataclysm-beta-chromaggus-tameable-by-hunters/#comments"&gt;http://wow.joystiq.com/2010/11/22/catac ... /#comments&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
Chromaggus tameable in Cataclysm.<br />
<br />
*squee!*]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hunters - 4.03a Dropping This Week]]></title>
			<link>https://www.ironsongtribe.com/thread-168.html</link>
			<pubDate>Mon, 22 Nov 2010 11:54:30 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=0"></a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-168.html</guid>
			<description><![CDATA[The Shattering, AKA patch 4.0.3a, is likely to hit this week, tomorrow specifically for US servers. Here's a bit of info from MMO champion regarding what to expect:<br />
<br />
What's in Patch 4.0.3a<br />
<br />
What is in:<br />
<br />
New race-class combinations (excluding worgen/goblin)  (Undead Hunter!)<br />
<span style="font-weight: bold;" class="mycode_b"><br />
<span style="color: #40BF00;" class="mycode_color">New tamable hunter pets (Monkey, fox, dog, and beetle, as well as new skins for existing pet classes.) </span></span><br />
<br />
â¢All special attacks based on weapon damage (except Scattershot) are now normalized.<br />
â¢Scare Beast is now available at level 36, up from level 14, and has had its training cost updated.<br />
â¢Deterrence is now available at level 78, up from level 36, and has had its training cost updated.<br />
â¢Disengage is now available at level 14, down from level 78, and has had its training cost updated.<br />
<br />
To make sure Hunters Saw...]]></description>
			<content:encoded><![CDATA[The Shattering, AKA patch 4.0.3a, is likely to hit this week, tomorrow specifically for US servers. Here's a bit of info from MMO champion regarding what to expect:<br />
<br />
What's in Patch 4.0.3a<br />
<br />
What is in:<br />
<br />
New race-class combinations (excluding worgen/goblin)  (Undead Hunter!)<br />
<span style="font-weight: bold;" class="mycode_b"><br />
<span style="color: #40BF00;" class="mycode_color">New tamable hunter pets (Monkey, fox, dog, and beetle, as well as new skins for existing pet classes.) </span></span><br />
<br />
â¢All special attacks based on weapon damage (except Scattershot) are now normalized.<br />
â¢Scare Beast is now available at level 36, up from level 14, and has had its training cost updated.<br />
â¢Deterrence is now available at level 78, up from level 36, and has had its training cost updated.<br />
â¢Disengage is now available at level 14, down from level 78, and has had its training cost updated.<br />
<br />
To make sure Hunters Saw...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hunter Threat]]></title>
			<link>https://www.ironsongtribe.com/thread-194.html</link>
			<pubDate>Mon, 01 Nov 2010 09:47:59 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=0"></a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-194.html</guid>
			<description><![CDATA[&lt;!-- m --&gt;&lt;a class="postlink" href="http://wow.joystiq.com/2010/11/01/scattered-shots-hunter-threat-management/#continued"&gt;http://wow.joystiq.com/2010/11/01/scatt ... #continued&lt;/a&gt;&lt;!-- m --&gt;]]></description>
			<content:encoded><![CDATA[&lt;!-- m --&gt;&lt;a class="postlink" href="http://wow.joystiq.com/2010/11/01/scattered-shots-hunter-threat-management/#continued"&gt;http://wow.joystiq.com/2010/11/01/scatt ... #continued&lt;/a&gt;&lt;!-- m --&gt;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[4.01 / Cata talents Hunter Guides]]></title>
			<link>https://www.ironsongtribe.com/thread-214.html</link>
			<pubDate>Thu, 14 Oct 2010 09:43:41 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=0"></a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-214.html</guid>
			<description><![CDATA[Overall:<br />
<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.warcrafthuntersunion.com/cataclysm/"&gt;http://www.warcrafthuntersunion.com/cataclysm/&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
New Pets / Raid buffs:<br />
<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.warcrafthuntersunion.com/2010/10/cataclysm-hunter-pet-and-raid-buffs/"&gt;http://www.warcrafthuntersunion.com/201 ... aid-buffs/&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
BM:<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.warcrafthuntersunion.com/2010/10/bm-hunter-patch-4-0-1-talents-rotation-and-glyphs/"&gt;http://www.warcrafthuntersunion.com/201 ... nd-glyphs/&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
Survival:<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.warcrafthuntersunion.com/2010/10/survival-sv-hunter-patch-4-0-1-talents-rotation-and-glyphs/"&gt;http://www.warcrafthuntersunion.com/201 ... nd-glyphs/&lt;/a&gt;&lt;!-- m --&gt;]]></description>
			<content:encoded><![CDATA[Overall:<br />
<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.warcrafthuntersunion.com/cataclysm/"&gt;http://www.warcrafthuntersunion.com/cataclysm/&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
New Pets / Raid buffs:<br />
<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.warcrafthuntersunion.com/2010/10/cataclysm-hunter-pet-and-raid-buffs/"&gt;http://www.warcrafthuntersunion.com/201 ... aid-buffs/&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
BM:<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.warcrafthuntersunion.com/2010/10/bm-hunter-patch-4-0-1-talents-rotation-and-glyphs/"&gt;http://www.warcrafthuntersunion.com/201 ... nd-glyphs/&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
Survival:<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.warcrafthuntersunion.com/2010/10/survival-sv-hunter-patch-4-0-1-talents-rotation-and-glyphs/"&gt;http://www.warcrafthuntersunion.com/201 ... nd-glyphs/&lt;/a&gt;&lt;!-- m --&gt;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Changes to Extreme Soloing]]></title>
			<link>https://www.ironsongtribe.com/thread-223.html</link>
			<pubDate>Mon, 04 Oct 2010 09:38:48 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=0"></a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-223.html</guid>
			<description><![CDATA[One of my favorite hobbies, soloing level 60 raids and such.<br />
(Hopefully I can move to BC raids after Cata drops!)<br />
<br />
Anyway, for those that follow the extreme soloing thing, here is an interesting article that was posted today on wowinsider.<br />
<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://wow.joystiq.com/2010/10/04/scattered-shots-bm-not-the-premier-spec-for-cataclysm-extreme-s/"&gt;http://wow.joystiq.com/2010/10/04/scatt ... extreme-s/&lt;/a&gt;&lt;!-- m --&gt;]]></description>
			<content:encoded><![CDATA[One of my favorite hobbies, soloing level 60 raids and such.<br />
(Hopefully I can move to BC raids after Cata drops!)<br />
<br />
Anyway, for those that follow the extreme soloing thing, here is an interesting article that was posted today on wowinsider.<br />
<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://wow.joystiq.com/2010/10/04/scattered-shots-bm-not-the-premier-spec-for-cataclysm-extreme-s/"&gt;http://wow.joystiq.com/2010/10/04/scatt ... extreme-s/&lt;/a&gt;&lt;!-- m --&gt;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cataclysm Pet Previews!]]></title>
			<link>https://www.ironsongtribe.com/thread-238.html</link>
			<pubDate>Tue, 14 Sep 2010 10:46:17 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=0"></a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-238.html</guid>
			<description><![CDATA[For the hunters - raid leaders - and all classes with buffs/debuffs. <br />
The awesome new hunter pets. <br />
<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.wow.com/2010/09/13/scattered-shots-cataclysm-pet-design-pass/#continued"&gt;http://www.wow.com/2010/09/13/scattered ... #continued&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
Yes, we can do all sorts of great raid-useful things, like fuzzy swiss army knives!<br />
<br />
(It seems I should now go get a corehound and raidable BM spec.)<br />
<br />
- Phoro.]]></description>
			<content:encoded><![CDATA[For the hunters - raid leaders - and all classes with buffs/debuffs. <br />
The awesome new hunter pets. <br />
<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.wow.com/2010/09/13/scattered-shots-cataclysm-pet-design-pass/#continued"&gt;http://www.wow.com/2010/09/13/scattered ... #continued&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
Yes, we can do all sorts of great raid-useful things, like fuzzy swiss army knives!<br />
<br />
(It seems I should now go get a corehound and raidable BM spec.)<br />
<br />
- Phoro.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A nice wow.com hunter basics article.]]></title>
			<link>https://www.ironsongtribe.com/thread-347.html</link>
			<pubDate>Mon, 17 May 2010 16:00:17 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=0"></a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-347.html</guid>
			<description><![CDATA[&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.wow.com/2010/05/17/scattered-shots-5-secrets-for-not-being-a-terrible-hunter"&gt;http://www.wow.com/2010/05/17/scattered ... ble-hunter&lt;/a&gt;&lt;!-- m --&gt;]]></description>
			<content:encoded><![CDATA[&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.wow.com/2010/05/17/scattered-shots-5-secrets-for-not-being-a-terrible-hunter"&gt;http://www.wow.com/2010/05/17/scattered ... ble-hunter&lt;/a&gt;&lt;!-- m --&gt;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cataclysm Hunter Previews!]]></title>
			<link>https://www.ironsongtribe.com/thread-383.html</link>
			<pubDate>Fri, 09 Apr 2010 09:15:12 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=0"></a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-383.html</guid>
			<description><![CDATA[&lt;!-- m --&gt;&lt;a class="postlink" href="http://forums.worldofwarcraft.com/thread.html?topicId=24261186675&amp;sid=1"&gt;http://forums.worldofwarcraft.com/threa ... 6675&amp;sid=1&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
With the upcoming World of Warcraft: Cataclysm many game elements will be changing, and each class will be receiving a number of tweaks. Here, we will explore the changes that are being made to the gun-wielding, pet-training hunter. The information youâre about to read is certainly not complete, and is only meant to act as a preview of some of the exciting new things to come. Without further ado, letâs take a look at the new hunter abilities! <br />
<br />
New Hunter Abilities <br />
<br />
Cobra Shot (level 81): A new shot that deals Nature damage instead of Physical damage. This ability will share a cooldown with Steady Shot. This will give hunters an alternative to Steady Shot on heavily-armored targets, and we will have talent incentives in the Beast Mastery tree to make this a signature shot. <br />
<br />
Trap Launcher (level 83): When used, the next trap can be shot to a location within 40 yards. This provides the current Freezing Arrow treatment to all traps and, as a result, we will be removing the current ability Freezing Arrow. 1-minute cooldown. No global cooldown. <br />
<br />
Camouflage (level 85): The hunter enters an obscured state that prevents him or her from taking ranged damage. The character would still be subject to melee or area-of-effect attacks, and dealing or taking damage will break the Camouflage effect. The hunter can move and set traps when under Camouflage, and will receive a damage bonus when attacking while under Camouflage (which will then break the effect). <br />
<br />
Resource Mechanic Change <br />
<br />
Here we come to the meat of the upcoming hunter changes.<br />
<br />
<br />
Hunters will no longer use mana; instead the class will use Focus. Focus generates much like Energy, by building up. It will not be affected by Intellect at all. Haste will improve its generation. Hunters will generate roughly 6 Focus per second, slightly less than rogues' Energy generation rate of around 10 Energy per second. Below, we have listed some examples of how we intend Focus costs to operate:<br />
<br />
<br />
Steady Shot/Cobra Shot: No cost. Generates 9 Focus per shot (or 12 per second instead of 6). <br />
<br />
Arcane Shot/Chimera Shot /Explosive Shot: 45 Focus. <br />
<br />
Aimed Shot/Multi-Shot: 60 Focus. <br />
<br />
Concussive Shot/Tranquilizing Shot: 35 Focus. <br />
<br />
Rapid Fire/Masterâs Call/Disengage: 30 Focus.<br />
<br />
Changes to Abilities and Mechanics <br />
<br />
In addition to the resource change and new abilities listed above, we intend to make adjustments to some of the other abilities and mechanics you already know well. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what weâre going for with each spec.<br />
<br />
<br />
A major change coming for the hunter is the removal of ammunition. Guns, bows, and crossbows will now do damage without consuming ammunition at all. There will be no more ammo slot on the hunterâs character display. Any ammunition that a hunter has at the time of the change will become gray sellable items. Existing quivers will be converted into large bags -- though each hunter can only have one and non-hunters will not benefit from this change -- and we will not be making any additional quivers. <br />
<br />
<br />
Pet management will also change. Hunters will now have two types of attainable pets: active pets and stored pets. Hunters will be able to have up to three active pets (perhaps five for Beast Mastery specialized players) and will have the ability to switch among these pets any time they are out of combat, without going to town. They will also be able to have a large number of pets in storage at the stables. In order to swap a pet from active to passive, a hunter will still need to visit their local Stable Master. However, this should afford ample storage for the many Spirit Beasts wandering the lands of Azeroth. <br />
<br />
<br />
Additionally, hunters will now start with a race-appropriate pet at level 1 and will be able to tame a different pet at level 10. We are also changing many pet family abilities to provide important buffs and debuffs. The intention is to allow the hunter to be able to swap pets and fill a position if a certain role is missing from the group. The goal is to have all pets provide a damage increase that is very similar and no greater than any other pet. Some examples of the changes we are making to the pet families are listed below:<br />
<br />
<br />
Wind Serpents: Will provide a debuff that increases the amount of spell damage taken by an enemy (similar to a weaker version of the warlock ability Curse of Elements). <br />
<br />
Ravagers: Will provide a debuff that will increase an enemy's Physical damage vulnerability (similar to a weaker version of the warrior ability Rampage). <br />
<br />
Hyenas: Will provide bleed damage (similar to a weaker version of the druid ability Mangle).<br />
<br />
<br />
Stings and other periodic effects will now benefit from haste and critical strike ratings. Hasted damage-over-time abilities do not lose duration, but instead add additional damage ticks. <br />
<br />
<br />
Viper Sting will now restore 9 Focus every 3 seconds. <br />
<br />
<br />
We are reinforcing hunters as a ranged class. To this end, the class will now start with ranged abilities at level 1, and we will be removing some melee abilities, such as Mongoose Bite.<br />
<br />
New Talents and Talent Changes<br />
<br />
<br />
Beast Mastery hunters will have a new talent called Careful Aim, which increases the damage of the next Steady Shot or Cobra Shot, but also increases the cast time of these abilities. The intention is to make the combination of spells into a decent damage opener, especially in conjunction with the new ability Camouflage. <br />
<br />
<br />
Beast Mastery hunters will also have talents that make Cobra Shot superior to Steady Shot, such as Longevity reducing the cast time of Cobra Shot to 1.5 seconds. <br />
<br />
<br />
Rapid Recuperation will cause Rapid Fire to give 20/40/60 Focus immediately and will cause Rapid Killing to generate 3 Focus per second. <br />
<br />
<br />
Efficiency will reduce the Focus cost of Chimera Shot, Aimed Shot, and Arcane Shot. <br />
<br />
<br />
Thrill of the Hunt grants Focus when you land a critical strike. <br />
<br />
<br />
Hunter vs. Wild increases the hunterâs Focus generation when his or her pet is snared, stunned, or rooted.<br />
<br />
Mastery Passive Talent Tree Bonuses <br />
<br />
Beast Mastery <br />
Ranged Damage <br />
Haste <br />
Pet Damage <br />
<br />
Marksmanship <br />
Ranged Damage <br />
Armor Penetration <br />
Double Shot <br />
<br />
Survival <br />
Ranged Damage <br />
Ranged Critical Damage <br />
Elemental Damage <br />
<br />
Pet Damage: Many of the passive benefits to pet damage will no longer be available in the Beast Mastery talent tree. However, these will be provided through the new Mastery mechanic. <br />
<br />
Double Shot: The hunter will have a chance to launch a free attack off of the global cooldown for 50% damage. <br />
<br />
Elemental Damage: Hunter abilities such as traps, Black Arrow, and Explosive Shot will do elemental damage of the following types: Arcane, Fire, Frost, Nature, and Shadow. <br />
<br />
We hope you enjoyed this preview, and ask that you provide your initial thoughts and feedback on what was presented here. Please keep in mind that what youâve just reviewed is a work in progress and as we move closer to the Cataclysm beta, youâll see these planned changes as well as others continue to develop in response to feedback and testing. <br />
<br />
- - - <br />
<br />
(Phoronid Note:  Gonna be like learning a whole new class!)]]></description>
			<content:encoded><![CDATA[&lt;!-- m --&gt;&lt;a class="postlink" href="http://forums.worldofwarcraft.com/thread.html?topicId=24261186675&amp;sid=1"&gt;http://forums.worldofwarcraft.com/threa ... 6675&amp;sid=1&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
With the upcoming World of Warcraft: Cataclysm many game elements will be changing, and each class will be receiving a number of tweaks. Here, we will explore the changes that are being made to the gun-wielding, pet-training hunter. The information youâre about to read is certainly not complete, and is only meant to act as a preview of some of the exciting new things to come. Without further ado, letâs take a look at the new hunter abilities! <br />
<br />
New Hunter Abilities <br />
<br />
Cobra Shot (level 81): A new shot that deals Nature damage instead of Physical damage. This ability will share a cooldown with Steady Shot. This will give hunters an alternative to Steady Shot on heavily-armored targets, and we will have talent incentives in the Beast Mastery tree to make this a signature shot. <br />
<br />
Trap Launcher (level 83): When used, the next trap can be shot to a location within 40 yards. This provides the current Freezing Arrow treatment to all traps and, as a result, we will be removing the current ability Freezing Arrow. 1-minute cooldown. No global cooldown. <br />
<br />
Camouflage (level 85): The hunter enters an obscured state that prevents him or her from taking ranged damage. The character would still be subject to melee or area-of-effect attacks, and dealing or taking damage will break the Camouflage effect. The hunter can move and set traps when under Camouflage, and will receive a damage bonus when attacking while under Camouflage (which will then break the effect). <br />
<br />
Resource Mechanic Change <br />
<br />
Here we come to the meat of the upcoming hunter changes.<br />
<br />
<br />
Hunters will no longer use mana; instead the class will use Focus. Focus generates much like Energy, by building up. It will not be affected by Intellect at all. Haste will improve its generation. Hunters will generate roughly 6 Focus per second, slightly less than rogues' Energy generation rate of around 10 Energy per second. Below, we have listed some examples of how we intend Focus costs to operate:<br />
<br />
<br />
Steady Shot/Cobra Shot: No cost. Generates 9 Focus per shot (or 12 per second instead of 6). <br />
<br />
Arcane Shot/Chimera Shot /Explosive Shot: 45 Focus. <br />
<br />
Aimed Shot/Multi-Shot: 60 Focus. <br />
<br />
Concussive Shot/Tranquilizing Shot: 35 Focus. <br />
<br />
Rapid Fire/Masterâs Call/Disengage: 30 Focus.<br />
<br />
Changes to Abilities and Mechanics <br />
<br />
In addition to the resource change and new abilities listed above, we intend to make adjustments to some of the other abilities and mechanics you already know well. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what weâre going for with each spec.<br />
<br />
<br />
A major change coming for the hunter is the removal of ammunition. Guns, bows, and crossbows will now do damage without consuming ammunition at all. There will be no more ammo slot on the hunterâs character display. Any ammunition that a hunter has at the time of the change will become gray sellable items. Existing quivers will be converted into large bags -- though each hunter can only have one and non-hunters will not benefit from this change -- and we will not be making any additional quivers. <br />
<br />
<br />
Pet management will also change. Hunters will now have two types of attainable pets: active pets and stored pets. Hunters will be able to have up to three active pets (perhaps five for Beast Mastery specialized players) and will have the ability to switch among these pets any time they are out of combat, without going to town. They will also be able to have a large number of pets in storage at the stables. In order to swap a pet from active to passive, a hunter will still need to visit their local Stable Master. However, this should afford ample storage for the many Spirit Beasts wandering the lands of Azeroth. <br />
<br />
<br />
Additionally, hunters will now start with a race-appropriate pet at level 1 and will be able to tame a different pet at level 10. We are also changing many pet family abilities to provide important buffs and debuffs. The intention is to allow the hunter to be able to swap pets and fill a position if a certain role is missing from the group. The goal is to have all pets provide a damage increase that is very similar and no greater than any other pet. Some examples of the changes we are making to the pet families are listed below:<br />
<br />
<br />
Wind Serpents: Will provide a debuff that increases the amount of spell damage taken by an enemy (similar to a weaker version of the warlock ability Curse of Elements). <br />
<br />
Ravagers: Will provide a debuff that will increase an enemy's Physical damage vulnerability (similar to a weaker version of the warrior ability Rampage). <br />
<br />
Hyenas: Will provide bleed damage (similar to a weaker version of the druid ability Mangle).<br />
<br />
<br />
Stings and other periodic effects will now benefit from haste and critical strike ratings. Hasted damage-over-time abilities do not lose duration, but instead add additional damage ticks. <br />
<br />
<br />
Viper Sting will now restore 9 Focus every 3 seconds. <br />
<br />
<br />
We are reinforcing hunters as a ranged class. To this end, the class will now start with ranged abilities at level 1, and we will be removing some melee abilities, such as Mongoose Bite.<br />
<br />
New Talents and Talent Changes<br />
<br />
<br />
Beast Mastery hunters will have a new talent called Careful Aim, which increases the damage of the next Steady Shot or Cobra Shot, but also increases the cast time of these abilities. The intention is to make the combination of spells into a decent damage opener, especially in conjunction with the new ability Camouflage. <br />
<br />
<br />
Beast Mastery hunters will also have talents that make Cobra Shot superior to Steady Shot, such as Longevity reducing the cast time of Cobra Shot to 1.5 seconds. <br />
<br />
<br />
Rapid Recuperation will cause Rapid Fire to give 20/40/60 Focus immediately and will cause Rapid Killing to generate 3 Focus per second. <br />
<br />
<br />
Efficiency will reduce the Focus cost of Chimera Shot, Aimed Shot, and Arcane Shot. <br />
<br />
<br />
Thrill of the Hunt grants Focus when you land a critical strike. <br />
<br />
<br />
Hunter vs. Wild increases the hunterâs Focus generation when his or her pet is snared, stunned, or rooted.<br />
<br />
Mastery Passive Talent Tree Bonuses <br />
<br />
Beast Mastery <br />
Ranged Damage <br />
Haste <br />
Pet Damage <br />
<br />
Marksmanship <br />
Ranged Damage <br />
Armor Penetration <br />
Double Shot <br />
<br />
Survival <br />
Ranged Damage <br />
Ranged Critical Damage <br />
Elemental Damage <br />
<br />
Pet Damage: Many of the passive benefits to pet damage will no longer be available in the Beast Mastery talent tree. However, these will be provided through the new Mastery mechanic. <br />
<br />
Double Shot: The hunter will have a chance to launch a free attack off of the global cooldown for 50% damage. <br />
<br />
Elemental Damage: Hunter abilities such as traps, Black Arrow, and Explosive Shot will do elemental damage of the following types: Arcane, Fire, Frost, Nature, and Shadow. <br />
<br />
We hope you enjoyed this preview, and ask that you provide your initial thoughts and feedback on what was presented here. Please keep in mind that what youâve just reviewed is a work in progress and as we move closer to the Cataclysm beta, youâll see these planned changes as well as others continue to develop in response to feedback and testing. <br />
<br />
- - - <br />
<br />
(Phoronid Note:  Gonna be like learning a whole new class!)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hunter offer]]></title>
			<link>https://www.ironsongtribe.com/thread-405.html</link>
			<pubDate>Tue, 23 Mar 2010 22:59:58 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=0"></a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-405.html</guid>
			<description><![CDATA[Just wanted to make the offer to any hunter, main or alt, if you would like me to take some time and assess your gear, talents, or anything else that can help you and your DPS, please ask.<br />
<br />
I think the guide I wrote here, the many external hunter-centric links, and the easy gear idea forum topics should help - but sometimes folks need a personal touch.<br />
<br />
Drop me a line here or online and I will do what I can.<br />
<br />
- Phoronid.]]></description>
			<content:encoded><![CDATA[Just wanted to make the offer to any hunter, main or alt, if you would like me to take some time and assess your gear, talents, or anything else that can help you and your DPS, please ask.<br />
<br />
I think the guide I wrote here, the many external hunter-centric links, and the easy gear idea forum topics should help - but sometimes folks need a personal touch.<br />
<br />
Drop me a line here or online and I will do what I can.<br />
<br />
- Phoronid.]]></content:encoded>
		</item>
	</channel>
</rss>