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		<title><![CDATA[The Ironsong Tribe - Raiding]]></title>
		<link>https://www.ironsongtribe.com/</link>
		<description><![CDATA[The Ironsong Tribe - https://www.ironsongtribe.com]]></description>
		<pubDate>Fri, 19 Jun 2026 23:54:01 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Visual Boss Guides]]></title>
			<link>https://www.ironsongtribe.com/thread-5507.html</link>
			<pubDate>Tue, 02 Dec 2014 15:02:40 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=690">Verruckter</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-5507.html</guid>
			<description><![CDATA[Saw this on reddit, thought you folk looking to raid High Maul might find it useful.<br />
<br />
<a href="http://imgur.com/a/AIOAy" target="_blank" rel="noopener" class="mycode_url">http://imgur.com/a/AIOAy</a><br />
<br />
The author plans to keep that album up-to-date.]]></description>
			<content:encoded><![CDATA[Saw this on reddit, thought you folk looking to raid High Maul might find it useful.<br />
<br />
<a href="http://imgur.com/a/AIOAy" target="_blank" rel="noopener" class="mycode_url">http://imgur.com/a/AIOAy</a><br />
<br />
The author plans to keep that album up-to-date.]]></content:encoded>
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			<title><![CDATA[Mouseover Macros for Healers]]></title>
			<link>https://www.ironsongtribe.com/thread-842.html</link>
			<pubDate>Sat, 30 May 2009 06:36:51 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=4">Dentik</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-842.html</guid>
			<description><![CDATA[Mouseover macros are a simple way to greatly increase the speed at which you cast your most common healing spells on different members of the raid. Note that there are mods like Healbot and Grid that essentially do the same thing.  However I prefer macros because I prefer using a minimal amount of mods.<br />
<br />
Simply create a macro by typing /macro or using the "Game Menu-&gt;Macros" button and hitting the "New" button on the bottom.  Name your macro and find a suitable icon for it.  ((Note: if you prefer to have the default icon for the ability the easiest way to do this is to select the first icon,  the red question mark, from the list of icons and use the line #showtooltip at the top of your Macro Command entry as shown below)) <br />
<br />
After you have made your selection hit "Okay".  This will bring your cursor to the position where you are ready to enter the macro commands.<br />
<br />
Type in the following:<br />
<br />
#showtooltip<br />
/cast [target=mouseover, exists] Spell Name(Rank x); Spell Name(Rank x)<br />
<br />
<br />
For example if I was trying to make a macro for my Rejuvenation spell I would put in:<br />
<br />
#showtooltip<br />
/cast [target=mouseover, exists] Rejuvenation(Rank 15); Rejuvenation(Rank 15)<br />
<br />
An easy way to be sure that you get the proper spelling and rank of the spell is to open your "Spellbook and Abilities" menu and simply Shift-Left Click the ability when you want to enter the name into the macro.<br />
<br />
And that's it.  Drag the icon you selected onto your action bar and link it to a keystroke.  Now, whenever you want to cast the spell on a friendly target all you need to do is hover your mouse over the character or onto their box in your target, party, or raid box on your interface and click the button.  This makes it very easy once you have your raid boxes setup to show the whole raid to heal people without having to click on them to target them first.  It just makes healing a little less clicky and faster which can mean a big difference in your raid healing and reaction time.  Enjoy!]]></description>
			<content:encoded><![CDATA[Mouseover macros are a simple way to greatly increase the speed at which you cast your most common healing spells on different members of the raid. Note that there are mods like Healbot and Grid that essentially do the same thing.  However I prefer macros because I prefer using a minimal amount of mods.<br />
<br />
Simply create a macro by typing /macro or using the "Game Menu-&gt;Macros" button and hitting the "New" button on the bottom.  Name your macro and find a suitable icon for it.  ((Note: if you prefer to have the default icon for the ability the easiest way to do this is to select the first icon,  the red question mark, from the list of icons and use the line #showtooltip at the top of your Macro Command entry as shown below)) <br />
<br />
After you have made your selection hit "Okay".  This will bring your cursor to the position where you are ready to enter the macro commands.<br />
<br />
Type in the following:<br />
<br />
#showtooltip<br />
/cast [target=mouseover, exists] Spell Name(Rank x); Spell Name(Rank x)<br />
<br />
<br />
For example if I was trying to make a macro for my Rejuvenation spell I would put in:<br />
<br />
#showtooltip<br />
/cast [target=mouseover, exists] Rejuvenation(Rank 15); Rejuvenation(Rank 15)<br />
<br />
An easy way to be sure that you get the proper spelling and rank of the spell is to open your "Spellbook and Abilities" menu and simply Shift-Left Click the ability when you want to enter the name into the macro.<br />
<br />
And that's it.  Drag the icon you selected onto your action bar and link it to a keystroke.  Now, whenever you want to cast the spell on a friendly target all you need to do is hover your mouse over the character or onto their box in your target, party, or raid box on your interface and click the button.  This makes it very easy once you have your raid boxes setup to show the whole raid to heal people without having to click on them to target them first.  It just makes healing a little less clicky and faster which can mean a big difference in your raid healing and reaction time.  Enjoy!]]></content:encoded>
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			<title><![CDATA[Ignis Strategy]]></title>
			<link>https://www.ironsongtribe.com/thread-860.html</link>
			<pubDate>Sat, 23 May 2009 08:29:59 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=30">jabadue</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-860.html</guid>
			<description><![CDATA[After last night, I think that our main challenge is controlling the constructs after they become molten. They will drop agro at that point, and most likely head off toward the healers. <br />
<br />
I like the tankspot strategy on this, but our problem is that we no longer have a druid tank for rooting. I suppose a death knight might be able to grip them back toward the water or a pally lay a consecrate down on the healers to bring them back.<br />
<br />
What I don't know is how difficult was it to pick up the Constructs initially? I am thinking of using the tankspot 4 point tanking strategy, as I think this might make it easier for the construct tanks to pick them up and get them to a scorch.<br />
<br />
We may give the tankspot strategy a try, so I would like everyone to watch their video<br />
<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.tankspot.com/forums/f206/48907-ulduar-ignis-furnace-master.html"&gt;http://www.tankspot.com/forums/f206/489 ... aster.html&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
What do you think?<br />
<br />
-Jaba]]></description>
			<content:encoded><![CDATA[After last night, I think that our main challenge is controlling the constructs after they become molten. They will drop agro at that point, and most likely head off toward the healers. <br />
<br />
I like the tankspot strategy on this, but our problem is that we no longer have a druid tank for rooting. I suppose a death knight might be able to grip them back toward the water or a pally lay a consecrate down on the healers to bring them back.<br />
<br />
What I don't know is how difficult was it to pick up the Constructs initially? I am thinking of using the tankspot 4 point tanking strategy, as I think this might make it easier for the construct tanks to pick them up and get them to a scorch.<br />
<br />
We may give the tankspot strategy a try, so I would like everyone to watch their video<br />
<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.tankspot.com/forums/f206/48907-ulduar-ignis-furnace-master.html"&gt;http://www.tankspot.com/forums/f206/489 ... aster.html&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
What do you think?<br />
<br />
-Jaba]]></content:encoded>
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			<title><![CDATA[Post your dual specs]]></title>
			<link>https://www.ironsongtribe.com/thread-890.html</link>
			<pubDate>Thu, 07 May 2009 19:12:43 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=30">jabadue</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-890.html</guid>
			<description><![CDATA[In order to help raid planning, please post your dual specs as Primary Spec/Secondary Spec<br />
<br />
Jabadue: Restoration/Elemental<br />
Sbin: Restoration/Feral]]></description>
			<content:encoded><![CDATA[In order to help raid planning, please post your dual specs as Primary Spec/Secondary Spec<br />
<br />
Jabadue: Restoration/Elemental<br />
Sbin: Restoration/Feral]]></content:encoded>
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			<title><![CDATA[Ulduar Strategies]]></title>
			<link>https://www.ironsongtribe.com/thread-942.html</link>
			<pubDate>Fri, 17 Apr 2009 12:39:44 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=30">jabadue</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-942.html</guid>
			<description><![CDATA[Flame Leviathan:<br />
<br />
I found this one to be about the most useful:<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://wow.zuggaming.com/2009/04/10/flame-leviathan-boss-strategy-guide/"&gt;http://wow.zuggaming.com/2009/04/10/fla ... egy-guide/&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
Map of towers here:<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.worldofmatticus.com/2009/04/14/healing-ulduar-flame-leviathan/"&gt;http://www.worldofmatticus.com/2009/04/ ... leviathan/&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
I am going to make a pass at assigning the most critical roles. There are 5 of each vehicle in heroic mode. If you die during gauntlet, you can run back and pick up another vehicle.<br />
<br />
Siege Engines will lead us through the Gauntlet, Destroy Towers, and kite the boss.<br />
Siege Engine 1: Kosath - Driver, Zlinka - Gunner<br />
Siege Engine 2: Daichallar - Driver, Dispaya - Gunner<br />
Siege Engine 3: Donalzon - Driver, Areshkhagel - Gunner<br />
<br />
Demolishers are primary DPS on Boss and launch passengers onto him to activate overload circuit. We should launch a healer and a dps at same time. Thus, they will be in different vehicles.<br />
Team 1: Sandiel and Sbin<br />
Team 2: Kuskuh and Dentik<br />
Team 3: Noodlemortis gets to play both roles<br />
<br />
Demolisher Drivers: Arcinon,  Ayrtonsenna,  Amato,  Dyonis, Umu<br />
<br />
Choppas drop oil slicks in front of the boss to slow him down and pick up people on foot and transport them back to their rigs. They can also heal their passengers. They need to pick up the parachute teams as priority.<br />
Nadilynn, Oryx, Preylee, Eruadan, other healers<br />
<br />
We will fill in the other seats at raid time depending on who is there.<br />
<br />
-Jaba]]></description>
			<content:encoded><![CDATA[Flame Leviathan:<br />
<br />
I found this one to be about the most useful:<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://wow.zuggaming.com/2009/04/10/flame-leviathan-boss-strategy-guide/"&gt;http://wow.zuggaming.com/2009/04/10/fla ... egy-guide/&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
Map of towers here:<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.worldofmatticus.com/2009/04/14/healing-ulduar-flame-leviathan/"&gt;http://www.worldofmatticus.com/2009/04/ ... leviathan/&lt;/a&gt;&lt;!-- m --&gt;<br />
<br />
I am going to make a pass at assigning the most critical roles. There are 5 of each vehicle in heroic mode. If you die during gauntlet, you can run back and pick up another vehicle.<br />
<br />
Siege Engines will lead us through the Gauntlet, Destroy Towers, and kite the boss.<br />
Siege Engine 1: Kosath - Driver, Zlinka - Gunner<br />
Siege Engine 2: Daichallar - Driver, Dispaya - Gunner<br />
Siege Engine 3: Donalzon - Driver, Areshkhagel - Gunner<br />
<br />
Demolishers are primary DPS on Boss and launch passengers onto him to activate overload circuit. We should launch a healer and a dps at same time. Thus, they will be in different vehicles.<br />
Team 1: Sandiel and Sbin<br />
Team 2: Kuskuh and Dentik<br />
Team 3: Noodlemortis gets to play both roles<br />
<br />
Demolisher Drivers: Arcinon,  Ayrtonsenna,  Amato,  Dyonis, Umu<br />
<br />
Choppas drop oil slicks in front of the boss to slow him down and pick up people on foot and transport them back to their rigs. They can also heal their passengers. They need to pick up the parachute teams as priority.<br />
Nadilynn, Oryx, Preylee, Eruadan, other healers<br />
<br />
We will fill in the other seats at raid time depending on who is there.<br />
<br />
-Jaba]]></content:encoded>
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			<title><![CDATA[Preparing for Malygos]]></title>
			<link>https://www.ironsongtribe.com/thread-1003.html</link>
			<pubDate>Tue, 24 Mar 2009 10:12:22 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=4">Dentik</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1003.html</guid>
			<description><![CDATA[With Kel'Thuzad down Ironsong begins to set it's sights on the next challenge.  Malygos.<br />
<br />
This is a complex battle, with multiple stages.  It would be very helpful for raiders to review the strategy when they have the chance.  <a href="http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=view_guide&amp;guide_id=475&amp;sid=mf6XXbhvYs" target="_blank" rel="noopener" class="mycode_url">Malygos Strategy</a><br />
<br />
As with Sapphiron there is a certain amount of preparation that every raider needs, to ensure our success.  However, it's not farming for gear that will win the battle, but actually doing a daily quest that some may not even realize existed.<br />
<br />
The quest, <a href="http://www.wowhead.com/?quest=13413" target="_blank" rel="noopener" class="mycode_url">Aces High!</a>, is probably one of the most difficult ones you'll encounter, as you'll be mounted on a red drake, and have to learn to use its abilities in a certain rotation in order to succeed.  Please read the comments on the WoWhead pages (the ones highlighted in green are ones that other people found helpful in some way) to help you figure it out.<br />
<br />
The reason practicing this quest is so important, is that in the 3rd and final phase of the Malygos fight the entire raid will be mounted on drakes with the exact same abilities, and everyone knowing how to use those abilities will mean the difference between the Tribe's success or repeated failure.]]></description>
			<content:encoded><![CDATA[With Kel'Thuzad down Ironsong begins to set it's sights on the next challenge.  Malygos.<br />
<br />
This is a complex battle, with multiple stages.  It would be very helpful for raiders to review the strategy when they have the chance.  <a href="http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=view_guide&amp;guide_id=475&amp;sid=mf6XXbhvYs" target="_blank" rel="noopener" class="mycode_url">Malygos Strategy</a><br />
<br />
As with Sapphiron there is a certain amount of preparation that every raider needs, to ensure our success.  However, it's not farming for gear that will win the battle, but actually doing a daily quest that some may not even realize existed.<br />
<br />
The quest, <a href="http://www.wowhead.com/?quest=13413" target="_blank" rel="noopener" class="mycode_url">Aces High!</a>, is probably one of the most difficult ones you'll encounter, as you'll be mounted on a red drake, and have to learn to use its abilities in a certain rotation in order to succeed.  Please read the comments on the WoWhead pages (the ones highlighted in green are ones that other people found helpful in some way) to help you figure it out.<br />
<br />
The reason practicing this quest is so important, is that in the 3rd and final phase of the Malygos fight the entire raid will be mounted on drakes with the exact same abilities, and everyone knowing how to use those abilities will mean the difference between the Tribe's success or repeated failure.]]></content:encoded>
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			<title><![CDATA[Helpful Websites]]></title>
			<link>https://www.ironsongtribe.com/thread-1033.html</link>
			<pubDate>Fri, 06 Mar 2009 14:15:52 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=30">jabadue</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1033.html</guid>
			<description><![CDATA[Want to see where that vital piece of gear drops? Interested in optimal talent specs? Wonder how that other guy is geared? Need to optimize gems or enchants?<br />
<br />
Here are some useful websites:<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://gear-wishlist.appspot.com/"&gt;http://gear-wishlist.appspot.com/&lt;/a&gt;&lt;!-- m --&gt;<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.talentchic.com/"&gt;http://www.talentchic.com/&lt;/a&gt;&lt;!-- m --&gt;<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://be.imba.hu/"&gt;http://be.imba.hu/&lt;/a&gt;&lt;!-- m --&gt;<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.wow-heroes.com/"&gt;http://www.wow-heroes.com/&lt;/a&gt;&lt;!-- m --&gt;]]></description>
			<content:encoded><![CDATA[Want to see where that vital piece of gear drops? Interested in optimal talent specs? Wonder how that other guy is geared? Need to optimize gems or enchants?<br />
<br />
Here are some useful websites:<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://gear-wishlist.appspot.com/"&gt;http://gear-wishlist.appspot.com/&lt;/a&gt;&lt;!-- m --&gt;<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.talentchic.com/"&gt;http://www.talentchic.com/&lt;/a&gt;&lt;!-- m --&gt;<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://be.imba.hu/"&gt;http://be.imba.hu/&lt;/a&gt;&lt;!-- m --&gt;<br />
&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.wow-heroes.com/"&gt;http://www.wow-heroes.com/&lt;/a&gt;&lt;!-- m --&gt;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Fighting Healer]]></title>
			<link>https://www.ironsongtribe.com/thread-1134.html</link>
			<pubDate>Mon, 05 Jan 2009 19:45:40 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=0"></a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1134.html</guid>
			<description><![CDATA[I was wondering if anyone who has healed much in heroic dungeons or raids has any tips on good addons to help when the healer is called on to move around a lot, or especially to participate in the fighting, as well as heal.  <br />
<br />
So far this is the most challenging battles I've been in.  So I'll add one more question.  Are there any really "must haves" out there for healing -as far as addons go?  (I don't know if it will matter or not, but I am asking for Cord who is a Paladin.)<br />
<br />
I'd also be interested to hear if anyone has any tricks of the trade they would like to share for healing a raid.  I know every fight is bound to be different and plenty of things are likely class specific, but I just thought there might be things that people have picked up that it would be helpful to know.  A kind of collective healers' wisdom, if you will.<br />
<br />
Well, that's all.  Thanks.<br />
-Cordeiris]]></description>
			<content:encoded><![CDATA[I was wondering if anyone who has healed much in heroic dungeons or raids has any tips on good addons to help when the healer is called on to move around a lot, or especially to participate in the fighting, as well as heal.  <br />
<br />
So far this is the most challenging battles I've been in.  So I'll add one more question.  Are there any really "must haves" out there for healing -as far as addons go?  (I don't know if it will matter or not, but I am asking for Cord who is a Paladin.)<br />
<br />
I'd also be interested to hear if anyone has any tricks of the trade they would like to share for healing a raid.  I know every fight is bound to be different and plenty of things are likely class specific, but I just thought there might be things that people have picked up that it would be helpful to know.  A kind of collective healers' wisdom, if you will.<br />
<br />
Well, that's all.  Thanks.<br />
-Cordeiris]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[blue post]]></title>
			<link>https://www.ironsongtribe.com/thread-1188.html</link>
			<pubDate>Thu, 04 Dec 2008 10:11:38 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=157">Efluvious</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1188.html</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>We changed how the game handles debuffs (ie negative state effects on targets) on creatures with Wrath of the Lich King. The old hard cap of 40 debuffs on a target no longer effectively exists. You can now apply way more debuffs to a target without them dropping off before their duration expires. The default WoW UI will not normally display all these debuffs, but they really are still there!</blockquote>
<br />
This is a huge change in raiding for several dps classes.  Very very good!]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>We changed how the game handles debuffs (ie negative state effects on targets) on creatures with Wrath of the Lich King. The old hard cap of 40 debuffs on a target no longer effectively exists. You can now apply way more debuffs to a target without them dropping off before their duration expires. The default WoW UI will not normally display all these debuffs, but they really are still there!</blockquote>
<br />
This is a huge change in raiding for several dps classes.  Very very good!]]></content:encoded>
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			<title><![CDATA[Netherspite and Warlock Gear]]></title>
			<link>https://www.ironsongtribe.com/thread-1536.html</link>
			<pubDate>Mon, 21 Jul 2008 08:35:10 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=35">Cloudjumper</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1536.html</guid>
			<description><![CDATA[Just wanted to know what gear I need to be looking for to get ready for the Netherspite fight in Karazhan?]]></description>
			<content:encoded><![CDATA[Just wanted to know what gear I need to be looking for to get ready for the Netherspite fight in Karazhan?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Magtheridon & Gruul's Lair -- Current Roll Listing]]></title>
			<link>https://www.ironsongtribe.com/thread-1747.html</link>
			<pubDate>Sun, 20 Apr 2008 12:06:12 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=74">Sound</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-1747.html</guid>
			<description><![CDATA[(Note: 4/20/2008 - In an endeavor to put this in a more public place for our Unguilded friends, our weighted rolls will now be updated via this thread. With hope, listing this here will help cut down on all of the the last second, very frequent, "zomg! what's my roll!" whispers that I'm typically inundated with come raid time. :p)<br />
<br />
Here are the weighted roll values for those that join our ventures both into Magtheridon &amp; Gruul's Lair. <br />
<br />
If you notice an inconsistency, such as a wrong value for what your roll should be, please post a reply here or contact Sound directly with your findings.<br />
<br />
Keep in mind that it is <span style="font-weight: bold;" class="mycode_b">YOUR</span> responsibility to ensure your roll is accurate. They are updated after every Gruul's Lair run, and we generally only verify the top rollers on any given roll for an item during the raids. <span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Please, KNOW YOUR ROLL.</span></span><br />
<br />
If you are attending your first Gruul's lair run or aren't listed below, your roll will be the normal 1-100.<br />
<br />
Last updated after raid of: 4/19/2008<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Druid:</span><br />
Amato * 11<br />
<span style="font-style: italic;" class="mycode_i">Anua</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Baumumarmuna (Fritzie)</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Dafink</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Darkyn</span> * 11 <br />
Eatmore (Azazzel) * 11<br />
<span style="font-style: italic;" class="mycode_i">Galdoc</span> * 11<br />
Greyfith (Friethe) (Khrale) * 41<br />
Insel (Wakaraina) * 1<br />
<span style="font-style: italic;" class="mycode_i">Iyorne</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Kwahue (Gioron)</span> * 41<br />
<span style="font-style: italic;" class="mycode_i">LeoTREE!</span> * 11<br />
Mahiah (Simra) * 11<br />
Sbin (Jabadue) * 11<br />
<span style="font-style: italic;" class="mycode_i">Serado (Palora)</span> * 41 <br />
Shantow (Krell) * 91<br />
<span style="font-style: italic;" class="mycode_i">Sileadh</span> * 1<br />
Sound (Vythika) * 91<br />
Stome * 11<br />
<span style="font-style: italic;" class="mycode_i">Swiftpaw</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Towatei</span> * 11<br />
Wingspirit * 11<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hunter:</span><br />
Aarloouoou (Daichallar) * 11<br />
Aeragon (Deathfalcon) * 1<br />
<span style="font-style: italic;" class="mycode_i">Akarg</span> * 1<br />
Anca * 11<br />
<span style="font-style: italic;" class="mycode_i">Coraka</span> * 1<br />
Dokcha (Lymoria) (Solenai) (Nahr) * 21<br />
Filliminjaru (Coranthir) * 11<br />
<span style="font-style: italic;" class="mycode_i">Fritizie (Baumumarmuna)</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Gunn</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Kealohi</span> * 11<br />
Krell (Shantow) * 91<br />
Lupus * 11<br />
Mokimi (Eruadan) * 1<br />
<span style="font-style: italic;" class="mycode_i">Riverstone</span> * 11<br />
Russetdawn * 11<br />
<span style="font-style: italic;" class="mycode_i">Senandra</span> * 11<br />
Simra (Mahiah) * 11<br />
Sreng * 31<br />
Uglawha * 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mage:</span><br />
Aeorie (Naruth) * 1<br />
Alowa * 1<br />
<span style="font-style: italic;" class="mycode_i">Barsis</span> * 11<br />
Dispaya * 21<br />
<span style="font-style: italic;" class="mycode_i">Egor</span> * 21<br />
Friethe (Greyfith) (Khrale) * 41<br />
<span style="font-style: italic;" class="mycode_i">Gallick</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Iriko (Kofu)</span> * 11<br />
Khabarak * 1<br />
Knat * 1<br />
Mindial * 31<br />
<span style="font-style: italic;" class="mycode_i">Nannerla</span> * 11<br />
Rajana (Tetsumis) (Jivundus) (Taburas) * 41<br />
Saltin (Lucrenda) * 21<br />
<span style="font-style: italic;" class="mycode_i">Shaz[/i[ * 11<br />
Solenai (Dokcha) (Lymoria) (Nahr) * 21<br />
Vanea (Eonah) * 51<br />
[i]Zelgaddis</span> (Zeengo) * 1<br />
<span style="font-style: italic;" class="mycode_i">Ziikido (Minimike)</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Zuipol (Krigaren) (Sheeana) (Anoximon)</span> * 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Paladin:</span><br />
<span style="font-style: italic;" class="mycode_i">Aloom</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Anoximon (Krigaren) (Sheeana) (Zuipol)</span> * 1<br />
Azazzel (Eatmore) * 11<br />
Coranthir (Filliminjaru) * 11<br />
Deezie * 1<br />
Dromand (Logros) * 1<br />
Elphonse * 11<br />
<span style="font-style: italic;" class="mycode_i">Hellaz</span> * 11<br />
Kaltessa (Damoxian) * 21<br />
<span style="font-style: italic;" class="mycode_i">Nusumi</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Palora (Serado)</span> * 41<br />
<span style="font-style: italic;" class="mycode_i">Penance</span> * 11<br />
Taburas (Tetsumis) (Rajana) (Jivundus) * 41<br />
<span style="font-style: italic;" class="mycode_i">Telanth</span> * 1<br />
Terelith * 21<br />
<span style="font-style: italic;" class="mycode_i">Velgranor</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Wolfsangel (Hellzbeth)</span> * 31<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Priest:</span><br />
<span style="font-style: italic;" class="mycode_i">Curea</span> * 11<br />
Dannae * 21<br />
<span style="font-style: italic;" class="mycode_i">Elyana</span> * 51<br />
Eonah (Vanea) * 51<br />
Eruadan (Mokimi) * 1<br />
<span style="font-style: italic;" class="mycode_i">Emredrum</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Gioron (Kwahue)</span> * 41<br />
<span style="font-style: italic;" class="mycode_i">Klementine</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Kofu (Iriko)</span> * 11<br />
Lymoria (Dokcha) (Solenai) (Nahr) * 21<br />
<span style="font-style: italic;" class="mycode_i">Minimike (Ziikido)</span> * 1<br />
Miwoh * 1<br />
Mordeous * 11<br />
Naruth (Aeorie) * 1<br />
<span style="font-style: italic;" class="mycode_i">Pennyfeather</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Sheeana (Krigaren) (Anoximon) (Zuipol)</span> * 1<br />
Shillatae * 11<br />
<span style="font-style: italic;" class="mycode_i">Valkien</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Zeenjai</span> * 31<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rogue:</span><br />
<span style="font-style: italic;" class="mycode_i">Aethyrre</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Aroc</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Crawl</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Eiila</span> * 1<br />
Gholjan * 81<br />
<span style="font-style: italic;" class="mycode_i">Gouslag</span> * 11<br />
Lucrenda (Saltin) * 21<br />
<span style="font-style: italic;" class="mycode_i">Nammah</span> * 31<br />
<span style="font-style: italic;" class="mycode_i">Niblin</span> * 71<br />
Skrap * 1<br />
Rawne * 21<br />
<span style="font-style: italic;" class="mycode_i">Rizna</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Sethalias</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Sylthia</span> * 21<br />
<span style="font-style: italic;" class="mycode_i">Yorrik</span> * 11<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shaman:</span><br />
<span style="font-style: italic;" class="mycode_i">Cepharon</span> * 11<br />
Cleeyo * 31<br />
Coranda * 11<br />
Drelgaar * 1<br />
<span style="font-style: italic;" class="mycode_i">Fanae</span> * 81<br />
Jabadue (Sbin) * 11<br />
Khrale (Grefith) (Friethe) * 41<br />
Koonzo * 11<br />
Logros (Dromand) * 1<br />
<span style="font-style: italic;" class="mycode_i">Mendais</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Mishai</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Norok</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Senorah</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Skinwalker</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Tooton</span> * 11<br />
Valtrinity * 21<br />
Wakaraina (Insel) * 1<br />
<span style="font-style: italic;" class="mycode_i">Yatteth</span> * 21<br />
Zeengo <span style="font-style: italic;" class="mycode_i">(Zelgaddis</span>) * 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Warlock:</span><br />
<span style="font-style: italic;" class="mycode_i">Badjr</span> * 11<br />
Bloodbound * 1<br />
<span style="font-style: italic;" class="mycode_i">Footrot </span>* 1<br />
Damoxian (Kaltessa) * 11<br />
Deathfalcon (Aeragon) * 1<br />
<span style="font-style: italic;" class="mycode_i">Grommash</span> (Efluvious)[/i] * 11<br />
<span style="font-style: italic;" class="mycode_i">Hellzbeth (Wolfsangel)</span> * 31<br />
<span style="font-style: italic;" class="mycode_i">Jonricho</span> * 11<br />
Kernasas * 11<br />
<span style="font-style: italic;" class="mycode_i">Lucineri</span> * 21<br />
<span style="font-style: italic;" class="mycode_i">Nashtok</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Pintagreum</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Opice</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Rethik</span> * 11 <br />
Tetsumis (Rajana) (Jivundus) (Taburas) * 41<br />
<span style="font-style: italic;" class="mycode_i">Trezzia</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Titohoof</span> * 1<br />
Vythika (Sound) * 91<br />
<span style="font-style: italic;" class="mycode_i">Zio</span> * 11<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Warrior:</span><br />
<span style="font-style: italic;" class="mycode_i">Abbru </span> * 51<br />
<span style="font-style: italic;" class="mycode_i">Atty</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Chiot</span> * 21<br />
Daichallar (Aarloouoou) * 11<br />
Efluvious <span style="font-style: italic;" class="mycode_i">(Grommash)</span> * 11<br />
Grazak * 21<br />
Jivundus (Rajana) (Tetsumis) (Taburas) * 41<br />
Kosath * 91<br />
<span style="font-style: italic;" class="mycode_i">Krigaren (Anoximon) (Sheeana) (Zuipol)</span> * 1<br />
Nahr (Lymoria) (Dokcha) (Solenai) * 21<br />
<span style="font-style: italic;" class="mycode_i">Ragefrost</span> * 1<br />
Serous * 41<br />
<span style="font-style: italic;" class="mycode_i">Whitefury</span> * 11<br />
<br />
<span style="font-size: 50pt;" class="mycode_size">(Those listed as italicized are our OOG participators.)</span><br />
<br />
If you're confused as to what the above means, please see how Kretol so awesomely explained it <a href="http://www.ironsongtribe.com/forum/viewtopic.php?f=24&amp;t=738" target="_blank" rel="noopener" class="mycode_url">here</a> (scroll down to the loot rules part).<br />
<br />
And huzzah!]]></description>
			<content:encoded><![CDATA[(Note: 4/20/2008 - In an endeavor to put this in a more public place for our Unguilded friends, our weighted rolls will now be updated via this thread. With hope, listing this here will help cut down on all of the the last second, very frequent, "zomg! what's my roll!" whispers that I'm typically inundated with come raid time. :p)<br />
<br />
Here are the weighted roll values for those that join our ventures both into Magtheridon &amp; Gruul's Lair. <br />
<br />
If you notice an inconsistency, such as a wrong value for what your roll should be, please post a reply here or contact Sound directly with your findings.<br />
<br />
Keep in mind that it is <span style="font-weight: bold;" class="mycode_b">YOUR</span> responsibility to ensure your roll is accurate. They are updated after every Gruul's Lair run, and we generally only verify the top rollers on any given roll for an item during the raids. <span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Please, KNOW YOUR ROLL.</span></span><br />
<br />
If you are attending your first Gruul's lair run or aren't listed below, your roll will be the normal 1-100.<br />
<br />
Last updated after raid of: 4/19/2008<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Druid:</span><br />
Amato * 11<br />
<span style="font-style: italic;" class="mycode_i">Anua</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Baumumarmuna (Fritzie)</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Dafink</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Darkyn</span> * 11 <br />
Eatmore (Azazzel) * 11<br />
<span style="font-style: italic;" class="mycode_i">Galdoc</span> * 11<br />
Greyfith (Friethe) (Khrale) * 41<br />
Insel (Wakaraina) * 1<br />
<span style="font-style: italic;" class="mycode_i">Iyorne</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Kwahue (Gioron)</span> * 41<br />
<span style="font-style: italic;" class="mycode_i">LeoTREE!</span> * 11<br />
Mahiah (Simra) * 11<br />
Sbin (Jabadue) * 11<br />
<span style="font-style: italic;" class="mycode_i">Serado (Palora)</span> * 41 <br />
Shantow (Krell) * 91<br />
<span style="font-style: italic;" class="mycode_i">Sileadh</span> * 1<br />
Sound (Vythika) * 91<br />
Stome * 11<br />
<span style="font-style: italic;" class="mycode_i">Swiftpaw</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Towatei</span> * 11<br />
Wingspirit * 11<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hunter:</span><br />
Aarloouoou (Daichallar) * 11<br />
Aeragon (Deathfalcon) * 1<br />
<span style="font-style: italic;" class="mycode_i">Akarg</span> * 1<br />
Anca * 11<br />
<span style="font-style: italic;" class="mycode_i">Coraka</span> * 1<br />
Dokcha (Lymoria) (Solenai) (Nahr) * 21<br />
Filliminjaru (Coranthir) * 11<br />
<span style="font-style: italic;" class="mycode_i">Fritizie (Baumumarmuna)</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Gunn</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Kealohi</span> * 11<br />
Krell (Shantow) * 91<br />
Lupus * 11<br />
Mokimi (Eruadan) * 1<br />
<span style="font-style: italic;" class="mycode_i">Riverstone</span> * 11<br />
Russetdawn * 11<br />
<span style="font-style: italic;" class="mycode_i">Senandra</span> * 11<br />
Simra (Mahiah) * 11<br />
Sreng * 31<br />
Uglawha * 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mage:</span><br />
Aeorie (Naruth) * 1<br />
Alowa * 1<br />
<span style="font-style: italic;" class="mycode_i">Barsis</span> * 11<br />
Dispaya * 21<br />
<span style="font-style: italic;" class="mycode_i">Egor</span> * 21<br />
Friethe (Greyfith) (Khrale) * 41<br />
<span style="font-style: italic;" class="mycode_i">Gallick</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Iriko (Kofu)</span> * 11<br />
Khabarak * 1<br />
Knat * 1<br />
Mindial * 31<br />
<span style="font-style: italic;" class="mycode_i">Nannerla</span> * 11<br />
Rajana (Tetsumis) (Jivundus) (Taburas) * 41<br />
Saltin (Lucrenda) * 21<br />
<span style="font-style: italic;" class="mycode_i">Shaz[/i[ * 11<br />
Solenai (Dokcha) (Lymoria) (Nahr) * 21<br />
Vanea (Eonah) * 51<br />
[i]Zelgaddis</span> (Zeengo) * 1<br />
<span style="font-style: italic;" class="mycode_i">Ziikido (Minimike)</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Zuipol (Krigaren) (Sheeana) (Anoximon)</span> * 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Paladin:</span><br />
<span style="font-style: italic;" class="mycode_i">Aloom</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Anoximon (Krigaren) (Sheeana) (Zuipol)</span> * 1<br />
Azazzel (Eatmore) * 11<br />
Coranthir (Filliminjaru) * 11<br />
Deezie * 1<br />
Dromand (Logros) * 1<br />
Elphonse * 11<br />
<span style="font-style: italic;" class="mycode_i">Hellaz</span> * 11<br />
Kaltessa (Damoxian) * 21<br />
<span style="font-style: italic;" class="mycode_i">Nusumi</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Palora (Serado)</span> * 41<br />
<span style="font-style: italic;" class="mycode_i">Penance</span> * 11<br />
Taburas (Tetsumis) (Rajana) (Jivundus) * 41<br />
<span style="font-style: italic;" class="mycode_i">Telanth</span> * 1<br />
Terelith * 21<br />
<span style="font-style: italic;" class="mycode_i">Velgranor</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Wolfsangel (Hellzbeth)</span> * 31<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Priest:</span><br />
<span style="font-style: italic;" class="mycode_i">Curea</span> * 11<br />
Dannae * 21<br />
<span style="font-style: italic;" class="mycode_i">Elyana</span> * 51<br />
Eonah (Vanea) * 51<br />
Eruadan (Mokimi) * 1<br />
<span style="font-style: italic;" class="mycode_i">Emredrum</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Gioron (Kwahue)</span> * 41<br />
<span style="font-style: italic;" class="mycode_i">Klementine</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Kofu (Iriko)</span> * 11<br />
Lymoria (Dokcha) (Solenai) (Nahr) * 21<br />
<span style="font-style: italic;" class="mycode_i">Minimike (Ziikido)</span> * 1<br />
Miwoh * 1<br />
Mordeous * 11<br />
Naruth (Aeorie) * 1<br />
<span style="font-style: italic;" class="mycode_i">Pennyfeather</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Sheeana (Krigaren) (Anoximon) (Zuipol)</span> * 1<br />
Shillatae * 11<br />
<span style="font-style: italic;" class="mycode_i">Valkien</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Zeenjai</span> * 31<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rogue:</span><br />
<span style="font-style: italic;" class="mycode_i">Aethyrre</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Aroc</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Crawl</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Eiila</span> * 1<br />
Gholjan * 81<br />
<span style="font-style: italic;" class="mycode_i">Gouslag</span> * 11<br />
Lucrenda (Saltin) * 21<br />
<span style="font-style: italic;" class="mycode_i">Nammah</span> * 31<br />
<span style="font-style: italic;" class="mycode_i">Niblin</span> * 71<br />
Skrap * 1<br />
Rawne * 21<br />
<span style="font-style: italic;" class="mycode_i">Rizna</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Sethalias</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Sylthia</span> * 21<br />
<span style="font-style: italic;" class="mycode_i">Yorrik</span> * 11<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shaman:</span><br />
<span style="font-style: italic;" class="mycode_i">Cepharon</span> * 11<br />
Cleeyo * 31<br />
Coranda * 11<br />
Drelgaar * 1<br />
<span style="font-style: italic;" class="mycode_i">Fanae</span> * 81<br />
Jabadue (Sbin) * 11<br />
Khrale (Grefith) (Friethe) * 41<br />
Koonzo * 11<br />
Logros (Dromand) * 1<br />
<span style="font-style: italic;" class="mycode_i">Mendais</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Mishai</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Norok</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Senorah</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Skinwalker</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Tooton</span> * 11<br />
Valtrinity * 21<br />
Wakaraina (Insel) * 1<br />
<span style="font-style: italic;" class="mycode_i">Yatteth</span> * 21<br />
Zeengo <span style="font-style: italic;" class="mycode_i">(Zelgaddis</span>) * 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Warlock:</span><br />
<span style="font-style: italic;" class="mycode_i">Badjr</span> * 11<br />
Bloodbound * 1<br />
<span style="font-style: italic;" class="mycode_i">Footrot </span>* 1<br />
Damoxian (Kaltessa) * 11<br />
Deathfalcon (Aeragon) * 1<br />
<span style="font-style: italic;" class="mycode_i">Grommash</span> (Efluvious)[/i] * 11<br />
<span style="font-style: italic;" class="mycode_i">Hellzbeth (Wolfsangel)</span> * 31<br />
<span style="font-style: italic;" class="mycode_i">Jonricho</span> * 11<br />
Kernasas * 11<br />
<span style="font-style: italic;" class="mycode_i">Lucineri</span> * 21<br />
<span style="font-style: italic;" class="mycode_i">Nashtok</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Pintagreum</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Opice</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Rethik</span> * 11 <br />
Tetsumis (Rajana) (Jivundus) (Taburas) * 41<br />
<span style="font-style: italic;" class="mycode_i">Trezzia</span> * 11<br />
<span style="font-style: italic;" class="mycode_i">Titohoof</span> * 1<br />
Vythika (Sound) * 91<br />
<span style="font-style: italic;" class="mycode_i">Zio</span> * 11<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Warrior:</span><br />
<span style="font-style: italic;" class="mycode_i">Abbru </span> * 51<br />
<span style="font-style: italic;" class="mycode_i">Atty</span> * 1<br />
<span style="font-style: italic;" class="mycode_i">Chiot</span> * 21<br />
Daichallar (Aarloouoou) * 11<br />
Efluvious <span style="font-style: italic;" class="mycode_i">(Grommash)</span> * 11<br />
Grazak * 21<br />
Jivundus (Rajana) (Tetsumis) (Taburas) * 41<br />
Kosath * 91<br />
<span style="font-style: italic;" class="mycode_i">Krigaren (Anoximon) (Sheeana) (Zuipol)</span> * 1<br />
Nahr (Lymoria) (Dokcha) (Solenai) * 21<br />
<span style="font-style: italic;" class="mycode_i">Ragefrost</span> * 1<br />
Serous * 41<br />
<span style="font-style: italic;" class="mycode_i">Whitefury</span> * 11<br />
<br />
<span style="font-size: 50pt;" class="mycode_size">(Those listed as italicized are our OOG participators.)</span><br />
<br />
If you're confused as to what the above means, please see how Kretol so awesomely explained it <a href="http://www.ironsongtribe.com/forum/viewtopic.php?f=24&amp;t=738" target="_blank" rel="noopener" class="mycode_url">here</a> (scroll down to the loot rules part).<br />
<br />
And huzzah!]]></content:encoded>
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			<title><![CDATA[A clarification on level 70 interacts with old raid content]]></title>
			<link>https://www.ironsongtribe.com/thread-3188.html</link>
			<pubDate>Thu, 25 Jan 2007 16:20:45 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=78">Oryx</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-3188.html</guid>
			<description><![CDATA[I know many people have discussed returning to Azeroth to explore the raid content that we did not do as a Tribe.  I wanted to post a copy of clarification provided by Nethaera on the boards earlier today about how bosses will work when we are at level 70.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite> Ok, I have some quick clarification on a few things.<br />
<br />
Yes the bosses scale and should act as if 3 levels higher than each individual player. So this will only affect, chance to resist, glancing blows and to hit for each person. Ex. If you are 70 it will react as if it is 73. If you are 60, it will be 63. The hitpoints do not go up nor does the damage that the mob does. The only thing that is scaling is damage mitigation based on each player attacking the mob.<br />
<br />
So to clear it up, it does not scale based on the highest member of the raid. The loot tables remain unchanged as well.</blockquote>
<br />
Original post at &lt;!-- m --&gt;&lt;a class="postlink" href="http://forums.worldofwarcraft.com/thread.html?topicId=70809126&amp;pageNo=6&amp;sid=1#106"&gt;http://forums.worldofwarcraft.com/threa ... &amp;sid=1#106&lt;/a&gt;&lt;!-- m --&gt;]]></description>
			<content:encoded><![CDATA[I know many people have discussed returning to Azeroth to explore the raid content that we did not do as a Tribe.  I wanted to post a copy of clarification provided by Nethaera on the boards earlier today about how bosses will work when we are at level 70.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite> Ok, I have some quick clarification on a few things.<br />
<br />
Yes the bosses scale and should act as if 3 levels higher than each individual player. So this will only affect, chance to resist, glancing blows and to hit for each person. Ex. If you are 70 it will react as if it is 73. If you are 60, it will be 63. The hitpoints do not go up nor does the damage that the mob does. The only thing that is scaling is damage mitigation based on each player attacking the mob.<br />
<br />
So to clear it up, it does not scale based on the highest member of the raid. The loot tables remain unchanged as well.</blockquote>
<br />
Original post at &lt;!-- m --&gt;&lt;a class="postlink" href="http://forums.worldofwarcraft.com/thread.html?topicId=70809126&amp;pageNo=6&amp;sid=1#106"&gt;http://forums.worldofwarcraft.com/threa ... &amp;sid=1#106&lt;/a&gt;&lt;!-- m --&gt;]]></content:encoded>
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		<item>
			<title><![CDATA[Our Razorgore Strategy]]></title>
			<link>https://www.ironsongtribe.com/thread-3467.html</link>
			<pubDate>Tue, 14 Nov 2006 16:44:26 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=7">Kosath</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-3467.html</guid>
			<description><![CDATA[This will be a brief rundown of our Razorgore strategy.  Based on past performance, we know it works, but we still seem to get a lot of questions about what exactly we're doing each week.  So here it is:<br />
<br />
Phase 1:  A tank picks up Razorgore briefly while the orb controller starts the mind control.  The orb controller begins destroying eggs while the rest of the raid kills Grethok and his two guards.  Grethok dies first.<br />
<br />
Phase 2:  Approximately 1 minute after aggroing Grethok, enemies start to spawn at the corners of the room.  The raid is broken into 4 teams, one for each corner, consisting of 8-9 people per team.  <br />
<br />
The spawns are treated as follows:<br />
<br />
Mages:  Kill as top priority.  These AE and cast bolt spells.<br />
Legionaires:  Kill as second priority.  Basic melee mob.<br />
Dragonkin:  Kited by warriors, do not attack these.  They are fast, they cleave, and they are immune to slowing effects.<br />
<br />
Kiting teams:  2-3 warriors, each with a druid assigned to them for healing.  Their job is to run laps of the room, jumping from the landing at each end to keep ahead of the dragonkin.  Highly recommend a run speed enchant on a pair of high stamina boots for this task.  Use sunder or shield slam to grab initial aggro.<br />
<br />
Class specific instructions for the corner groups:<br />
<br />
Druids:  Most likely needed on healing.  Also if you see a dragonkin in your corner that is not being kited, put it to sleep until a kiter comes by and picks it up.<br />
<br />
Hunters:  Pure DPS.  Frost traps may help grab legionaires and mages, but discuss it with your corner first, as the white-out effect can be difficult on healers watching raid health bars.<br />
<br />
Mages:  Pure DPS.  Be liberal with the sheeping of extra mobs in your corner as well.<br />
<br />
Priests:  Healing, or damage if your corner is ahead of the spawn curve.  Psychic scream and fade hotkeyed will go a long way in keeping you alive.<br />
<br />
Rogue:  Pure DPS and preferred choice for main assist in your corner.  Know the target priority for kills.<br />
<br />
Shaman:  Damage and healing where needed.  Recommend tranquil air totems if you are <span style="text-decoration: underline;" class="mycode_u">not</span> in a kiters group.  Earthbind totems are also useful, but be advised that mobs will likely aggro on them as they spawn.<br />
<br />
Warlock:  Pure DPS and fear if needed.  We will likely reach a point where seconds count, and fear may keep us alive.<br />
<br />
Warrior:  Odds are good that you will either be tanking a corner or kiting.  Warriors are also the preferred orb controller because whoever has orb control when the last egg is destroyed starts with significant aggro on Razorgore in phase 3, and he is untauntable.<br />
<br />
If all goes well, or close enough to it, then phase 2 will last roughly 5 minutes.  When the last egg is destroyed, phase 3 begins.<br />
<br />
Phase 3 is only Razorgore.  Everything else despawns.  Razorgore is <span style="font-weight: bold;" class="mycode_b">untauntable</span>, hits for a lot, and has a cone shaped breath attack that is an AE conflagrate... yes, exactly like Drakkisaths conflagrate in AE form.  He will also deal regular fire AE damage to most of the room.<br />
<br />
The positioning for this is to have Razorgore in a corner but facing diagonal to it, with a tank in front of him and a second tank behind him.  All melee stay to his side to avoid the AE.  It is critical that no one pull aggro.  He will switch targets from one tank to the other each time he conflagrates.  Steady damage and healing win this fight once he's in position.<br />
<br />
That's it.  We know this works, we just need enough people.  Losses each time have come from loose dragonkin, and that is solved with practice for the kiters and healers.  DPS in the corners is not an issue.]]></description>
			<content:encoded><![CDATA[This will be a brief rundown of our Razorgore strategy.  Based on past performance, we know it works, but we still seem to get a lot of questions about what exactly we're doing each week.  So here it is:<br />
<br />
Phase 1:  A tank picks up Razorgore briefly while the orb controller starts the mind control.  The orb controller begins destroying eggs while the rest of the raid kills Grethok and his two guards.  Grethok dies first.<br />
<br />
Phase 2:  Approximately 1 minute after aggroing Grethok, enemies start to spawn at the corners of the room.  The raid is broken into 4 teams, one for each corner, consisting of 8-9 people per team.  <br />
<br />
The spawns are treated as follows:<br />
<br />
Mages:  Kill as top priority.  These AE and cast bolt spells.<br />
Legionaires:  Kill as second priority.  Basic melee mob.<br />
Dragonkin:  Kited by warriors, do not attack these.  They are fast, they cleave, and they are immune to slowing effects.<br />
<br />
Kiting teams:  2-3 warriors, each with a druid assigned to them for healing.  Their job is to run laps of the room, jumping from the landing at each end to keep ahead of the dragonkin.  Highly recommend a run speed enchant on a pair of high stamina boots for this task.  Use sunder or shield slam to grab initial aggro.<br />
<br />
Class specific instructions for the corner groups:<br />
<br />
Druids:  Most likely needed on healing.  Also if you see a dragonkin in your corner that is not being kited, put it to sleep until a kiter comes by and picks it up.<br />
<br />
Hunters:  Pure DPS.  Frost traps may help grab legionaires and mages, but discuss it with your corner first, as the white-out effect can be difficult on healers watching raid health bars.<br />
<br />
Mages:  Pure DPS.  Be liberal with the sheeping of extra mobs in your corner as well.<br />
<br />
Priests:  Healing, or damage if your corner is ahead of the spawn curve.  Psychic scream and fade hotkeyed will go a long way in keeping you alive.<br />
<br />
Rogue:  Pure DPS and preferred choice for main assist in your corner.  Know the target priority for kills.<br />
<br />
Shaman:  Damage and healing where needed.  Recommend tranquil air totems if you are <span style="text-decoration: underline;" class="mycode_u">not</span> in a kiters group.  Earthbind totems are also useful, but be advised that mobs will likely aggro on them as they spawn.<br />
<br />
Warlock:  Pure DPS and fear if needed.  We will likely reach a point where seconds count, and fear may keep us alive.<br />
<br />
Warrior:  Odds are good that you will either be tanking a corner or kiting.  Warriors are also the preferred orb controller because whoever has orb control when the last egg is destroyed starts with significant aggro on Razorgore in phase 3, and he is untauntable.<br />
<br />
If all goes well, or close enough to it, then phase 2 will last roughly 5 minutes.  When the last egg is destroyed, phase 3 begins.<br />
<br />
Phase 3 is only Razorgore.  Everything else despawns.  Razorgore is <span style="font-weight: bold;" class="mycode_b">untauntable</span>, hits for a lot, and has a cone shaped breath attack that is an AE conflagrate... yes, exactly like Drakkisaths conflagrate in AE form.  He will also deal regular fire AE damage to most of the room.<br />
<br />
The positioning for this is to have Razorgore in a corner but facing diagonal to it, with a tank in front of him and a second tank behind him.  All melee stay to his side to avoid the AE.  It is critical that no one pull aggro.  He will switch targets from one tank to the other each time he conflagrates.  Steady damage and healing win this fight once he's in position.<br />
<br />
That's it.  We know this works, we just need enough people.  Losses each time have come from loose dragonkin, and that is solved with practice for the kiters and healers.  DPS in the corners is not an issue.]]></content:encoded>
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		<item>
			<title><![CDATA[Caster damage buffs]]></title>
			<link>https://www.ironsongtribe.com/thread-3849.html</link>
			<pubDate>Thu, 24 Aug 2006 01:39:29 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=43">Zuipol</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-3849.html</guid>
			<description><![CDATA[As we're facing Ragnaros and potentially harder bosses in BWL if and when we ever advance to that dungeon, we've started trying to find ways to boost caster DPS.  The addition of the Nightfall axes has been a <span style="font-style: italic;" class="mycode_i">very</span> welcome addition to be sure, but there's more than each individual can do to boost their own spell damage.  <br />
<br />
With that in mind, I wanted to start up a thread where we can discuss reliable boosts to our spell damage output that doesn't include hearthing back to Orgrimmar for a Rallying Cry of the Dragon Slayer or a DM Tribute run, hehe.<br />
<br />
Right now I or others in the tribe are capable of crafting the following items which are all generally inexpensive ways to give your spells a little something extra:<br />
<br />
<a href="http://www.thottbot.com/?i=5761" target="_blank" rel="noopener" class="mycode_url">Arcane Elixir</a> - Increases spell damage by up to 20 for 30 mins.  <br />
1x Blindweed, 1x Goldthorn, 1x Crystal Vial<br />
<br />
<a href="http://www.thottbot.com/?i=26062" target="_blank" rel="noopener" class="mycode_url">Greater Arcane Elixir</a> - Increases spell damage by up to 35 for 1 hour.  <br />
3x Dreamfoil, 1x Mountain Silversage, 1x Crystal Vial<br />
<br />
<a href="http://www.thottbot.com/?i=5532" target="_blank" rel="noopener" class="mycode_url">Elixir of Shadow Power</a> - Increases Shadow spell damage by up to 40 for 30 mins.  <br />
3x Ghost Mushroom, 1x Crystal Vial<br />
<br />
<a href="http://www.thottbot.com/?i=53205" target="_blank" rel="noopener" class="mycode_url">Elixir of Greater Firepower</a> - Increases Fire spell damage by up to 40 for 30 mins. (not so great against Ragnaros, but for other fights)<br />
3x Fire Oil, 3x Firebloom, 1x Crystal Vial<br />
<br />
<a href="http://www.thottbot.com/?i=52406" target="_blank" rel="noopener" class="mycode_url">Brilliant Wizard Oil</a> - <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Applied to weapon</span></span> (stackable with potions) - Increases spell damage by up to 36 and increases spell critical chance by 1%.  Lasts 30 minutes.  <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Persists through death.</span></span><br />
Enchanting recipe - 2x Large Brilliant Shard, 3x Firebloom, 1x Imbued Vial.  Has 5 charges.<br />
<br />
And if you want to go all out...<br />
<br />
<a href="http://www.thottbot.com/?i=27148" target="_blank" rel="noopener" class="mycode_url">Flask of Supreme Power</a> - Increases damage done by magical spells and effects by up to 150.  Lasts 2 hours.  <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Persists through death.</span></span><br />
30x Dreamfoil, 10x Mountain Silversage, 1x Black Lotus, 1x Crystal Vial<br />
<br />
At minimum, I would suggest having Arcane Elixir, or Greater Arcane Elixir (Elixir of Shadow Power for Warlocks) and Brilliant Wizard Oil available.  These aren't difficult to make, and staight up give a bonus of 56 ~ 71 spell damage plus 1% chance to crit.  <br />
<br />
If there's other things that can be made that I haven't listed here, speak up!  The more we know, the more Ragnaros and those proceeding him should quiver in fear at the might of this tribe!]]></description>
			<content:encoded><![CDATA[As we're facing Ragnaros and potentially harder bosses in BWL if and when we ever advance to that dungeon, we've started trying to find ways to boost caster DPS.  The addition of the Nightfall axes has been a <span style="font-style: italic;" class="mycode_i">very</span> welcome addition to be sure, but there's more than each individual can do to boost their own spell damage.  <br />
<br />
With that in mind, I wanted to start up a thread where we can discuss reliable boosts to our spell damage output that doesn't include hearthing back to Orgrimmar for a Rallying Cry of the Dragon Slayer or a DM Tribute run, hehe.<br />
<br />
Right now I or others in the tribe are capable of crafting the following items which are all generally inexpensive ways to give your spells a little something extra:<br />
<br />
<a href="http://www.thottbot.com/?i=5761" target="_blank" rel="noopener" class="mycode_url">Arcane Elixir</a> - Increases spell damage by up to 20 for 30 mins.  <br />
1x Blindweed, 1x Goldthorn, 1x Crystal Vial<br />
<br />
<a href="http://www.thottbot.com/?i=26062" target="_blank" rel="noopener" class="mycode_url">Greater Arcane Elixir</a> - Increases spell damage by up to 35 for 1 hour.  <br />
3x Dreamfoil, 1x Mountain Silversage, 1x Crystal Vial<br />
<br />
<a href="http://www.thottbot.com/?i=5532" target="_blank" rel="noopener" class="mycode_url">Elixir of Shadow Power</a> - Increases Shadow spell damage by up to 40 for 30 mins.  <br />
3x Ghost Mushroom, 1x Crystal Vial<br />
<br />
<a href="http://www.thottbot.com/?i=53205" target="_blank" rel="noopener" class="mycode_url">Elixir of Greater Firepower</a> - Increases Fire spell damage by up to 40 for 30 mins. (not so great against Ragnaros, but for other fights)<br />
3x Fire Oil, 3x Firebloom, 1x Crystal Vial<br />
<br />
<a href="http://www.thottbot.com/?i=52406" target="_blank" rel="noopener" class="mycode_url">Brilliant Wizard Oil</a> - <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Applied to weapon</span></span> (stackable with potions) - Increases spell damage by up to 36 and increases spell critical chance by 1%.  Lasts 30 minutes.  <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Persists through death.</span></span><br />
Enchanting recipe - 2x Large Brilliant Shard, 3x Firebloom, 1x Imbued Vial.  Has 5 charges.<br />
<br />
And if you want to go all out...<br />
<br />
<a href="http://www.thottbot.com/?i=27148" target="_blank" rel="noopener" class="mycode_url">Flask of Supreme Power</a> - Increases damage done by magical spells and effects by up to 150.  Lasts 2 hours.  <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Persists through death.</span></span><br />
30x Dreamfoil, 10x Mountain Silversage, 1x Black Lotus, 1x Crystal Vial<br />
<br />
At minimum, I would suggest having Arcane Elixir, or Greater Arcane Elixir (Elixir of Shadow Power for Warlocks) and Brilliant Wizard Oil available.  These aren't difficult to make, and staight up give a bonus of 56 ~ 71 spell damage plus 1% chance to crit.  <br />
<br />
If there's other things that can be made that I haven't listed here, speak up!  The more we know, the more Ragnaros and those proceeding him should quiver in fear at the might of this tribe!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ragnaros Strategy: Meleers (Warriors, Rogues)]]></title>
			<link>https://www.ironsongtribe.com/thread-4015.html</link>
			<pubDate>Wed, 19 Jul 2006 13:14:58 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ironsongtribe.com/member.php?action=profile&uid=8">akora</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ironsongtribe.com/thread-4015.html</guid>
			<description><![CDATA[<span style="font-size: 50pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Ragnaros's Preparation for Melee (Warrior, Rogues)</span></span><br />
<br />
The Ragnaros fight combines elements of all the previous nine bosses in the Molten Core.  It will test our ability to retain the lessons learned from those fights, and our raid coordination, movements, main tanking, off tanking, healing, banishing, dps, aggro control, crowd control, pulling, assisting, positioning, listening to raid leader commands, voting Akora for MA and knowing where to be and what to be doing.  Every participant will have multiple positions and duties, and they must stay alive to execute these duties.<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Ragnaros (Rags) is a fight with three distinct stages.</span><br />
Stage 1: Ragnaros Wars<br />
Stage 2: Sons of Flame Strike Back<br />
Stage 3: Ragnaros Returns<br />
If we do things right we wonÃ¢â¬â¢t have Stages 4 &amp; 5<br />
Stage 4: Return of the Sons<br />
Stage 5: Revenge of Ragnaros<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Read This</span><br />
Please read this thread and review the strategy at the below link to see the positioning pictures.<br />
<a href="http://pacifistguild.org/ragnaros/" target="_blank" rel="noopener" class="mycode_url">http://pacifistguild.org/ragnaros/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fire Resist</span><br />
Equipment-wise, Fire Resist (FR) is very important. All melee should have 150-200 unbuffed FR, both MTs should have over 300 buffed FR.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fire Resist Gear Links</span><br />
- See the Plate Resist List, Leather Resist List, Misc Resist List for a selection of good fire resist gear.  <a href="http://laerg.gotdns.com:10152/viewtopic.php?t=849" target="_blank" rel="noopener" class="mycode_url">http://laerg.gotdns.com:10152/viewtopic.php?t=849</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Potions</span><br />
Get a big stockpile of this stuff: Greater Fire Protection Potion, Elixir of the Mongoose, Elemental Sharpening Stones, and Winterfall Firewater. Potions can really help in our initial attempts. Fire Resist potions are just as good or better than healing potions.  Every participant needs to minimize your damage taken so we can save our mana for our tank heals. <br />
<br />
Meleers should have 3 Greater Fire Resist potions just each attempt.  I recommend that everyone use a Greater Fire Resist potion 2 min before the pull. and use another FR potion just before the Sons of Flame arrive.<br />
<br />
Everyone should be responsible for his/her own potions or make arrangements with guild mates to provide form them. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Back Up Weapons</span><br />
Ragnaros has a debuff that increases the durability damage taken on melee weapons that strike him.  ItÃ¢â¬â¢s probably about 1/3 erosion of an itemÃ¢â¬â¢s durability per Ragnaros attempt.  So we will need to secure the services of a Repair Bot for our first few attempts. MeleerÃ¢â¬â¢s bring a back up weapon(s).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Positioning</span><br />
This fight is all about positioning. And the attempt is made or broken depending on how we perform in our positioning.<br />
<a href="http://pacifistguild.org/ragnaros/" target="_blank" rel="noopener" class="mycode_url">http://pacifistguild.org/ragnaros/</a><br />
<br />
Like the MajorDomo fight, we can position ourselves and Ã¢â¬ËpracticeÃ¢â¬â¢ positioning with out pulling aggro from Ragnaros if we are Ã¢â¬ËsmartÃ¢â¬â¢ about it (the fight won't start until we talk to MajorDomo).  The leadership will call out the various battle Ã¢â¬ËstagesÃ¢â¬â¢ and we will practice moving to and from the various positions (like jumping over the lava flow w/o taking any damage - i.e. spam jump).  Every participant must know where to be for each stage of the fight.  Improper positioning will lead to deaths or ineffectiveness.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Group Setup</span><br />
Melee groups and ranged groups is the general idea. MTs, MT healers. We will always use FR totems.<br />
Groups 1 and 2 are the main tank and their healers groups and should consist of: MT1/MT2/Shaman/Druid/Warlock and Shaman/Priest x2/Ranged x2. <br />
Then around 3 groups of melee setup like so: Melee x3/Healer x2 for totems and battle shout. <br />
We will have a warrior MA for the Sons of Flame. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">RagnarosÃ¢â¬â¢s Abilities</span><br />
Ragnaros has several abilities that he uses in the fight, sometimes accompanied by yelling. They are as follows: <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wrath of Ragnaros</span> Ã¢â¬â Ã¢â¬ÅTaste the Flames of SulfuronÃ¢â¬]]></description>
			<content:encoded><![CDATA[<span style="font-size: 50pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Ragnaros's Preparation for Melee (Warrior, Rogues)</span></span><br />
<br />
The Ragnaros fight combines elements of all the previous nine bosses in the Molten Core.  It will test our ability to retain the lessons learned from those fights, and our raid coordination, movements, main tanking, off tanking, healing, banishing, dps, aggro control, crowd control, pulling, assisting, positioning, listening to raid leader commands, voting Akora for MA and knowing where to be and what to be doing.  Every participant will have multiple positions and duties, and they must stay alive to execute these duties.<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Ragnaros (Rags) is a fight with three distinct stages.</span><br />
Stage 1: Ragnaros Wars<br />
Stage 2: Sons of Flame Strike Back<br />
Stage 3: Ragnaros Returns<br />
If we do things right we wonÃ¢â¬â¢t have Stages 4 &amp; 5<br />
Stage 4: Return of the Sons<br />
Stage 5: Revenge of Ragnaros<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Read This</span><br />
Please read this thread and review the strategy at the below link to see the positioning pictures.<br />
<a href="http://pacifistguild.org/ragnaros/" target="_blank" rel="noopener" class="mycode_url">http://pacifistguild.org/ragnaros/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fire Resist</span><br />
Equipment-wise, Fire Resist (FR) is very important. All melee should have 150-200 unbuffed FR, both MTs should have over 300 buffed FR.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fire Resist Gear Links</span><br />
- See the Plate Resist List, Leather Resist List, Misc Resist List for a selection of good fire resist gear.  <a href="http://laerg.gotdns.com:10152/viewtopic.php?t=849" target="_blank" rel="noopener" class="mycode_url">http://laerg.gotdns.com:10152/viewtopic.php?t=849</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Potions</span><br />
Get a big stockpile of this stuff: Greater Fire Protection Potion, Elixir of the Mongoose, Elemental Sharpening Stones, and Winterfall Firewater. Potions can really help in our initial attempts. Fire Resist potions are just as good or better than healing potions.  Every participant needs to minimize your damage taken so we can save our mana for our tank heals. <br />
<br />
Meleers should have 3 Greater Fire Resist potions just each attempt.  I recommend that everyone use a Greater Fire Resist potion 2 min before the pull. and use another FR potion just before the Sons of Flame arrive.<br />
<br />
Everyone should be responsible for his/her own potions or make arrangements with guild mates to provide form them. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Back Up Weapons</span><br />
Ragnaros has a debuff that increases the durability damage taken on melee weapons that strike him.  ItÃ¢â¬â¢s probably about 1/3 erosion of an itemÃ¢â¬â¢s durability per Ragnaros attempt.  So we will need to secure the services of a Repair Bot for our first few attempts. MeleerÃ¢â¬â¢s bring a back up weapon(s).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Positioning</span><br />
This fight is all about positioning. And the attempt is made or broken depending on how we perform in our positioning.<br />
<a href="http://pacifistguild.org/ragnaros/" target="_blank" rel="noopener" class="mycode_url">http://pacifistguild.org/ragnaros/</a><br />
<br />
Like the MajorDomo fight, we can position ourselves and Ã¢â¬ËpracticeÃ¢â¬â¢ positioning with out pulling aggro from Ragnaros if we are Ã¢â¬ËsmartÃ¢â¬â¢ about it (the fight won't start until we talk to MajorDomo).  The leadership will call out the various battle Ã¢â¬ËstagesÃ¢â¬â¢ and we will practice moving to and from the various positions (like jumping over the lava flow w/o taking any damage - i.e. spam jump).  Every participant must know where to be for each stage of the fight.  Improper positioning will lead to deaths or ineffectiveness.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Group Setup</span><br />
Melee groups and ranged groups is the general idea. MTs, MT healers. We will always use FR totems.<br />
Groups 1 and 2 are the main tank and their healers groups and should consist of: MT1/MT2/Shaman/Druid/Warlock and Shaman/Priest x2/Ranged x2. <br />
Then around 3 groups of melee setup like so: Melee x3/Healer x2 for totems and battle shout. <br />
We will have a warrior MA for the Sons of Flame. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">RagnarosÃ¢â¬â¢s Abilities</span><br />
Ragnaros has several abilities that he uses in the fight, sometimes accompanied by yelling. They are as follows: <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wrath of Ragnaros</span> Ã¢â¬â Ã¢â¬ÅTaste the Flames of SulfuronÃ¢â¬]]></content:encoded>
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