The Ironsong Tribe

Full Version: Ulduar Strategies
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Flame Leviathan:

I found this one to be about the most useful:
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Map of towers here:
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I am going to make a pass at assigning the most critical roles. There are 5 of each vehicle in heroic mode. If you die during gauntlet, you can run back and pick up another vehicle.

Siege Engines will lead us through the Gauntlet, Destroy Towers, and kite the boss.
Siege Engine 1: Kosath - Driver, Zlinka - Gunner
Siege Engine 2: Daichallar - Driver, Dispaya - Gunner
Siege Engine 3: Donalzon - Driver, Areshkhagel - Gunner

Demolishers are primary DPS on Boss and launch passengers onto him to activate overload circuit. We should launch a healer and a dps at same time. Thus, they will be in different vehicles.
Team 1: Sandiel and Sbin
Team 2: Kuskuh and Dentik
Team 3: Noodlemortis gets to play both roles

Demolisher Drivers: Arcinon, Ayrtonsenna, Amato, Dyonis, Umu

Choppas drop oil slicks in front of the boss to slow him down and pick up people on foot and transport them back to their rigs. They can also heal their passengers. They need to pick up the parachute teams as priority.
Nadilynn, Oryx, Preylee, Eruadan, other healers

We will fill in the other seats at raid time depending on who is there.

For the second boss, I am thinking of either Ignis or Razorscale.

Ignis has been one-shotting Naxx geared tanks, and I saw this first-hand the other night. Supposedly they have nerfed him already, but it might be safer to try Razorscale.

Razorscale strategy: <!-- m --><a class="postlink" href=""></a><!-- m -->

For phase 1, we will divide into 3 Tank-Healing teams, and 2 DPS Teams. Tanks will pick up adds and mark targets. DPS teams will burn them down. I believe there are three places where adds spawn.

Watch out for the Devouring flame which is blue on the ground. As harpoons are repaired, we will assign one person to make sure they get launched. Dark rune watchers can and should be CC'd.

Kill order on adds is:

Phase 2, Razorscale will land, we bloodlust and blow cooldowns to DPS him. Remaining adds might be able to be dragged in front of him to be damaged by his flame breath.

At 50%, he lands permanently and we have to kill him before Fuse Armor kills our tanks. We will probably need to do a tank swap in this phase.

Just bumping the topic to remind people to read the strategies before tonight!

I'm not sure if this was intentional or not, but there were many times tonight when Flame Leviathan would turn and chase after one of our Demolishers even when several Siege Engines were still up and running. And several times during the fights, about ten seconds before he chose a new target he would turn and chase someone random, often me and my poor, slow demolisher. It got to the point where, on the third run, I just stayed as far from him at all times as possible. Did anyone else notice things like that?
Please read up on Ignis, Razorscale, XT, and Kologarn at <!-- m --><a class="postlink" href=""></a><!-- m -->

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