06-28-2017, 10:49 AM
This is a three phase encounter, with a different sister active in each phase. The other two will be unattackable, but they'll still perform mechanics we need to handle. The sisters share a health pool so they'll go down together.
There are a lot of abilities in this fight, with many of them only occurring during specific phases of the moon. Most of the abilities we'll see are PROJECTILE attacks, which require different responses.
Positioning: Positioning is flexible, it's mostly up to raid members to figure out a safe place to stand based on avoiding projectile mechanics. Most of the time a clean spread through the room is best, but during Incorporeal Shot we'll want to stack on the line.
Bloodlust: We'll Bloodlust in Phase 3 when the Priestess becomes active.
ALL PHASES
* Font of Elune: The floor continually cycles through the phases of the moon.
Light side: Players standing on the LIGHT side of the room will gain stacks of Lunar Suffusion, which increases Arcane damage taken.
Dark side: Players standing on the DARK side of the room will gain stacks of Umbra Suffusion, which increases Shadow damage taken.
* Switching from Light to Dark: "Astral Purge": When a player switches sides of the moon, it triggers Astral Purge, which does a little damage (increased by how many stacks of debuff you have) and removes the stacks. (It also places a short debuff on the player which increases damage taken if you switch back right away. Presumably this is to keep players from switching sides many times in succession). The amount of damage Astral Purge does is pretty small, though, so this is not a major mechanic.
Note: The only time you need to worry about the floor is if you have a bunch of stacks of one type and are about to take a lot of damage of that type from a boss. However, the bosses typically use their most powerful abilities when the floor is either all light or all dark, so you don't have a choice about which color you stand in. All in all, not a major mechanic.
Okay, what follows is a chronological account of the abilities we'll encounter in each phase. This may not be the most efficient way to think about this, but I'm leaving it up so we can reference the abilities we'll see in each phase. See the next post for a per-sister explanation of abilities.
PHASE ONE: THE HUNTRESS
From 100% to 70% health
Huntress Kasparian during Phase One: active
* Twilight Glaive: Arrow on floor + "out and back" projectile attack, targeting a ranged player. Heavy damage to anyone caught in it. Glaive is avoidable, even by targeted player. After traveling it returns to the Huntress, also dealing damage on its return.
* Moon Glaive: Ricochet projectile attack on the current tank. Bounces between up to 3 players, preferring close ones, and dealing heavy damage. Damage is evenly split between the three players. Initial target (the tank) will get a debuff (Discorporate), requiring a tank swap. The tank must switch moon colors (which triggers Astral Purge) to get rid of the debuff.
Captain Yathae Moonstrike during Phase One
From 70% to 40% health
* Incorporeal Shot: Aimed a random player, charges up over 6 seconds. During this time there's a big arrow on the floor. Shot deals massive Shadow damage after the 6 seconds. The raid can intercept the arrow, splitting the damage between everyone in the line. The damage can also be "immuned" by Cloak of Shadows or Ice Block.
* Twilight Volley: Rain of arrows into an 8-yard circle, lasts for 12 seconds.
* Shadow Shot: Instant, direct attack on a random player.
Priestess Lunaspyre during Phase One
* Embrace of the Eclipse: Shields one of her sisters for 12 seconds, absorbing lots of incoming damage. Also debuffs the raid, absorbing a moderate amount of healing for 12 seconds. If either if these abilities is not fully depleted by either damage or healing by the time they expire, the remaining damage will be dealt to ALL players.
* Moon Burn: Strikes a random target & applies a DoT. Can be cleared with Astral Purge (switching colors on the floor)
* Lunar Strike: Instant, direct attack on a random player.
PHASE TWO: BOW OF THE NIGHT
From 70% to 40%
In this phase, Captain Yathae Moonstrike is active and damageable.
Captain Yathae Moonstrike during Phase Two: active
* Call Moontalon: summons an owl add. Attacks the highest threat target. At 30% health is begins to cast Deathly Screech, dealing moderate Shadow damage to the raid, increasing with every Screech.
* Rapid Shot: Focuses one player. Can be "immuned" but not split or intercepted.
* Twilight Volley: Same as Phase One, rain of arrows in a circle on the floor.
Huntress Kasparian in Phase Two
* Glaive Storm: Projectile that shatters into multiple glaives, heavy damage to anyone hit.
* Twilight Glaive: Same as Phase One: "out-and-back" projectile attack, can be avoided by everyone including target.
* Spectral Glaive: Targets a random player, bounces to up to three targets.
Priestess Lunaspyre in Phase Two
Same as Phase One: Embrace of the Eclipse (shields a sister from damage and puts a healing absorption debuff the raid); Moon Burn DoT (can be cleared with Astral Purge); and Lunar Strike (instant, direct attack)
PHASE THREE: WRATH OF ELUNE
From 40% to 0%. Priestess Lunaspyre is active.
Priestess Lunaspyre in Phase Three
* Lunar Beacon: DoTs a player, when it expires the target's location will be bombarded by Lunar Barrage which does damage and a silence.
* Lunar Fire: Stacking debuff on the current target (the tank)
* Moon Burn: Same as in previous Phases, it's a DoT that can be cleared with Astral Purge.
Huntress Kasparian in Phase Three
Glaive Storm (shattering projectile), Twilight Glaive ("out and back" projectile which can be avoided), and Spectral Glaive (3-bounce projectile)
Captain Yathae Moonstrike in Phase Three
Incorporeal Shot (shared damage arrow attack, stand in the line), Twilight Volley (rain of arrows), and Shadow Shot (instant and direct attack).
There are a lot of abilities in this fight, with many of them only occurring during specific phases of the moon. Most of the abilities we'll see are PROJECTILE attacks, which require different responses.
Positioning: Positioning is flexible, it's mostly up to raid members to figure out a safe place to stand based on avoiding projectile mechanics. Most of the time a clean spread through the room is best, but during Incorporeal Shot we'll want to stack on the line.
Bloodlust: We'll Bloodlust in Phase 3 when the Priestess becomes active.
ALL PHASES
* Font of Elune: The floor continually cycles through the phases of the moon.
Light side: Players standing on the LIGHT side of the room will gain stacks of Lunar Suffusion, which increases Arcane damage taken.
Dark side: Players standing on the DARK side of the room will gain stacks of Umbra Suffusion, which increases Shadow damage taken.
* Switching from Light to Dark: "Astral Purge": When a player switches sides of the moon, it triggers Astral Purge, which does a little damage (increased by how many stacks of debuff you have) and removes the stacks. (It also places a short debuff on the player which increases damage taken if you switch back right away. Presumably this is to keep players from switching sides many times in succession). The amount of damage Astral Purge does is pretty small, though, so this is not a major mechanic.
Note: The only time you need to worry about the floor is if you have a bunch of stacks of one type and are about to take a lot of damage of that type from a boss. However, the bosses typically use their most powerful abilities when the floor is either all light or all dark, so you don't have a choice about which color you stand in. All in all, not a major mechanic.
Okay, what follows is a chronological account of the abilities we'll encounter in each phase. This may not be the most efficient way to think about this, but I'm leaving it up so we can reference the abilities we'll see in each phase. See the next post for a per-sister explanation of abilities.
PHASE ONE: THE HUNTRESS
From 100% to 70% health
Huntress Kasparian during Phase One: active
* Twilight Glaive: Arrow on floor + "out and back" projectile attack, targeting a ranged player. Heavy damage to anyone caught in it. Glaive is avoidable, even by targeted player. After traveling it returns to the Huntress, also dealing damage on its return.
* Moon Glaive: Ricochet projectile attack on the current tank. Bounces between up to 3 players, preferring close ones, and dealing heavy damage. Damage is evenly split between the three players. Initial target (the tank) will get a debuff (Discorporate), requiring a tank swap. The tank must switch moon colors (which triggers Astral Purge) to get rid of the debuff.
Captain Yathae Moonstrike during Phase One
From 70% to 40% health
* Incorporeal Shot: Aimed a random player, charges up over 6 seconds. During this time there's a big arrow on the floor. Shot deals massive Shadow damage after the 6 seconds. The raid can intercept the arrow, splitting the damage between everyone in the line. The damage can also be "immuned" by Cloak of Shadows or Ice Block.
* Twilight Volley: Rain of arrows into an 8-yard circle, lasts for 12 seconds.
* Shadow Shot: Instant, direct attack on a random player.
Priestess Lunaspyre during Phase One
* Embrace of the Eclipse: Shields one of her sisters for 12 seconds, absorbing lots of incoming damage. Also debuffs the raid, absorbing a moderate amount of healing for 12 seconds. If either if these abilities is not fully depleted by either damage or healing by the time they expire, the remaining damage will be dealt to ALL players.
* Moon Burn: Strikes a random target & applies a DoT. Can be cleared with Astral Purge (switching colors on the floor)
* Lunar Strike: Instant, direct attack on a random player.
PHASE TWO: BOW OF THE NIGHT
From 70% to 40%
In this phase, Captain Yathae Moonstrike is active and damageable.
Captain Yathae Moonstrike during Phase Two: active
* Call Moontalon: summons an owl add. Attacks the highest threat target. At 30% health is begins to cast Deathly Screech, dealing moderate Shadow damage to the raid, increasing with every Screech.
* Rapid Shot: Focuses one player. Can be "immuned" but not split or intercepted.
* Twilight Volley: Same as Phase One, rain of arrows in a circle on the floor.
Huntress Kasparian in Phase Two
* Glaive Storm: Projectile that shatters into multiple glaives, heavy damage to anyone hit.
* Twilight Glaive: Same as Phase One: "out-and-back" projectile attack, can be avoided by everyone including target.
* Spectral Glaive: Targets a random player, bounces to up to three targets.
Priestess Lunaspyre in Phase Two
Same as Phase One: Embrace of the Eclipse (shields a sister from damage and puts a healing absorption debuff the raid); Moon Burn DoT (can be cleared with Astral Purge); and Lunar Strike (instant, direct attack)
PHASE THREE: WRATH OF ELUNE
From 40% to 0%. Priestess Lunaspyre is active.
Priestess Lunaspyre in Phase Three
* Lunar Beacon: DoTs a player, when it expires the target's location will be bombarded by Lunar Barrage which does damage and a silence.
* Lunar Fire: Stacking debuff on the current target (the tank)
* Moon Burn: Same as in previous Phases, it's a DoT that can be cleared with Astral Purge.
Huntress Kasparian in Phase Three
Glaive Storm (shattering projectile), Twilight Glaive ("out and back" projectile which can be avoided), and Spectral Glaive (3-bounce projectile)
Captain Yathae Moonstrike in Phase Three
Incorporeal Shot (shared damage arrow attack, stand in the line), Twilight Volley (rain of arrows), and Shadow Shot (instant and direct attack).