The Ironsong Tribe

Full Version: Protectors of the Endless nutshell guide
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This is a council-style encounter during which we'll fight three bosses: Protector Kaolan, Elder Regail, and Elder Asani. They can be killed in different order. The easiest order is: Kaolan, Regail, then Asani. Every time a boss is killed, the remaining boss(es) are healed to full health, so there is no point in cleaving or DoTting them. The enrage timer is 8.5 minutes.

PART 1: THREE BOSSES UP

Abilities to deal with:

* Touch of Sha, from Kaolan. This is a DoT that can't be dispelled and lasts until Kaolan dies. It is cast on a new member every 20 sec.
* Lighting Bolt, from Regail. This is an interruptible single-target nuke, cast at his current target.
* Lighting Prison, from Regail. This is a DISPELLABLE DEBUFF that stuns 2 random targets and damages everyone within 7 yards.
* Water Bolt, from Asani. Interruptible nuke that targets a random raid member's location & does damage in a 3 yard radius.
* Cleansing Waters, from Asani. A globe of water that slowly descends at the location of a boss, HEALING any bosses within 3 yards when it reaches the ground.

Strategy

* Shantow will take Kaolan, Sevdrith will take Regail and Asani. These two bosses don't melee very often so it's not a problem to have them on one tank.
* We'll kill Kaolan first
* INTERRUPT Water Bolt from Asani and Lighting Bolt from Regail whenever possible
* Stay SPREAD OUT to avoid splash damage from Water Bolt and Lighting Prison. Stay at least 7 yards apart -- use /range.
* DISPEL players affected by Lighting Prison
* If Asani summons a globe of Cleansing Water, move the boss away from the orb. Regail and Asani may need to be interrupted to move.

--> Stay spread out and interrupt Lighting Bolt and Water Bolt as often as possible. Heal the Touch of Sha.


PART 2: TWO BOSSES UP

When one boss is killed, the remaining two are healed to full health and their damage is permanently increased by 25%. In addition to this, the two remaining bosses gain additional abilities.

New abilities to deal with:

* Lightning Storm, by Regail: Ground-AoE that affects several areas of the floor in succession, dealing very high damage. Every 50 seconds Regail will create 5 waves of lighting strikes. The first strike is a circle at HIS location, and then successive waves strike in ever larger rings around him with a radius of 20, 40, 60, and 80 yards.
* Corrupted Waters, by Asani: a globe that buffs the bosses' melee and casting speed by 50%. It can be killed, and doing so buffs RAID members within 15 yards with 25% increased melee and casting speed for 20 seconds.


Old abilities:
* Lighting Bolt, by Regail: interruptable single-target nuke
* Lighting Prison, by Regail: Dispellable debuff stun + damage within 7 yards
* Water Bolt, by Asani: Interruptible single-target nuke
* Cleansing Waters: Globe that slowly descends & heals the boss when it reaches the boss if he's within 3 yards.

Strategy

* Remain spread out with a distance of 7 yards.
* Position near the border between lighting zones so you can quickly move back and forth to avoid the damage.
* When a Corrupted Waters Globe spawns, move within 15 yards, and kill it. Then spread back out.
* Move bosses away from the globes of Cleansing Waters.
* Kill Regail.

--> The hardest part of phase 2 is dealing with Lightning Storm. We will need to learn where the borders between the zones are & stand next to them so we can run into a safe zone.


PART 3: ASANI ALONE

New abilities:

* Overwhelming Corruption: A stacking raid debuff that deals increasing shadow damage, lasting until the end of the fight.

Old abilities:

* Water bolt: interruptible nuke
* Cleansing Waters: globe that slowly descends & heals the boss when it reaches the ground if he's within 3 yards
* Corrupted Waters: globe that buffs the boss while alive, and gives a 20 sec buff to players when killed

Strategy:

* Remain mildly spread out for Water Bolt.
* INTERRUPT Water Bolt when possible
* KILL the globe of Corrupted Waters
* Move the boss away from the globe of Cleansing Waters
* Healers heal increasing raid damage

We'll use Bloodlust during phase 3