Guest
04-02-2006, 03:00 PM
((OOC Hat On))
I realize I'm relatively new to the tribe, so I may not understand how things are done. My impression is that the leadership usually welcomes open discussion about potential policies, so long as we can conduct it maturely (and I have no doubt this tribe can!).
That said, I thought that maybe we could benefit from a discussion of raiding loot systems. I heard Tae mention that we would be switching to one, soon, and I haven't heard any mention of what type of system it might be, or why we would be switching to it. Regardless of the decision, I imagine there are a lot of folks interested in contributing their opinions.
I'll get to the punchline: I'm generally against such loot systems. Not because I won't benefit (I believe I would), but because I think they are the biggest contributor to raid "burn-out," far above any other factor. Secondly, I don't believe that such systems would greatly benefit the members of Ironsong. I'd like to outline why.
Loot systems such as DKP and weighted rolling are meant to:
1. Encourage participation in raids by rewarding consistent attendance with loot
2. Prevent "unfair" situations where long time raiders are usurped by newcomers for loot that they want
3. Provide a "progress meter" so that raiders can know how close they are to winning their next item.
All of these seem like very good things, on the surface. But we should consider their other implications:
1. Punish members who miss out on raids, creating an artificial pressure to attend each and every one -- regardless of actual desire to attend. This is a very real effect that I would challenge anyone to disavow. People burn out on raids when they can't afford to miss one, even if they'd rather be doing something else. ANY loot system aside from unweighted rolling has this effect, and it can be quite severe depending on the personality type.
2. Make it less likely for first timers to win loot that they want. This doesn't seem terrible, but I would like to ask why, as a tribe, we care about doing this? I certainly don't feel bad if a new tribemate wins an epic instead of me. I would be disappointed, but still happy for my tribemate. Furthermore, simple probability dictates that if I raid more often than someone else, I will -already- have a much higher chance at winning my loot than said person.
3. Makes people feel that, once they've collected all their gear, there is no reward left. Why collect loot points if you don't want loot?
I've read Kosath's statement about wanting to avoid raid burn out and I agree with him, entirely. We aren't a raiding guild and we want to enjoy each of our raids as an adventure with our tribesmates. I think a loot system will quickly dismantle that and replace it with a more competitive system that isn't in the spirit of the tribe.
Are we really in need of encouraging participation? Do we really care who gets the loot, among the tribe? And is loot the only reason we would ever venture in the core, or against Onyxia?
Finally, I just want to say, I'm not trying to be difficult. I won't be a stick in the mud, regardless of what decision is made. I just feel that this is an important enough decision to be made with the input of the whole tribe. Also, I wasn't sure if this belonged in the "Raiding Review" forum, or if that one was reserved for actual raid coordination, so I left this in general.
I realize I'm relatively new to the tribe, so I may not understand how things are done. My impression is that the leadership usually welcomes open discussion about potential policies, so long as we can conduct it maturely (and I have no doubt this tribe can!).
That said, I thought that maybe we could benefit from a discussion of raiding loot systems. I heard Tae mention that we would be switching to one, soon, and I haven't heard any mention of what type of system it might be, or why we would be switching to it. Regardless of the decision, I imagine there are a lot of folks interested in contributing their opinions.
I'll get to the punchline: I'm generally against such loot systems. Not because I won't benefit (I believe I would), but because I think they are the biggest contributor to raid "burn-out," far above any other factor. Secondly, I don't believe that such systems would greatly benefit the members of Ironsong. I'd like to outline why.
Loot systems such as DKP and weighted rolling are meant to:
1. Encourage participation in raids by rewarding consistent attendance with loot
2. Prevent "unfair" situations where long time raiders are usurped by newcomers for loot that they want
3. Provide a "progress meter" so that raiders can know how close they are to winning their next item.
All of these seem like very good things, on the surface. But we should consider their other implications:
1. Punish members who miss out on raids, creating an artificial pressure to attend each and every one -- regardless of actual desire to attend. This is a very real effect that I would challenge anyone to disavow. People burn out on raids when they can't afford to miss one, even if they'd rather be doing something else. ANY loot system aside from unweighted rolling has this effect, and it can be quite severe depending on the personality type.
2. Make it less likely for first timers to win loot that they want. This doesn't seem terrible, but I would like to ask why, as a tribe, we care about doing this? I certainly don't feel bad if a new tribemate wins an epic instead of me. I would be disappointed, but still happy for my tribemate. Furthermore, simple probability dictates that if I raid more often than someone else, I will -already- have a much higher chance at winning my loot than said person.
3. Makes people feel that, once they've collected all their gear, there is no reward left. Why collect loot points if you don't want loot?
I've read Kosath's statement about wanting to avoid raid burn out and I agree with him, entirely. We aren't a raiding guild and we want to enjoy each of our raids as an adventure with our tribesmates. I think a loot system will quickly dismantle that and replace it with a more competitive system that isn't in the spirit of the tribe.
Are we really in need of encouraging participation? Do we really care who gets the loot, among the tribe? And is loot the only reason we would ever venture in the core, or against Onyxia?
Finally, I just want to say, I'm not trying to be difficult. I won't be a stick in the mud, regardless of what decision is made. I just feel that this is an important enough decision to be made with the input of the whole tribe. Also, I wasn't sure if this belonged in the "Raiding Review" forum, or if that one was reserved for actual raid coordination, so I left this in general.