11-15-2007, 09:27 AM
Well, Bloodbound downed two bosses (bear and eagle) last night and almost got a third (lynx), so I figured I'd toss out some random observations that might help other groups. Please do the same as your groups get in there, and we can all edumacate each other and stuff.
One thing to note - for the gear-hungry, ZA is really not for you, imo. Each early boss drops one piece of loot, two if you beat the timer, and a badge or two. This isn't the place to gear up, use Kara and heroics for that. This is where you go for fun when you've got the gear
General: Bring LOTS of consumables - boss fights so far are all quite long. Any mana user will go through super mana potions like they were water, and everyone should have buff food and elixirs. ZA does /not/ mess around, and it's a rough place right from the first boss. In my rarely-humble opinion, you cannot afford to have anyone be undergeared for ZA, it's just too hard. Kara was a lot about strategy in many fights, but so far ZA seems to be more about raw character power - the fights aren't terribly complicated (for bear, eagle, and lynx boss at least), you just need everyone able to fulfill their role very well. DPS needs their attack cycles figured out already, healers should be top notch, and if your tanks aren't mountains of purple gear, you'll wipe.
Bear Trash: Easy. I think if this stuff gives the raid trouble for more than a few pulls, it's time to pack up and go back to Kara. Pull the bears apart so both tanks don't get the Demoralizing Roar debuff from both bears (+25% damage taken, and it stacks)
Nalorakk: Big gear check for everyone. Tanks need to be able to take some big hits, healers need excellent healing and regeneration (it's a long fight), and DPS needs to pour it on to keep the fight manageable for time. +hit for the two tanks is really, really useful, since a resist is likely to result in a wipe, since he'll stay on the tank that's been Mangled. It's not a complicated fight, so just be well-geared and awake, and you'll be fine.
Eagle Trash: Ouch. The eagle gauntlet ramp is pretty damn brutal. We wiped on it until we had our holy paladin tank the adds using Consecrate, and our elemental shaman heal. The key is to keep moving, and then keep moving. The two adds that come in from behind are pretty weak, and your off-tank (or pally) should be picking those up asap. Multi-tanking is absolutely required here, since there's just a crap-ton of mobs to deal with. Good AOE will make this area much, much easier.
Eagle Boss: Pretty rough, but not terrible. Need to ensure people aren't spread out too much to get under the lightning cloud, but far apart enough that not a lot of folks are taking the 3500 lightning zaps. Killing the swooping birds is a PITA, having curses and instant-cast spells really helps here. For my elemental shaman, I set up a macro that targetted a bird, cast chain lightning, and then targetted the boss. This let me keep up DPS as well as hitting birds. I used a lot of flame shock on them as well.
Lynx Trash: These are some fun fights. Having a third tank to pick up some of the lynx packs would be good, we used my elemental shaman to help with it. AoE is really useful again here, but the lynx will rip apart a clothy pretty fast. The two trolls that patrol come on their own, so they're much easier than the lynx groups.
Lynx Boss: We didn't get him down, but got close. The totems need to die REALLY fast, and it looks like that's about it to this fight for heavy strategy. It's another long one.
One thing to note - for the gear-hungry, ZA is really not for you, imo. Each early boss drops one piece of loot, two if you beat the timer, and a badge or two. This isn't the place to gear up, use Kara and heroics for that. This is where you go for fun when you've got the gear

General: Bring LOTS of consumables - boss fights so far are all quite long. Any mana user will go through super mana potions like they were water, and everyone should have buff food and elixirs. ZA does /not/ mess around, and it's a rough place right from the first boss. In my rarely-humble opinion, you cannot afford to have anyone be undergeared for ZA, it's just too hard. Kara was a lot about strategy in many fights, but so far ZA seems to be more about raw character power - the fights aren't terribly complicated (for bear, eagle, and lynx boss at least), you just need everyone able to fulfill their role very well. DPS needs their attack cycles figured out already, healers should be top notch, and if your tanks aren't mountains of purple gear, you'll wipe.
Bear Trash: Easy. I think if this stuff gives the raid trouble for more than a few pulls, it's time to pack up and go back to Kara. Pull the bears apart so both tanks don't get the Demoralizing Roar debuff from both bears (+25% damage taken, and it stacks)
Nalorakk: Big gear check for everyone. Tanks need to be able to take some big hits, healers need excellent healing and regeneration (it's a long fight), and DPS needs to pour it on to keep the fight manageable for time. +hit for the two tanks is really, really useful, since a resist is likely to result in a wipe, since he'll stay on the tank that's been Mangled. It's not a complicated fight, so just be well-geared and awake, and you'll be fine.
Eagle Trash: Ouch. The eagle gauntlet ramp is pretty damn brutal. We wiped on it until we had our holy paladin tank the adds using Consecrate, and our elemental shaman heal. The key is to keep moving, and then keep moving. The two adds that come in from behind are pretty weak, and your off-tank (or pally) should be picking those up asap. Multi-tanking is absolutely required here, since there's just a crap-ton of mobs to deal with. Good AOE will make this area much, much easier.
Eagle Boss: Pretty rough, but not terrible. Need to ensure people aren't spread out too much to get under the lightning cloud, but far apart enough that not a lot of folks are taking the 3500 lightning zaps. Killing the swooping birds is a PITA, having curses and instant-cast spells really helps here. For my elemental shaman, I set up a macro that targetted a bird, cast chain lightning, and then targetted the boss. This let me keep up DPS as well as hitting birds. I used a lot of flame shock on them as well.
Lynx Trash: These are some fun fights. Having a third tank to pick up some of the lynx packs would be good, we used my elemental shaman to help with it. AoE is really useful again here, but the lynx will rip apart a clothy pretty fast. The two trolls that patrol come on their own, so they're much easier than the lynx groups.
Lynx Boss: We didn't get him down, but got close. The totems need to die REALLY fast, and it looks like that's about it to this fight for heavy strategy. It's another long one.