10-20-2006, 06:46 PM
The gauntlet is a great hunt spanning both continents of Azeroth, from the Badlands to Desolace.
The Teams
Three or four brave volunteers are designated as Prey. The rest of the participants are the Hunters. Hunters will be divided into into competing 5-man groups. Prey will carry as many tokens (low-level crafted items or letters) as there are Hunter groups.
Start
Everyone will start at Theldurin the Lost in the Badlands. The Prey will have a two minute head start. The Prey will attempt to make their way to Shadowprey Village in Desolace. Hunters will pursue the Prey and attempt to tag them before the Prey get to to Shadowprey.
"Tagging" Prey
A Hunter tags Prey by challenging the Prey to a duel and winning the duel. If the Hunter wins the duel, the Prey gives a token to the victor. If the Prey wins the duel, the Prey does not surrender a token. No matter the outcome, after the duel is finished the Prey gets a 30 second window to run away from the Hunters before the Hunters can resume pursuit.
Rules for Prey
1. Prey get a one-minute head start from the starting line.
Prey may not use any transportation aids (no mounts, no windriders, no summons, no hearthstones). Class specific speed advantages are allowed (ghost wolf, aspect of the pack, cheetah form). Mass transport such as boats, zeppelins and the Deeprun Tram may be used.
2. Prey may not enter areas where dueling is not allowed (e.g. instances, deep fatigue water). Orgrimmar, Stormwind, Ironforge, and Thunder Bluff may be entered briefly.
3. If you are challenged to a duel but are not at full health or mana, you may cancel the duel until you are rejuvenated. You must fight the duel where the original challenge occurred.
Rules for Hunters
1. Hunters may use transportation aids (mounts, windriders, summons, hearthstones).
2. All Hunters must give Prey a 30-second window after a duel.
Win conditions
A Hunter team wins if their team is the first to collect and present tokens from ALL members of the Prey team.
The Prey team wins if ANY member of the Prey team reaches Shadowprey Village before any Hunter team collects and presents a complete set of tokens in Shadowprey Village.
Prizes
The members of the winning team shall roll for the prize, an Orb of Deception! There may be more prizes added, depending on the turn-out.
Participation
The event shall be open to all Ironsingers and by invite to any other interested parties.
Entrance fee
There may be a nominal entrance fee (1g) to help defray the cost of the prizes
The Teams
Three or four brave volunteers are designated as Prey. The rest of the participants are the Hunters. Hunters will be divided into into competing 5-man groups. Prey will carry as many tokens (low-level crafted items or letters) as there are Hunter groups.
Start
Everyone will start at Theldurin the Lost in the Badlands. The Prey will have a two minute head start. The Prey will attempt to make their way to Shadowprey Village in Desolace. Hunters will pursue the Prey and attempt to tag them before the Prey get to to Shadowprey.
"Tagging" Prey
A Hunter tags Prey by challenging the Prey to a duel and winning the duel. If the Hunter wins the duel, the Prey gives a token to the victor. If the Prey wins the duel, the Prey does not surrender a token. No matter the outcome, after the duel is finished the Prey gets a 30 second window to run away from the Hunters before the Hunters can resume pursuit.
Rules for Prey
1. Prey get a one-minute head start from the starting line.
Prey may not use any transportation aids (no mounts, no windriders, no summons, no hearthstones). Class specific speed advantages are allowed (ghost wolf, aspect of the pack, cheetah form). Mass transport such as boats, zeppelins and the Deeprun Tram may be used.
2. Prey may not enter areas where dueling is not allowed (e.g. instances, deep fatigue water). Orgrimmar, Stormwind, Ironforge, and Thunder Bluff may be entered briefly.
3. If you are challenged to a duel but are not at full health or mana, you may cancel the duel until you are rejuvenated. You must fight the duel where the original challenge occurred.
Rules for Hunters
1. Hunters may use transportation aids (mounts, windriders, summons, hearthstones).
2. All Hunters must give Prey a 30-second window after a duel.
Win conditions
A Hunter team wins if their team is the first to collect and present tokens from ALL members of the Prey team.
The Prey team wins if ANY member of the Prey team reaches Shadowprey Village before any Hunter team collects and presents a complete set of tokens in Shadowprey Village.
Prizes
The members of the winning team shall roll for the prize, an Orb of Deception! There may be more prizes added, depending on the turn-out.
Participation
The event shall be open to all Ironsingers and by invite to any other interested parties.
Entrance fee
There may be a nominal entrance fee (1g) to help defray the cost of the prizes