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Ragnaros Strategy: Meleers (Warriors, Rogues)
Ragnaros's Preparation for Melee (Warrior, Rogues)

The Ragnaros fight combines elements of all the previous nine bosses in the Molten Core. It will test our ability to retain the lessons learned from those fights, and our raid coordination, movements, main tanking, off tanking, healing, banishing, dps, aggro control, crowd control, pulling, assisting, positioning, listening to raid leader commands, voting Akora for MA and knowing where to be and what to be doing. Every participant will have multiple positions and duties, and they must stay alive to execute these duties.

Ragnaros (Rags) is a fight with three distinct stages.
Stage 1: Ragnaros Wars
Stage 2: Sons of Flame Strike Back
Stage 3: Ragnaros Returns
If we do things right we won’t have Stages 4 & 5
Stage 4: Return of the Sons
Stage 5: Revenge of Ragnaros

Read This
Please read this thread and review the strategy at the below link to see the positioning pictures.

Fire Resist
Equipment-wise, Fire Resist (FR) is very important. All melee should have 150-200 unbuffed FR, both MTs should have over 300 buffed FR.

Fire Resist Gear Links
- See the Plate Resist List, Leather Resist List, Misc Resist List for a selection of good fire resist gear. http://laerg.gotdns.com:10152/viewtopic.php?t=849

Get a big stockpile of this stuff: Greater Fire Protection Potion, Elixir of the Mongoose, Elemental Sharpening Stones, and Winterfall Firewater. Potions can really help in our initial attempts. Fire Resist potions are just as good or better than healing potions. Every participant needs to minimize your damage taken so we can save our mana for our tank heals.

Meleers should have 3 Greater Fire Resist potions just each attempt. I recommend that everyone use a Greater Fire Resist potion 2 min before the pull. and use another FR potion just before the Sons of Flame arrive.

Everyone should be responsible for his/her own potions or make arrangements with guild mates to provide form them.

Back Up Weapons
Ragnaros has a debuff that increases the durability damage taken on melee weapons that strike him. It’s probably about 1/3 erosion of an item’s durability per Ragnaros attempt. So we will need to secure the services of a Repair Bot for our first few attempts. Meleer’s bring a back up weapon(s).

This fight is all about positioning. And the attempt is made or broken depending on how we perform in our positioning.

Like the MajorDomo fight, we can position ourselves and ‘practice’ positioning with out pulling aggro from Ragnaros if we are ‘smart’ about it (the fight won't start until we talk to MajorDomo). The leadership will call out the various battle ‘stages’ and we will practice moving to and from the various positions (like jumping over the lava flow w/o taking any damage - i.e. spam jump). Every participant must know where to be for each stage of the fight. Improper positioning will lead to deaths or ineffectiveness.

Group Setup
Melee groups and ranged groups is the general idea. MTs, MT healers. We will always use FR totems.
Groups 1 and 2 are the main tank and their healers groups and should consist of: MT1/MT2/Shaman/Druid/Warlock and Shaman/Priest x2/Ranged x2.
Then around 3 groups of melee setup like so: Melee x3/Healer x2 for totems and battle shout.
We will have a warrior MA for the Sons of Flame.

Ragnaros’s Abilities
Ragnaros has several abilities that he uses in the fight, sometimes accompanied by yelling. They are as follows:

Wrath of Ragnaros – “Taste the Flames of Sulfuronâ€
Vote Akora for MA!
Thank you so much for putting this together, Akora. I have read it through several times.

Here's a quick summary I jotted down, from a rogue's perspective, to make sure I got the most important points:


* Bring lots of consumables: healing, Greater fire resist, mongoose, firewater, sharpening stones, flash powder.
* Wear lots of Fire Resist gear: 150-200 FR unbuffed
* Bring spare set of weapons

Before pull: drink a greater fire resist potion 2 minutes before pull.

Ragnaros -- 3 minutes

* Melee DPS start on jutting rock NW of Ragnaros beyond canal of lava.
* Engage: Once MT has aggro, Melee DPS jump/swim across the lava, spread out, attack.
* Melee Knockback: Warning yell: "Taste the Flames of Sulfuron." Every 25 sec. Retreat to just beyond melee range to avoid knockback. Re-engage after MT1 or MT2 has solid aggro. Engaging too soon after a knockback = death.
* Threat: Manage threat carefully. Aggro from Ragnaros = death (Threat meters are helpful here). BUT do as much DPS as possible without getting aggro. Ragnaros should ideally be down to 40% by the end of phase 1.
* Lava splashes: Periodic fire damage. Good FR will minimize damage.

Sons of Ragnaros -- 90 sec

* Drink another greater fire resist potion just before Sons
* Start: Ragnaros sinks, 8 sons emerge North, West, East and rush South.
* Engage: Melee DPS swims south through lava to assist MA in killing Sons.
* Fire damage: Sons do mostly fire damage. Decent FR will keep damage low.
* Banish, tank and assist: Warlocks banish some, tanks pick up the rest. Melee DPS assists MA to kill one at a time.
* Protect casters: Sons have mana burn. Keep sons away from casters. Casters must be protected
* Must die in 90 seconds when Ragnaros reemerges.
* If sons are not all dead when Ragnaros reemerges, Melee DPS continues to assist MA until all are dead while MT fights Ragnaros.

Ragnaros again -- 3 minutes

* Drink another greater fire resist potion
* When all sons are dead, fight Ragnaros again -- same as phase 1.
* Kill him in 3 minutes
Great summary Zlinka.
Vote Akora for MA!

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