05-16-2005, 04:01 PM
I need some help.
I am planning a 10-plus step roleplaying event. What will happen is people that indicate to me that they are interested in participating (in one way or another) will recieve a cryptic note in the mailbox. The note will give them a clue telling them where to begin.
I have the clues written. I have the locations picked out.
Here is what I need:
Basically I need some kind of motivation for people to want to do this.
I have no ideas as to what nefarious/amazing plot could be discovered,or what great reward could be given to those who participate. Mostly roleplay is not its own reward. Could I really get people to fly/run all over the known world (and probably die at least once) over the course of a week just to find out a storyline?
My problem with writing a storyline is manifold. I am not such a great writer. I also do not know what would be acceptable story to roleplay sticklers in terms of a storyline. Can the players discover some kind of evil goings on? A plot to kill one of the Horde leaders? What should be the end result of the information that will be presented?
I may also need helpers to play the part of quest givers to further this event. What will happen is that on the designated day and time you will be at the location given in riddle by the previous questgiver. You will only need to stay there for an hour. I hope to have the entire event lasting about a week. One riddle per day and 2 on the friday, and sunday, 3 on the saturday. If nobody helps with that part I am able to do that by myself. Needless to say, if you are a helper, then you may not participate in the rest of the event. (other than as a helper)
People will be allowed to do this as a group, and share the details(so everyone can get a chance at the end reward/learning the whole storyline-I plan to run this for a week and some may not be able to make
some of the weekday times). The event could potentially be soloed by someone level 45 or so. Grouping would be better, but it is up to you. One will be more sucessful at this if some basic exploring has been
done. Some of the places are off the beaten path. There will be clues, but the places may be hard to find.
Some may be near impossible if you have never been there before, which is why I would encourage collaboration.
I can think of several ways that a sucessful story/event would go.
One would be with some Alliance people involved in the "plot". If I could get about 5-10 Mid-high level (45-60) Alliance to help me with this I could develop this some more.
Alliance would be 'bad guys' from the Horde perspective.
Any Horde doing this would likely need to group. There would have to be some PvP involved I think. I think that something like this has been done before.
One would involve me giving the winners money or items. This is feasible after I turn 60 and have bought all of my spells. I could probably put up around 50 gold to the winner/s. Maybe more. It depends on when this happens and how much cash I have at the time.
One would involve finding out something and going to inform the Warchief. I would absolutely need someone to play the part of "speaker for the warchief" so that with the roleplay one could actually interact with a prominent NPC.(This, I personally think, would be a GREAT lead in to Battlegrounds.)
So I have some possible endings, what should the story be for your favorite ending?
I am going to post this several places and see what kind of stories I get.
I am planning a 10-plus step roleplaying event. What will happen is people that indicate to me that they are interested in participating (in one way or another) will recieve a cryptic note in the mailbox. The note will give them a clue telling them where to begin.
I have the clues written. I have the locations picked out.
Here is what I need:
Basically I need some kind of motivation for people to want to do this.
I have no ideas as to what nefarious/amazing plot could be discovered,or what great reward could be given to those who participate. Mostly roleplay is not its own reward. Could I really get people to fly/run all over the known world (and probably die at least once) over the course of a week just to find out a storyline?
My problem with writing a storyline is manifold. I am not such a great writer. I also do not know what would be acceptable story to roleplay sticklers in terms of a storyline. Can the players discover some kind of evil goings on? A plot to kill one of the Horde leaders? What should be the end result of the information that will be presented?
I may also need helpers to play the part of quest givers to further this event. What will happen is that on the designated day and time you will be at the location given in riddle by the previous questgiver. You will only need to stay there for an hour. I hope to have the entire event lasting about a week. One riddle per day and 2 on the friday, and sunday, 3 on the saturday. If nobody helps with that part I am able to do that by myself. Needless to say, if you are a helper, then you may not participate in the rest of the event. (other than as a helper)
People will be allowed to do this as a group, and share the details(so everyone can get a chance at the end reward/learning the whole storyline-I plan to run this for a week and some may not be able to make
some of the weekday times). The event could potentially be soloed by someone level 45 or so. Grouping would be better, but it is up to you. One will be more sucessful at this if some basic exploring has been
done. Some of the places are off the beaten path. There will be clues, but the places may be hard to find.
Some may be near impossible if you have never been there before, which is why I would encourage collaboration.
I can think of several ways that a sucessful story/event would go.
One would be with some Alliance people involved in the "plot". If I could get about 5-10 Mid-high level (45-60) Alliance to help me with this I could develop this some more.
Alliance would be 'bad guys' from the Horde perspective.
Any Horde doing this would likely need to group. There would have to be some PvP involved I think. I think that something like this has been done before.
One would involve me giving the winners money or items. This is feasible after I turn 60 and have bought all of my spells. I could probably put up around 50 gold to the winner/s. Maybe more. It depends on when this happens and how much cash I have at the time.
One would involve finding out something and going to inform the Warchief. I would absolutely need someone to play the part of "speaker for the warchief" so that with the roleplay one could actually interact with a prominent NPC.(This, I personally think, would be a GREAT lead in to Battlegrounds.)
So I have some possible endings, what should the story be for your favorite ending?
I am going to post this several places and see what kind of stories I get.