2.0.10 Patch Notes
#1
Not sure how much these will change between now and when it comes out, buuut:

World of Warcraft PTR Patch 2.0.10

The latest patch notes can always be found at . <!-- m --><a class="postlink" href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html">http://www.worldofwarcraft.com/patchnot ... notes.html</a><!-- m -->

General

* Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
* Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
* More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
* The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
* The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
* Battle of the Crimson Watch
o Illidari Mind Breaker has been weakened.
o Illidari Highlords can now be CC'ed but not Charmed.

PvP

* Arenas
o The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
o The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
o The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
o The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
o The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
o The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
o The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
o The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
o The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
o The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
o The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
o The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
o The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
o The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
o The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
o The cost of the "Libram of Justice" has been decreased to 1000 arena points.
o The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.

Druids

* When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
* "Bear Form" now grants 25% increased stamina instead of 25% increased health.
* "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
* The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
* "Savage Fury" no longer affects "Mangle (Bear)".
* "Savage Fury" no longer applies to "Maul" or "Swipe".
* The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
* "Improved Leader of the Pack" can no longer get critical heals.
* The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
* The rage normalization equation has been adjusted to grant more rage.

Paladins

* The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

Priests

* The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
* "Silent Resolve" no longer reduces threat generated by Shadow spells.
* Prayer of Mending now has a 20 second cooldown.
* If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target.

Shaman

* The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
* The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
* The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
* "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.

Warlock

* "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.

Warriors

* The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
* All warriors had their critical strike chance adjusted upward slightly (about 1%).
* "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
* The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
* "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.

Items

* The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
* The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
* "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
* The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
* Corrected many items that had incorrect stat values assigned to them.
* The rewards from the "Fel Embers" quest are now superior items as intended.
* Reduced the damage dealt by "The Lightning Capacitor".
* Corrected the level requirement of the "Fist of Reckoning".
* "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
* "Burnoose of Shifting Ages" can now be disenchanted.
* "Nethershrike" now has the proper sell value and can be disenchanted.
* Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
* The "Marksman's Bow" now has the proper damage range.
* "Hourglass of the Unraveller" will now properly increase ranged attack power.
* Corrected the socket bonus for "Soul-Collar of the Incarnate".
* Corrected a typo in the set bonus of "Warbringer Armor".
* "Ruby Slippers" now properly have a cast time.
* Corrected the min use level of "Terokk's Shadowstaff".
* "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
* "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
* "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
* "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
* "Aldor Guardian Rifle" now has a range correctly set on it.
* The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
* The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
* The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
* The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.

Raids and Dungeons

* Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
* Shadow Labyrinth
o Reduced the chance of a Cabal Assassin ambush.
* Shattered Halls
o Removed a problematic chest.
o The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
* Serpentshrine Cavern
o Boss creatures have received additional tuning and polish.
* Arcatraz
o Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
o Protean Spawn now deal less damage.
* Tempest Keep Mechanar
o Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
* Caverns of Time
o Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
o A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
o Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
o Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
* Karazhan
o Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
o Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
o Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
o Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
o Nightbane's Restless Skeletons are now immune to non-holy magical damage.
o Restless Skeletons no longer have immolation.
o Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
o Some minor issues with the Library Tomes have been corrected.

Bug Fixes

* Fixed the credits to display properly.





.. *hopes this will shut up all the silly nerf druid banter*
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#2
Sound Wrote:Shaman

* The shaman will no longer generate additional threat when "Unleashed Rage" triggers.

These are the good times... o/~
"You can never run from trouble, 'cause there ain't no place that far." - Scissor Sisters, "Lights"
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#3
Wow... nerf much?


Fah.
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#4
*Sighs* Yeah, while druids were better than warriors in a sick way, it was the warriors that needed changing, not the druids.
Nerf crazy Blizzard.
What is the best thing in life?
Crush enemy, see them driven before you, and to hear the lamentation of the women.
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#5
That's been a general complaint of mine for a while now. Rather than improving the classes that feel underpowered they nerf the stronger class- it's the easy way out.

Also, I'm not sure I think warriors were that lame of ducks. I tank pretty well, but a protection specced warrior will always do better- lacerate is a brilliant necessity for tanking, but sunder works so much better. And no matter how high my dodge is, it won't ever give the same mitigation as parry and block together.
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#6
From my experiences as a healer, a well-played feral druid was a better tank than a well-played prot warrior, in just about every circumstance I could compare them. The damage druids took was much more constant, and noticibly less, in addition to their aggro being more reliable. Both were -especially- apparent versus multiple mobs. I don't have any solid numbers to back that with, but it was consistant through observations with with three different druid tanks and two spectacular prot warriors. And resto druids can outheal me, a pure healing spec priest, hands down (and I like to think I know what I'm doing). To the point I've seriously considered switching classes, because quite a few people prefer a druid healer.

I love druids, so much, in whatever form they come in, but in comparison to other classes, particularly warriors and priests specced in their "traditional" roles, they are crazy! I'm personally of the opinion that this isn't quite so much the overpowering of druids so much as the severe underpowering of warriors and priests (I'll try not to rant any more on that)... But meh, whatever, Blizzard. Knowing them, it will change again in another few months. In the meantime, I'll still take a druid tank with no hesitation. You guys are amazing... your skill > any nerf.
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#7
Hey veteran players...

Put yourself back in time by two years.

Now consider the fact that they are nerfing feral druids.

My how times have changed.
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#8
Heh... I remember quite clearly being unable to get a group because of my spec.
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#9
Sreng Wrote:Put yourself back in time by two years.

Now consider the fact that they are nerfing feral druids.

My how times have changed.

And, you'll notice, buffing shamans. *boggle* That clearcast buff is huge... a raid-buffed shaman will have 30% crit, and will be getting an offensive clearcast on any crit (which includes heals, if the language in the patch notes is accurate)
Oryx - Jadox - Koryx - Atorax - Cabochon - Hargrim - Morwen - Stillweaver - Talindrys
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#10
*leans back*

Ahhh...hunters are Perfect....
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#11
More warrior joy.

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#12
At first I was a little upset with the changes, then I thought about it some more.

Right now I can solo 3 mobs, preferably melee types, my level in bear form. And my down time between sets is minimal. I think that might be a bit more than designers had intended with the druid changes in 2.0.

The problem I find as a druid is kaaping agro on multiple mobs, one is easy, 3+ is tough with a group.
.
Etsuko - Monk
Razzlixx Blingwell - Warlock
Cloudjumper Wildmane - Druid (Inactive)
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#13
Yes yes... as much as I hate to see Melly get nerfed... she could handle a group of roughly 5 lvl 69 mobs in bear form all by her lonesome. I suppose that's not really fair. You druidy folks will have to let me know how much things have changed since the patch.
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#14
Just spamming swipe I can hold aggro on a group against the healer critting, but I'll lose aggro on all but my primary target against any kind of AOE.
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#15
But WAIT! There's more!

Don't forget about Boomkin, and the future epic flight form. It'll need nerfing for certain.

As this video clearly illustrates....

<!-- m --><a class="postlink" href="http://www.youtube.com/watch?v=-kfr3602ANI">http://www.youtube.com/watch?v=-kfr3602ANI</a><!-- m -->
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